Drvv01f Posted January 28 Share Posted January 28 hello everyone, so whenever i want to run my dedicated server i run to a problem...the console says: [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/MyDediServer/Master/ [00:00:00]: Starting Up [00:00:00]: Version: 173373 [00:00:00]: Current time: Mon Apr 18 14:43:59 2016 [00:00:00]: Don't Starve Together: 173373 WIN32 NNN Build Date: 551 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: -console -cluster MyDediServer -shard Master [00:00:00]: [WARNING] -console has been deprecated: Use the [MISC] / console_enabled setting instead. [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (6904) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: ProfileIndex:4.11 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Authorized application D:\Steam Dedicated\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall. [00:00:00]: WindowsFirewall - Application already authorized [00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/MyDediServer/blocklist.txt (Failure) [00:00:00]: THREAD - started 'ConsoleInput' (7844) [00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/MyDediServer/adminlist.txt (Failure) [00:00:00]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/MyDediServer/whitelist.txt (Failure) [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: Renderer initialize: Okay [00:00:00]: AnimManager initialize: Okay [00:00:00]: Buffers initialize: Okay [00:00:00]: cDontStarveGame::DoGameSpecificInitialize() [00:00:00]: FMOD Error: An invalid object handle was used. [00:00:00]: GameSpecific initialize: Okay [00:00:00]: cGame::StartPlaying [00:00:00]: LOADING LUA [00:00:00]: DoLuaFile scripts/main.lua [00:00:00]: DoLuaFile loading buffer scripts/main.lua [00:00:00]: scripts/main.lua(166,1) running main.lua [00:00:00]: loaded modindex [00:00:00]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:00]: DownloadMods(0) [00:00:00]: FMOD Error: An invalid object handle was used. [00:00:01]: LOADING LUA SUCCESS [00:00:01]: PlayerDeaths could not load morgue [00:00:01]: PlayerHistory could not load player_history [00:00:01]: bloom_enabled false [00:00:01]: Could not load saveindex [00:00:01]: OnFilesLoaded() [00:00:01]: OnUpdatePurchaseStateComplete [00:00:01]: Load FE [00:00:01]: Load FE: done [00:00:01]: ModIndex: Load sequence finished successfully. [00:00:01]: Reset() returning [00:00:04]:  Account Failed (6): "E_INVALID_TOKEN" [00:00:04]: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! [00:00:04]: !!!! Your Server Will Not Start !!!! [00:00:04]: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! [00:00:04]: No auth token could be found. [00:00:04]: To generate a cluster_token you must [00:00:04]: open the console from a logged-in game [00:00:04]: client with the tilda key (~ / ů) and type: [00:00:04]: TheNet:GenerateClusterToken() [00:00:04]: This will create 'cluster_token.txt' in [00:00:04]: your client settings directory. Copy this [00:00:04]: into your cluster settings directory. [00:00:04]: [Connect] PendingConnection::Reset(true) yes the cluster_token.txt is actually as .txt file yes i have it in the correct path location, yes the documents folder that i'm editing from is the default documents folder of my system(no matter where i put it, it always says YOUR SEVER WILL NOT START) can someone help me out? i'm really getting wrecked i've been engaged with this problem for 3 days now... Link to comment Share on other sites More sharing options...
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