Boogiepop210 Posted April 8, 2023 Share Posted April 8, 2023 (edited) Somehow, I didn't know about this till now, but apparently there is a 63-tag limit for Don't Starve Together. (I mean entity tags not forum tags) Is there a reason for this to exist? Edited April 8, 2023 by Insertnamehere2 Link to comment https://forums.kleientertainment.com/forums/topic/147003-why-does-the-tag-limit-exist/ Share on other sites More sharing options...
IronHunter Posted April 9, 2023 Share Posted April 9, 2023 Probably for bandwidth reasons, as all tags are strings but are utilized as bools... Because tags are synced on client and server at all times. They are commonly used as a quick way to provide commonality for prefabs in stuff like findentities. Historically a long time ago the limit was even lower something like 31 tags and this made it incredibly difficult for modding. As players have a lot of tags by default for their various compoments etc. 63 should only really become a issue if mods add a ton of tags somehow...which is not a ideal way to sync client and server data unless you plan to use tag support like findentities. Link to comment https://forums.kleientertainment.com/forums/topic/147003-why-does-the-tag-limit-exist/#findComment-1628938 Share on other sites More sharing options...
Boogiepop210 Posted April 14, 2023 Author Share Posted April 14, 2023 The only reason I have trouble with it is a like adding good tags like fast build/pick everytime I'm testing. Thanks for responding. Link to comment https://forums.kleientertainment.com/forums/topic/147003-why-does-the-tag-limit-exist/#findComment-1629765 Share on other sites More sharing options...
Boogiepop210 Posted April 14, 2023 Author Share Posted April 14, 2023 On 4/8/2023 at 9:55 PM, IronHunter said: Probably for bandwidth reasons, as all tags are strings but are utilized as bools... Because tags are synced on client and server at all times. They are commonly used as a quick way to provide commonality for prefabs in stuff like findentities. Historically a long time ago the limit was even lower something like 31 tags and this made it incredibly difficult for modding. As players have a lot of tags by default for their various compoments etc. 63 should only really become a issue if mods add a ton of tags somehow...which is not a ideal way to sync client and server data unless you plan to use tag support like findentities. I also ask. Is there a way to make the limit higher (like maybe to 70)? Link to comment https://forums.kleientertainment.com/forums/topic/147003-why-does-the-tag-limit-exist/#findComment-1629772 Share on other sites More sharing options...
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