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Fixing the Wurt Issues:


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I'm here today to think about a proposal that came to mind to solve some problems generated by the existence of different servers between the surface and the caves.

The proposal I thought of revolves around a created item, which consists of a shell that is energized (visible by color) while the merm king is alive on the same server, being able to store Merms hired by you, which can be invoked at any time with a small summoning animation (more or less similar to the elite pigs' belt or the Weber that carries spiders in the inventory). The shell can be carried between the pieces, however since the King Merm will appear not to be alive, the shell will start a 4 day countdown to lose its color, meanwhile you and all your Merms receive the status bonus, as if the merm king is alive in the piece you are in.

This is just an idea, I'm accepting improvements or different ideas. One thing that I think is a bit silly, but that I would like to change is that Wurt has to kill fish to remove his troops, but I feel sorry for the fish so I almost never do it, we could use the shell to blow and remove the troops.

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https://forums.kleientertainment.com/forums/topic/145648-fixing-the-wurt-issues/
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Honestly being able to call on merms without going home would improve Wurt's gameplay alot so I'm in favor of the change. Would be nice if merms recruitment range was increased as well to compensate for the fact they scatter when you get close.

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