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Adventure Mode: Clockwork Biome Feels Empty


JazzyGames

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The beta fixed excessive amounts of clockworks spawning in the Darkness chapter, but unfortunately now the biome that typically contained these clockworks in large numbers now contain a very small number, and the biome feels mostly empty.

I feel like splitting the difference here might make for a better design. I never looked forward to this biome but it was fun to have a crazy treacherous biome right at the end of Adventure mode, almost like Maxwell throwing absolutely everything he could to prevent you from reaching the exit. I agree that previous numbers were indeed excessive but I think the spawn rates could be tuned up a bit from where they currently sit. It would make for less of an anti-climactic finish to Adventure Mode.

Thank you for reading my suggestions!

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