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Porting Winona to DS: Need help writing her speech file


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Hello, everyone. I'm currently making a mod that ports over Winona from DST to DS, I have completed her speech file with new quotes for Shipwrecked and Hamlet, but I've never really played Winona and so I'm not sure if I successfully captured her style and mannerisms properly. So I need the opinion of anyone who's willing to proofread (or at least skim over) her new quotes and tell me if anything feels off and even reply with new quotes that would be more fitting. Below I have attached her all her new quotes:

Announcements:

Spoiler
	ANNOUCE_ALARMOVER= "I never thought I'd be running from the authorities.",
	ANNOUCE_BATS= "Bats! I hate bats!",
	ANNOUCE_OTHERWORLD_DEED= "Wherever this thing's built it's not near here.",
	ANNOUCE_UNDERLEAFCANOPY= "Quite dark under 'ere.",
	ANNOUNCE_BOAT_DAMAGED= "Nothing a bit of tape can't fix.",
	ANNOUNCE_BOAT_SINKING= "We gotta repair this ol'girl!",
	ANNOUNCE_BOAT_SINKING_IMMINENT= "I'm goin' down!",
	ANNOUNCE_CRAB_ESCAPE= "Clever girl...",
	ANNOUNCE_GAS_DAMAGE= "Cough! Ach! Cough!",
	ANNOUNCE_GNATS_DIED= "That'll teach 'em!",
	ANNOUNCE_HAYFEVER= "Sniff. This'll be a pain...",
	ANNOUNCE_HAYFEVER_OFF= "Aah! Smell that sweet air!",
	ANNOUNCE_HOUSE_DOOR= "Gotta get a permit first.",
	ANNOUNCE_MAGIC_FAIL= "It doesn't seem to do anything...",
	ANNOUNCE_MAPWRAP_LOSECONTROL= "Into the creepy fog I go...",
	ANNOUNCE_MAPWRAP_RETURN= "Something lives in that there fog and I don't want to know what.",
	ANNOUNCE_MAPWRAP_WARN= "That fog can't be good news.",
	ANNOUNCE_MESSAGEBOTTLE=
	{
	   "Whoever wrote this needs to work on their handwriting.",
	},
	ANNOUNCE_MORETREASURE= "Who could say \"no\" to more treasure?",
	ANNOUNCE_MYSTERY_DOOR_FOUND= "Yep. There's definitely something behind here.",
	ANNOUNCE_MYSTERY_DOOR_NOT_FOUND= "Hm. Nothing.",
	ANNOUNCE_MYSTERY_FOUND= "Aha! Now to dig up whatever's in there.",
	ANNOUNCE_MYSTERY_NOREWARD= "Full of nothing.",
	
	ANNOUNCE_PICKPOOP = {"Real nasty.", "Now my gloves will stink.", "That smell ain't coming out anytime soon."},	
	ANNOUNCE_TOO_HUMID = {"Woo! This %s is really melting...","This %s feels like a ton..."},	
	ANNOUNCE_DEHUMID = {"Phew! That's a load off my shoulders."},	
	ANNOUNCE_PUGALISK_INVULNERABLE = {"Real sturdy hide.", "I must find her weak spot.", "I'm not doin' anything to it!"},
	
	ANNOUNCE_NOTHING_FOUND= "Gotta get closer to that.",
	ANNOUNCE_OTHER_WORLD_PLANT= "I don't think it'll grow here.",
	ANNOUNCE_OTHER_WORLD_TREASURE= "This map is for some other place.",
	ANNOUNCE_ROOM_STUCK= "That's not a good idea.",
	ANNOUNCE_SHARX= "Whatever those noises are can't be good for my boat...",
	ANNOUNCE_SNEEZE= "Yaah-choo!",
	ANNOUNCE_SUITUP= "Now we're talkin'!",
	ANNOUNCE_TAXDAY= "Taxation day.",
	ANNOUNCE_TOOLCORRODED= "My tool got corroded!",
	ANNOUNCE_TRAWL_FULL= "Now to check out my haul.",
	ANNOUNCE_TREASURE= "A treasure hunt? Don't mind if I do.",
	ANNOUNCE_TURFTOOHARD= "The roots of this turf go in deep.",
	ANNOUNCE_VOLCANO_ERUPT= "This is the time to panic.",
	ANNOUNCE_WAVE_BOOST= "Woohoo!",
	ANNOUNCE_WHALE_HUNT_BEAST_NEARBY= "I found myself a whale!",
	ANNOUNCE_WHALE_HUNT_LOST_TRAIL= "How did I manage to lose a whale?",
	ANNOUNCE_WHALE_HUNT_LOST_TRAIL_SPRING= "The waves made it hard to find the trail.",

Failed Actions:

Spoiler
		REPAIRBOAT=
		{
		   GENERIC = "She's in tiptop shape.",
		},
		SHOP=
		{
		   GENERIC = "That ain't right.",
		   CANTPAY = "I don't have enough coin for that."
		},
		USEDOOR=
		{
		   GENERIC = "It won't budge.",
		   LOCKED = "Open up, I don't wanna be out here!",
		},
		FERTILIZE=
		{
		   WRONGDIRT = "Nah, it won't grow here.",
		},

Describe:

Spoiler
		ADULT_FLYTRAP =
		{
		   GENERIC = "You better not gnash your teeth at me.",
		   SLEEPING = "Now's my chance to tip-toe by.",
		   DEAD = "And stay down!",
		},
		AERODYNAMICHAT= "Pretty aerodynamic.",
		ALLOY= "This could be made into some nice machinery.",
		ALOE= "Aloe be damned.",
		ALOE_COOKED= "It's flowing with juices.",
		ALOE_PLANTED= "You don't get to see many of these where I live.",
		ALOE_SEEDS= "Some aloe seeds.",
		ANCIENT_HERALD= "He's bad news.",
		ANCIENT_HULK= "Prepare to be dismantled!",
		ANCIENT_REMNANT= "Smoother than your average cloth.",
		ANCIENT_ROBOT_CLAW= "Look at the manufacture on that beaut!",
		ANCIENT_ROBOT_HEAD= "I guess it couldn't keep a level-head. Ha!",
		ANCIENT_ROBOT_LEG= "I bet it's good at hopscotch.",
		ANCIENT_ROBOT_RIBS= "I'd love to know where this was constructed.",
		ANCIENT_ROBOTS_ASSEMBLY= "Phew! Just a few more parts left...",
		ANT_CAVE_LANTERN= "Honey-glazed lights. Delicious!",
		ANTCHEST= "That's where the honey-making magic happens.",
		ANTCOMBHOME= "It's full of insects inside.",
		ANTHILL= "Home to those huge bugs.",
		ANTIVENOM= "A bit of medicine to make my suffering go away.",
		ANTLER= "A sizable whistle for a sizable bird.",
		ANTMAN=
		{
		   GENERIC = "That's the biggest ant I've ever seen.",
		   SLEEPING = "He's off the clock.",
		   DEAD = "It's done for.",
		},
		ANTMAN_WARRIOR= "He's awfully grouchy.",
		ANTMAN_WARRIOR_EGG= "I'll turn you into an omelet!",
		ANTMASKHAT= "Now I smell like one. Great.",
		ANTQUEEN= "She's not very friendly...",
		ANTQUEEN_CHAMBERS= "Whatever's in there has to be important.",
		ANTQUEEN_THRONE= "The throne of that huge bug.",
		ANTSUIT= "Now I fit in with the rest of them.",
		APORKALYPSE_CLOCK= "The last thing I want to do is end the world.",
		ARMOR_LIFEJACKET= "Plan B.",
		ARMOR_METALPLATE= "I feel like a knight.",
		ARMOR_SNAKESKIN= "Sewn with the excess skin of snakes.",
		ARMOR_WEEVOLE= "Not a fan of this.",
		ARMOR_WINDBREAKER= "Charlie would've loved the design of this.",
		ARMORCACTUS= "Nobody's gonna mess with me now!",
		ARMORLIMESTONE= "Yeesh! It's real heavy!",
		ARMOROBSIDIAN= "Woo! It's getting kinda hot in here.",
		ARMORSEASHELL= "It's... creative.",
		ARMORVORTEXCLOAK= "A cloak with multiple pockets.",
		ARMOUREDBOAT= "Reinforced with seashells. Now that's protection.",
		ASPARAGUS= "Tiny spear-like vegetable.",
		ASPARAGUS_COOKED= "Cooked asparagus.",
		ASPARAGUS_PLANTED= "Free food!",
		ASPARAGUS_SEEDS= "Some asparagus seeds.",
		ASPARAGUSSOUP= "It's all asparagus.",
		BABYOX= "Aaw, ain'tcha cute!",
		BALLPEIN_HAMMER= "For small demolitions.",
		BALLPHIN= "He's a jolly lil' guy.",
		BALLPHINHOUSE= "They're living like kings.",
		BAMBOO= "Real sturdy stuff.",
		BAMBOOTREE=
		{
		   BURNING = "Not much I can do now.",
		   BURNT = "Not much I can do now.",
		   CHOPPED = "It'll grow back.",
		   GENERIC = "I'll need a machete for that.",
		},
		BANANAPOP= "Cool and refreshin'!",
		BANDITHAT= "I feel invisible just wearing it.",
		BANDITMAP= "A map to his stolen loot.",
		BANDITTREASURE= "Now I'm wondering how I didn't see this thing before.",
		BASEFAN= "The assembly line were my own hands.",
		BAT_HIDE= "You can't fool me, that's no pig hide.",
		BATHAT= "A batty hat.",
		BERMUDATRIANGLE= "I can't get lost even more than I already am... Right?",
		BIGFISHINGROD= "For the biggest fish!",
		BILL=
		{
		   GENERIC = "Woah! He's really fast!",
		   SLEEPING = "He's off the clock.",
		   DEAD = "He clocked out.",
		},
		BILL_QUILL= "Owch! Really pointy.",
		BIOLUMINESCENCE= "Beautiful...",
		BISQUE= "Limpet soup.",
		BLOWDART_FLUP= "I'll shoot real mean glances at my enemies.",
		BLOWDART_POISON= "I must remember not to inhale.",
		BLUBBER= "Whale fat.",
		BLUBBERSUIT= "I don't think the smell will ever come off.",
		BLUNDERBUSS= "Assembling it was all the fun.",
		BOAT= "Was that mine?",
		BOAT_LANTERN= "This'll help keep the lights on during my sea voyage.",
		BOAT_TORCH= "Not very durable, but it'll do.",
		BOATCANNON= "All you sea critters better think twice about messing with my boat!",
		BOATREPAIRKIT= "Never know when you might need one.",
		BONESTAFF= "It just keeps staring at me...",
		BOTTLELANTERN= "A light in a bottle.",
		BRAINJELLYHAT= "My mind is swelling with ideas!",
		BRAMBLE_BULB= "What am I goin' to do with this?",
		BRAMBLE_CORE= "That's the core of all those brambles!",
		BRAMBLESPIKE= "I'll have to either go around it or cut through it.",
		BUGREPELLENT= "This'll keep the bugs away.",
		BUOY= "Good buoy.",
		BURIEDTREASURE= "I think this is the place.",
		BURR= "I'll burr-y it.",
		BURR_SAPLING= "It can handle itself from here.",
		BUSH_VINE=
		{
		   BURNING = "Not much I can do now.",
		   BURNT = "Not much I can do now.",
		   CHOPPED = "Thanks for the vines, bush.",
		   GENERIC = "My hands won't do.",
		},
		CALIFORNIAROLL= "Looks a bit fancy, but I'll give it a try!",
		CANDLEHAT= "Hope my hair doesn't catch on fire.",
		CAPTAINHAT= "I am the captain now!",
		CARGOBOAT= "I can stash all my sea loot in that.",
		CAVE_EXIT_ROC= "Gonna have to break through that.",
		CAVIAR= "Pretty fancy.",
		CEVICHE= "Now that's some tasty grub!",
		CHICKEN=
		{
		   GENERIC = "It's a little chickie.",
		   SLEEPING = "Sleep well, little chickie.",
		   DEAD = "It clocked out. Permanently.",
		},
		CHIMINEA= "The wind's got nothing on me!",
		CHITIN= "Bug skin.",
		CITY_HAMMER= "Time to demolish some buildings!",
		CITY_LAMP=
		{
		   GENERIC = "If it keeps the darkness away, then it's okay in my book.",
		   ON = "I wonder if it's electric?", --off
		},
		CLAWPALMTREE= "That tree might come in real handy. Ha!",
		CLAWPALMTREE_SAPLING= "I can leave the rest up to it.",
		CLIPPINGS= "First a handywoman, now a gardener.",
		CLOTHSAIL= "That'll help me pick up some speed.",
		COCONADE=
		{
		   BURNING = "Fire in the hole!",
		   GENERIC = "Explosive fruit!",
		},
		COCONUT=
		{
		   GENERIC = "Gotta crack it open first.",
		   PLANTED = "It's got it under control.",
		},
		COCONUT_COOKED= "I'm coco for coconuts!",
		COCONUT_HALVED= "Feels like a vacation.",
		COFFEE= "Is it time for my coffee break?",
		COFFEEBEANS= "I should roast them first.",
		COFFEEBEANS_COOKED= "It's coffee! Kinda.",
		COFFEEBOT= "Does all the work for me.",
		COFFEEBUSH=
		{
		   BARREN = "Needs a little bit of poop.",
		   WITHERED = "Not hot enough for you?",
		   GENERIC = "I could really go for a Cup o' Joe.",
		   PICKED = "I hope they grow back...",
		},
		CONSTRUCTION_PERMIT= "Time to start building my new home!",
		CORAL= "Coral-ful materials. Ha!",
		CORAL_BRAIN= "It's pulsating with ideas.",
		CORAL_BRAIN_ROCK= "Looks like an egghead to me.",
		CORALLARVE= "It's a teeny coral.",
		CORALREEF= "That's a lot of coral.",
		CORK= "Good for pluggin' up leaks.",
		CORK_BAT= "It's got quite a hefty weight to it.",
		CORKBOAT= "It floats, but not for very long.",
		CORKCHEST= "Those little guys won't rob me of my stuff anymore.",
		CORMORANT= "She's after the fish.",
		CRAB=
		{
		   GENERIC = "She's just minding her own business.",
		   HIDDEN = "Sneaky little gal.",
		},
		CRABHOLE= "A crabbit den.",
		CRATE= "I wish I had a crowbar.",
		CROCODOG= "What's his croco-deal!",
		CURTAIN_DOOR= "That's a nice-lookin' door.",
		CUTLASS= "The weapon of a snoot.",
		CUTNETTLE= "This'll keep the allergies away.",
		DEAD_SWORDFISH= "He won't be making holes in my boat anytime soon.",
		DECO_ANTIQUITIES_BEEFALO= "Poor thing.",
		DECO_ANTIQUITIES_WALLFISH= "Gives the room a certain fish smell.",
		DECO_CAVE_BAT_BURROW= "I think they all live down there.",
		DECO_CAVE_BEAM_ROOM= "That seems important to this cave's stability.",
		DECO_CHAIR_BENCH= "Too bad there ain't no one else to sit with me.",
		DECO_CHAIR_CLASSIC= "Time for a break?",
		DECO_CHAIR_CORNER= "Time for a break?",
		DECO_CHAIR_FOOTREST= "I could use a rest.",
		DECO_CHAIR_HORNED= "Time for a break?",
		DECO_CHAIR_LOUNGE= "Time for a break?",
		DECO_CHAIR_MASSAGER= "Yeesh! That doesn't look comfortable.",
		DECO_CHAIR_OTTOMAN= "A pretty snooty seat.",
		DECO_CHAIR_ROCKING= "Time for a break?",
		DECO_CHAIR_STUFFED= "Time for a break?",
		DECO_CHAISE= "A pretty snooty seat.",
		DECO_LAMP_2EMBROIDERED= "A snooty lamp.",
		DECO_LAMP_2FRINGES= "Fancy.",
		DECO_LAMP_2UPTURNS= "Fancy.",
		DECO_LAMP_ADJUSTABLE= "A nice enough lamp.",
		DECO_LAMP_BELLSHADE= "A snooty lamp.",
		DECO_LAMP_CANDELABRA= "A snooty lamp.",
		DECO_LAMP_CERAMIC= "A snooty lamp.",
		DECO_LAMP_CRYSTALS= "A snooty lamp.",
		DECO_LAMP_DOWNBRIDGE= "A snooty lamp.",
		DECO_LAMP_EDISON= "A nice enough lamp.",
		DECO_LAMP_ELIZABETHAN= "A snooty lamp.",
		DECO_LAMP_FRINGE= "A snooty lamp.",
		DECO_LAMP_GLASS= "A snooty lamp.",
		DECO_LAMP_GOTHIC= "A snooty lamp.",
		DECO_LAMP_HOOFSPA= "A snooty lamp.",
		DECO_LAMP_ORB= "A snooty lamp.",
		DECO_LAMP_RIGHTANGLES= "A snooty lamp.",
		DECO_LAMP_SPOOL= "A nice enough lamp.",
		DECO_LAMP_STAINGLASS= "A snooty lamp.",
		DECO_LAMP_UPTURN= "A snooty lamp.",
		DECO_MARBLE= "That'll keep the ceiling up.",
		DECO_MARBLE_CORNERBEAM= "That'll keep the ceiling up.",
		DECO_MILLINERY= "That'll keep the ceiling up.",
		DECO_PLANTHOLDER_BASIC= "Yep. That looks like a plant alright.",
		DECO_PLANTHOLDER_BIRDCAGE= "Yep. That looks like a plant alright.",
		DECO_PLANTHOLDER_BONSAI= "Yep. That looks like a plant alright.",
		DECO_PLANTHOLDER_DISHGARDEN= "Yep. That looks like a plant alright.",
		DECO_PLANTHOLDER_DRACEANA= "Yep. That looks like a plant alright.",
		DECO_PLANTHOLDER_FANCY= "Charlie would've loved these.",
		DECO_PLANTHOLDER_FERN= "Yep. That looks like a plant alright.",
		DECO_PLANTHOLDER_FERNSTAND= "Yep. That looks like a plant alright.",
		DECO_PLANTHOLDER_MARBLE= "Yep. That looks like a plant alright.",
		DECO_PLANTHOLDER_ORCHID= "Yep. That looks like a plant alright.",
		DECO_PLANTHOLDER_PALM= "Yep. That looks like a plant alright.",
		DECO_PLANTHOLDER_PHILODENDRON= "Yep. That looks like a plant alright.",
		DECO_PLANTHOLDER_PITCHERS= "Yep. That looks like a plant alright.",
		DECO_PLANTHOLDER_PLANTPET= "Yep. That looks like a plant alright.",
		DECO_PLANTHOLDER_TERRARIUM= "Yep. That looks like a plant alright.",
		DECO_PLANTHOLDER_TRAPS= "Yep. That looks like a plant alright.",
		DECO_PLANTHOLDER_WINTERFEASTTREE= "Now that's a job well done.",
		DECO_PLANTHOLDER_WINTERFEASTTREEOFSADNESS= "It could use a little love.",
		DECO_PLANTHOLDER_WIP= "Still working on it.",
		DECO_PLANTHOLDER_XEROGRAPHICA= "Yep. That looks like a plant alright.",
		DECO_PLANTHOLDER_ZZ= "Yep. That looks like a plant alright.",
		DECO_ROUND= "That'll keep the ceiling up.",
		DECO_RUINS_BEAM_ROOM="That'll keep the ceiling up.",
		DECO_RUINS_BEAM_ROOM_BLUE= "That'll keep the ceiling up.",
		DECO_RUINS_ENDSWELL= "It's like a tiny whirlpool.",
		DECO_RUINS_FOUNTAIN= "Ah. I could use a drink.",
		DECO_TABLE_BANKER= "Real snooty.",
		DECO_TABLE_CHESS= "Never interested on learning how to play.",
		DECO_TABLE_CRATE= "Nice enough, as far as tables go.",
		DECO_TABLE_DIY= "Made it with my own two hands.",
		DECO_TABLE_RAW= "Nice enough, as far as tables go.",
		DECO_TABLE_ROUND= "Nice enough, as far as tables go.",
		DECO_WALLORNAMENT_AXE= "Looks hazardous.",
		DECO_WALLORNAMENT_BLACK_CAT= "That looks like a real fancy club.",
		DECO_WALLORNAMENT_CAPE= "I suppose it counts as decor.",
		DECO_WALLORNAMENT_EMBROIDERY_HOOP= "Bought it on sale.",
		DECO_WALLORNAMENT_FULLLENGTH_MIRROR= "Lookin' good, Winona.",
		DECO_WALLORNAMENT_GEARS_ART= "That really gets my gears goin'.",
		DECO_WALLORNAMENT_HUNT= "Looks hazardous.",
		DECO_WALLORNAMENT_MOSAIC= "That looks fancy.",
		DECO_WALLORNAMENT_NO_SMOKING= "No smoking in the workplace.",
		DECO_WALLORNAMENT_PERIODIC_TABLE= "I wonder if I'll ever really need this.",
		DECO_WALLORNAMENT_PHOTO= "Nothing says \"home\" better than pictures of someone else.",
		DECO_WALLORNAMENT_WREATH= "That looks fancy.",
		DECO_WOOD= "That'll keep the ceiling up.",
		DECO_WOOD_CORNERBEAM= "That'll keep the ceiling up.",
		DEED= "I have my own workplace now.",
		DEFLATED_BALLOON= "Something punctured a hole in my balloon.",
		DEFLATED_BALLOON_BASKET= "That won't come in use anytime soon.",
		DEMOLITION_PERMIT= "Demolition time!",
		DISARMING_KIT= "That'll make short work of any booby traps.",
		DISGUISEHAT= "Would that really work?",
		DORSALFIN= "I feel kinda bad now.",
		DOUBLE_UMBRELLAHAT= "Double layered.",
		DOYDOY= "That bird has a few screws loose.",
		DOYDOYBABY= "Doesn't seem like your mama pays enough attention to ya.",
		DOYDOYEGG= "I should leave that to hatch.",
		DOYDOYEGG_COOKED= "I don't get to eat green-yolk eggs often.",
		DOYDOYEGG_CRACKED= "That one cracked under pressure.",
		DOYDOYFEATHER= "Just a green feather.",
		DOYDOYNEST= "Why would they make their nest look like a doydoy.",
		DRAGOON= "Watch where you run, will ya?!",
		DRAGOONDEN= "Real macho.",
		DRAGOONEGG= "I don't think that's a rock.",
		DRAGOONHEART= "Real nasty.",
		DRAGOONSPIT= "That looks like a fire hazard to me.",
		DUBLOON= "I could work on my coin tricks with this.",
		DUG_BAMBOOTREE= "Looks like some gardening's in order.",
		DUG_BUSH_VINE= "Needs replanting",
		DUG_COFFEEBUSH= "I love getting my hands dirty.",
		DUG_ELEPHANTCACTUS= "Even its roots are spiky.",
		DUG_NETTLE= "It'll only grow in certain turf.",
		DUNGBALL= "A big ol' ball of poop.",
		DUNGBEETLE=
		{
		   GENERIC = "She's havin' the time of her life.",
		   UNDUNGED = "Did you lose your ball?",
		   SLEEPING = "She's off the clock.",
		   DEAD = "Done for.",
		},
		DUNGPILE=
		{
		   GENERIC = "I'm not too excited to shuffle through poop.",
		   PICKED = "Glad that's over and done with.",
		},
		EARRING= "It's pure gold.",
		ELEPHANTCACTUS= "Those are some pretty huge spikes...",
		ELEPHANTCACTUS_ACTIVE= "I should keep my distance from that.",
		ELEPHANTCACTUS_STUMP= "It won't be pokin' holes to anyone now.",
		ENCRUSTEDBOAT= "That'll take some elbow grease to row.",
		FABRIC= "This'll make for a swell sail.",
		FEATHER_THUNDER= "Can't see much use for a feather.",
		FEATHERSAIL= "Now we're sailin'!",
		FEIJOADA= "Bean stew.",
		FISH_FARM=
		{
		   EMPTY = "Gotta find some fish eggs first.",
		   STOCKED = "Now for them to hatch.",
		   ONEFISH = "There's only one fish in there.",
		   TWOFISH = "They're slowly growing in numbers.",
		   REDFISH = "Time to harvest them.",
		   BLUEFISH  = "Now there's a ton of 'em!",
		},
		FISH_MED= "I don't think it's moving.",
		FISH_MED_COOKED= "Nothing fancy, just how I like it.",
		FISH_RAW= "Is it safe to eat like that?",
		FISH_RAW_SMALL= "You sure that's fish? Looks pretty shrimpy to me.",
		FISH_RAW_SMALL_COOKED= "I won't turn down a bite.",
		FISH3= "Now that's a nice fat fish!",
		FISH3_COOKED= "Fish dinner!",
		FISH4= "My dinner's lookin' hearty.",
		FISH4_COOKED= "Deboned and ready for my stomach.",
		FISH5= "There's a lot of meat on that one.",
		FISH5_COOKED= "Mmmm!",
		FISHINHOLE= "There's a lot of fish swimming down there.",
		FLAMEGEYSER= "I should be careful not to step on it.",
		FLOTSAM= "A fishing rod might do the trick.",
		FLOWER_RAINFOREST= "Never seen a flower like this before.",
		FLUP= "Get the flup outta here!",
		FRESHFRUITCREPES= "Fruit wrapped in a blanket of pancake.",
		FROG_POISON=
		{
		   GENERIC = "It just screams poisonous.",
		   SLEEPING = "He's off the clock.",
		   DEAD = "He's not getting back up now.",
		},
		FROGLEGS_POISON= "I think I'll pass on lunch.",
		FROGLEGS_POISON_COOKED= "Still a no from me.",
		GASCLOUD= "I should keep my distance from that.",
		GASHAT= "Smells like the ocean.",
		GASMASKHAT= "Not a fan of the feather's smell, but at least it'll keep me from sneezing.",
		GHOST_SAILOR= "Parley?",
		GIANTGRUB= "Watch where you're burrowing!",
		GLOWFLY=
		{
		   GENERIC = "Making himself an easy target to predators with that light.",
		   SLEEPING = "He's just taking a rest.",
		   DEAD = "Lights out.",
		},
		GLOWFLY_COCOON= "I should get outta here before it hatches.",
		GNAT= "Gah! I hate bugs.",
		GNATMOUND= "The home of those pesky gnats.",
		GOGGLESARMORHAT= "Looks like the bossman's special goggles.",
		GOGGLESHEATHAT= "Looks like the bossman's special goggles.",
		GOGGLESNORMALHAT= "These must belong to the bossman!",
		GOGGLESSHOOTHAT= "Looks like the bossman's special goggles.",
		GOLD_DUST= "A few more and I can turn it into a nugget.",
		GOLDENMACHETE= "A shiny way to hack stuff down.",
		GOLDPAN= "Wanna hear my prospector accent?",
		GRABBING_VINE= "That's all vine and dandy. Ha!",
		GRASS_TALL=
		{
		   GENERIC = "It's taller than I am!",
		   PICKED = "It's on break.",
		   BURNING = "Grass fire!",
		},
		GRASS_WATER=
		{
		   GENERIC = "It's got all the water it could ever want.",
		   PICKED = "It's on break.",
		},
		GUMMY_CAKE= "You can really taste the slug.",
		HAIL_ICE= "Tiny ice cubes.",
		HALBERD= "An axe and a weapon. Really handy.",
		HANGING_VINE= "That's all vine and dandy. Ha!",
		HARDSHELL_TACOS= "Crunchy.",
		HARPOON= "It has the the initial \"W\" etched on it.",
		HEDGE=
		{
		   GENERIC = "It's in pristine condition.",
		   SHAVEABLE = "It's overgrown a bit.",
		   BURNING = "Hedge on fire!",
		   BURNT = "Nothing I could've done about that.",
		},
		HEDGE_BLOCK_ITEM= "What do I need a hedge for?",
		HEDGE_CONE_ITEM= "I guess I could make a hedge maze outta them.",
		HEDGE_LAYERED_ITEM= "Looks like something a fancy pants would have on their estate.",
		HIPPO_ANTLER= "Can't think of many uses for this.",
		HIPPOPOTAMOOSE="It sure loves splashing around.",
		HOGUSPORKUSATOR= "Pork magic.",
		HOUNDFIRE= "Fire!",
		ICEDTEA= "I'm not one for fancy tea.",
		ICEMAKER=
		{
		   OUT = "It's turned off.",
		   VERYLOW = "I should refuel it.",
		   LOW = "It's slowing down.",
		   NORMAL = "She's goin' steady.",
		   HIGH = "She's all fueled up.",
		},
		INFUSED_IRON= "I'd better hustle, the energy's not gonna last long.",
		INTERIOR_FLOOR_CHECK= "Pretty nice as far as floors go.",
		INTERIOR_FLOOR_GARDENSTONE= "Pretty nice as far as floors go.",
		INTERIOR_FLOOR_GEOMETRICTILES= "Pretty nice as far as floors go.",
		INTERIOR_FLOOR_HERRINGBONE= "Pretty nice as far as floors go.",
		INTERIOR_FLOOR_HEXAGON= "Pretty nice as far as floors go.",
		INTERIOR_FLOOR_HOOF_CURVY= "Pretty nice as far as floors go.",
		INTERIOR_FLOOR_MARBLE= "Pretty nice as far as floors go.",
		INTERIOR_FLOOR_OCTAGON= "Pretty nice as far as floors go.",
		INTERIOR_FLOOR_PLAID_TILE= "Pretty nice as far as floors go.",
		INTERIOR_FLOOR_SHAG_CARPET= "Pretty nice as far as floors go.",
		INTERIOR_FLOOR_SHEET_METAL= "Pretty nice as far as floors go.",
		INTERIOR_FLOOR_TRANSITIONAL= "Pretty nice as far as floors go.",
		INTERIOR_FLOOR_WOOD= "Pretty nice as far as floors go.",
		INTERIOR_FLOOR_WOODPANELS= "Pretty nice as far as floors go.",
		INTERIOR_WALL_CHECKERED= "Pretty swell for a wall.",
		INTERIOR_WALL_CIRCLES= "Pretty swell for a wall.",
		INTERIOR_WALL_FLORAL= "Pretty swell for a wall.",
		INTERIOR_WALL_FULLWALL_MOULDING= "Pretty swell for a wall.",
		INTERIOR_WALL_HARLEQUIN= "Pretty swell for a wall.",
		INTERIOR_WALL_MARBLE= "Pretty swell for a wall.",
		INTERIOR_WALL_MAYORSOFFICE= "Pretty swell for a wall.",
		INTERIOR_WALL_PEAGAWK= "Pretty swell for a wall.",
		INTERIOR_WALL_PLAIN_DS= "Pretty swell for a wall.",
		INTERIOR_WALL_PLAIN_ROG= "Pretty swell for a wall.",
		INTERIOR_WALL_ROPE= "Pretty swell for a wall.",
		INTERIOR_WALL_SUNFLOWER= "Pretty swell for a wall.",
		INTERIOR_WALL_UPHOLSTERED= "Pretty swell for a wall.",
		INTERIOR_WALL_WOOD= "Pretty swell for a wall.",
		INVENTORYGRAVE= "Somebody decided to hand in their letter of resignation.",
		INVENTORYMOUND= "Somebody decided to hand in their letter of resignation.",
		IRON= "Reminds me of my days on the mine.",
		IRON_DOOR= "It's a doorway.",
		IRONWIND= "Pretty good handiwork, if I do say so myself.",
		JELLYBUG= "Bouncin' beans!",
		JELLYBUG_COOKED= "Bean kebabs.",
		JELLYFISH= "Hope it doesn't sting me.",
		JELLYFISH_COOKED= "Nothin' too fancy.",
		JELLYFISH_DEAD= "It's out-of-order.",
		JELLYFISH_PLANTED= "Hope it doesn't sting me.",
		JELLYJERKY= "Jerky's jerky, no matter what it's made from.",
		JELLYOPOP= "Poked it real good with that stick.",
		JUNGLETREE=
		{
		   BURNING = "Nothing more I can do for it.",
		   BURNT = "Nothing I could've done for that.",
		   CHOPPED = "Done and done.",
		   GENERIC = "Yet another tree.",
		},
		JUNGLETREESEED=
		{
		   GENERIC = "It rattles when I shake it.",
		   PLANTED = "It can do the rest.",
		},
		KEY_TO_CITY= "I've always wanted to try my hands at city engineering.",
		KINGFISHER=
		{
		   GENERIC = "King of all fishermen.",
		   SLEEPING = "He's not on the clock.",
		   DEAD = "Done for.",
		},
		KNIGHTBOAT= "Waterproof clockwork? I'm interested.",
		KRAKEN= "Now's the time for me to mosey on outta here.",
		KRAKEN_TENTACLE= "It's just waiting to break my boat in half.",
		KRAKENCHEST= "Was it worth the trouble?",
		LAVAPOOL= "A hot pool of lava!",
		LAWNORNAMENT=
		{
		   GENERIC = "Spruces up the city real nice.",
		   BURNING = "A fire broke loose!",
		   BURNT = "It's done for.",
		},
		LEATHER= "Now I can make myself a new apron.",
		LIFEPLANT= "Never seen a flower move so much before.",
		LILYPAD= "Mhm, that's a lilypad if I've ever seen one.",
		LIMESTONE= "Assembled from a few pieces of coral.",
		LIMPETROCK=
		{
		   GENERIC = "They're glued to that rock real good.",
		   PICKED = "Got 'em all.",
		},
		LIMPETS= "Should at least cook them first.",
		LIMPETS_COOKED= "Real fancy now.",
		LIVING_ARTIFACT= "Time for a test drive?",
		LIVINGJUNGLETREE= "I don't like the way it's looking at me...",
		LOBSTER= "Hey little guy, you look like dinner!",
		LOBSTER_DEAD= "I think I got 'em.",
		LOBSTER_DEAD_COOKED= "That's some good eatin'!",
		LOBSTERBISQUE= "I could keep eating this forever.",
		LOBSTERDINNER= "That's some pretty fancy lookin' grub!",
		LOBSTERHOLE= "Anyone home?",
		LOCKEDWES= "Another survivor!",
		LOGRAFT= "I don't trust it.",
		LOTUS=
		{
		   GENERIC = "I'll need a boat if I want to get to it.",
		   PICKED = "Got it.",
		},
		LOTUS_FLOWER="That's a pretty flower.",
		LOTUS_FLOWER_COOKED="Grub time!",
		LUGGAGECHEST= "Who lost their trunk out here?",
		MACHETE= "That should be useful for cutting through rough terrain.",
		MAGIC_SEAL= "Whatever that's for is probably not electric.",
		MAGMAROCK= "I'll need a shovel to move all those rocks.",
		MAGMAROCK_FULL= "I'll need a shovel to move all those rocks.",
		MAGMAROCK_GOLD= "I see a bit of gold in that one.",
		MAGMAROCK_GOLD_FULL= "I see a bit of gold in that one.",
		MAGNIFYING_GLASS= "For inspecting all the tiny details.",
		MANDRAKEHOUSE= "There's a party goin' on in there.",
		MANDRAKEMAN= "That plant got too big for its own britches.",
		MANGROVETREE= "It enjoys the water.",
		MANGROVETREE_BURNT= "Nothing I could've done about that.",
		MARSH_PLANT_TROPICAL= "A tiny little plant",
		MEAN_FLYTRAP=
		{
		   GENERIC = "Better stay away from me!",
		   SLEEPING = "It's taking a rest, but I still want to keep my distance.",
		   DEAD = "It's done.",
		},
		MERMFISHER= "A fishman fishing for fish...",
		MERMHOUSE_FISHER= "Smells like how you'd expect.",
		MESSAGEBOTTLE= "Wonder where this came from?",
		MESSAGEBOTTLEEMPTY= "I might find a use for an empty bottle.",
		METALPLATEHAT= "Real heavy on my noggin'.",
		MONKEYBALL= "Those monkeys are crazy for it.",
		MONSTERTARTARE= "I'm all for getting my daily iron but this goes too far.",
		MOSQUITO_POISON= "I'd like to not get bitten by that, thank-you.",
		MOSQUITOSACK_YELLOW= "Yeesh! It's got some blood left in it.",
		MUSSEL= "All mussel and no brains.",
		MUSSEL_BED= "How am I gonna get them?",
		MUSSEL_COOKED= "Ready for eatin'.",
		MUSSEL_FARM=
		{
		   GENERIC = "How am I gonna get them?",
		   STICKPLANTED = "Now to wait for them to stick on it."
		},
		MUSSEL_STICK= "The mussels stick to it.",
		MUSSELBOUILLABAISE= "That's a lot of mussels",
		MYSTERYMEAT= "I think I'll pass on eating... whatever that is.",
		NECTAR_POD= "It needs to be put into the assembly line before it's made into honey.",
		NEEDLESPEAR= "Someone could poke an eye out with this.",
		NETTLE=
		{
		   WITHERED = "Nah, this turf won't do.",
		   MOIST = "Now it's right for the picking!",
		   EMPTY = "Nothing yet.",
		   DEFAULT = "It needs a lot of water before I can harvest it.",
		},
		NETTLELOSANGE= "The best way to keep the allergies away.",
		NUBBIN= "It won't do any good on land.",
		OBSIDIAN= "Still hot to the touch.",
		OBSIDIAN_WORKBENCH= "I love it!",
		OBSIDIANAXE= "It could start a mean fire if I'm not careful.",
		OBSIDIANCOCONADE=
		{
		   BURNING = "Fire in the hole!",
		   GENERIC = "An even bigger bomb!",
		},
		OBSIDIANFIREPIT=
		{
			EMBERS = "On its last legs.",
			GENERIC = "That'll start quite the blaze.",
			HIGH = "Properly roaring.",
			LOW = "It's gonna go out soon.",
			NORMAL = "About as cozy as it gets out here.",
			OUT = "That'll start quite the blaze.",
		},
		OBSIDIANMACHETE= "A fire hazard if I've ever seen one.",
		OBSIDIANSPEARGUN= "Poke 'em with fire!",
		OCTOPUSCHEST= "It was nice doin' business with ya.",
		OCTOPUSKING= "Nice eyepatch.",
		OINC= "One whole coin.",
		OINC10= "Looks like a paycheck to me.",
		OINC100= "Woohoo! I got a raise!",
		ORGANIC_DOOR= "That's a doorway alright.",
		OX= "You taking a dip, big lug?",
		OX_FLUTE= "I sure know how to make the weather turn on me.",
		OX_HORN= "Sorry about that.",
		OXHAT= "Keeps my noggin' protected and my hair dry.",
		PACKIM= "Hold onto my tools, will you?",
		PACKIM_FISHBONE =
		{
			GENERIC = "There's no meat left on those bones.",
			WAITING = "It's looking deader than usuaul.",
		},
		PALMLEAF= "That's a huge leaf.",
		PALMLEAF_HUT= "That'll keep me cool and dry.",
		PALMLEAF_UMBRELLA= "Not much of a cover.",
		PALMTREE=
		{
		   BURNING = "Not much I can do now.",
		   BURNT = "Burned right up.",
		   CHOPPED = "That's done with.",
		   GENERIC = "This feels like a vacation.",
		},
		PANGOLDEN= "His shell is covered in gold dust.",
		PARROT= "Hey there, fella.",
		PARROT_BLUE=
		{
		   GENERIC = "Hey there, fella.",
		   SLEEPING = "It's taking a little rest.",
		   DEAD = "Done for.",
		},
		PARROT_PIRATE= "Who taught you how to talk?",
		PEACOCK= "Them's real fancy feathers.",
		PEAGAWK=
		{
		   GENERIC = "Hey! Get back here!",
		   SLEEPING = "Now's my chance to pick those feathers.",
		   DEAD = "Done for.",
		},
		PEAGAWK_BUSH= "Is that bush... winking at me?",
		PEAGAWKFEATHER= "Them's real fancy feathers.",
		PEAGAWKFEATHER_PRISM= "This one unusual.",
		PEAGAWKFEATHERHAT= "Well la-dee-da",
		PEDESTAL_KEY= "She gave me a key to one of her pedestals.",
		PEEKHEN=
		{
		   GENERIC = "That's a really snooty bird.",
		   SLEEPING = "It's resting.",
		   DEAD = "Done for.",
		},
		PEG_LEG= "Not very durable against termites.",
		PHEROMONESTONE= "I can finally make heads or tails of what those bugs are saying.",
		PIG_COIN= "I could work on my coin tricks with this.",
		PIG_GUARD_TOWER=
		{
		   GENERIC = "Structurally sound.",
		   BURNING = "Fire!",
		},
		PIG_GUARD_TOWER_PALACE=
		{
		   GENERIC = "For those fancy pants guards.",
		   BURNING = "Fire!",
		},
		PIG_LATIN_1= "It's all greek to me.",
		PIG_PALACE= "That's where the snootiest of snoots live.",
		PIG_RUINS_ARTICHOKE= "That's a huge vegetable!",
		PIG_RUINS_CREEPING_VINES= "They've overtaken the ruins.",
		PIG_RUINS_DART_STATUE= "It's a mechanical trap, I'd like to see how it works.",
		PIG_RUINS_DART_TRAP= "I'm not falling for that one.",
		PIG_RUINS_ENTRANCE=
		{
		   GENERIC = "That looks like an adventure just waiting to happen.",
		   LOCKED = "Gonna have to hack through those vines.",
		},
		PIG_RUINS_ENTRANCE_SMALL= "Looks like a fun time's waiting to be had in there.",
		PIG_RUINS_ENTRANCE2= "That looks like an adventure just waiting to happen.",
		PIG_RUINS_ENTRANCE3= "That looks like an adventure just waiting to happen.",
		PIG_RUINS_ENTRANCE4= "That looks like an adventure just waiting to happen.",
		PIG_RUINS_ENTRANCE5= "That looks like an adventure just waiting to happen.",
		PIG_RUINS_EXIT= "I miss the sunlight already.",
		PIG_RUINS_EXIT2= "I miss the sunlight already.",
		PIG_RUINS_EXIT4= "I miss the sunlight already.",
		PIG_RUINS_HEAD= "Hey, knucklehead.",
		PIG_RUINS_IDOL= "That looks valuable.",
		PIG_RUINS_PIG= "Look at that big ol' smile.",
		PIG_RUINS_PLAQUE= "I'll have to do some gentle demolition to get that out.",
		PIG_RUINS_PRESSURE_PLATE= "Almost stepped on that.",
		PIG_RUINS_SPEAR_TRAP= "Almost poked holes in me!",
		PIG_RUINS_SPEAR_TRAP_BROKEN= "Ha! Nothing's gonna stop me!",
		PIG_RUINS_SPEAR_TRAP_TRIGGERED= "Almost poked holes in me!",
		PIG_RUINS_TORCH= "It must be really old.",
		PIG_RUINS_TORCH_WALL= "It must be really old.",
		PIG_SCEPTER= "To bonk my loyal subjects with.",
		PIG_SHOP_ACADEMY=
		{
		   GENERIC = "I bet it's filled with old books.",
		   BURNING = "Fire!",
		},
		PIG_SHOP_ANTIQUITIES=
		{
		   GENERIC = "I wonder what sorta antiques they got in there?",
		   BURNING = "The antique store's on fire!",
		},
		PIG_SHOP_ARCANE=
		{
		   GENERIC = "I'm getting the willies already.",
		   BURNING = "It's on fire!",
		},
		PIG_SHOP_BANK=
		{
		   GENERIC = "I never trusted banks.",
		   BURNING = "Where's the fire brigade?!",
		},
		PIG_SHOP_CITYHALL=
		{
		   GENERIC = "I hope they don't expect me to pay taxes.",
		   BURNING = "Somebody really hates this government.",
		},
		PIG_SHOP_CITYHALL_PLAYER=
		{
		   GENERIC = "Running my own city is hard work.",
		   BURNING = "Fire!",
		},
		PIG_SHOP_DELI=
		{
		   GENERIC = "I could really go for some grub.",
		   BURNING = "Roasted!",
		},
		PIG_SHOP_FLORIST=
		{
		   GENERIC = "I wonder if they have roses?",
		   BURNING = "The plants are burning!",
		},
		PIG_SHOP_GENERAL=
		{
		   GENERIC = "There might be some useful tools in there.",
		   BURNING = "Fire!",
		},
		PIG_SHOP_HATSHOP=
		{
		   GENERIC = "I could really use a new flat cap.",
		   BURNING = "Fire!",
		},
		PIG_SHOP_HOOFSPA=
		{
		   GENERIC = "A day in the spa sounds swell.",
		   BURNING = "I guess I should skip on that spa day...",
		},
		PIG_SHOP_PRODUCE=
		{
		   GENERIC = "Fresh produce!",
		   BURNING = "The food's on fire!",
		},
		PIG_SHOP_TINKER=
		{
		   GENERIC = "Now this is my kind of shop.",
		   BURNING = "Somebody do something!",
		},
		PIG_SHOP_WEAPONS=
		{
		   GENERIC = "I guess even pigs are armed.",
		   BURNING = "Fire!",
		},
		PIGEON =
		{
		   GENERIC = "You seen one, you seen'em all.",
		   SLEEPING = "They're off the clock.",
		},
		PIGBANDIT= "He's after my hard-earned paycheck!",
		PIGCROWNHAT= "Queen of all snoots!",
		PIGGHOST= "He really doesn't like me intruding, huh?",
		PIGHOUSE_CITY=
		{
		   GENERIC = "They've got some real fancy houses around here.",
		   BURNING = "Where's the fire brigade?!",
		},
		PIGHOUSE_FARM=
		{
		   GENERIC = "Living life in the outskirts.",
		   BURNING = "Where's the fire brigade?!",
		},
		PIGHOUSE_MINE=
		{
		   GENERIC = "Reminds me of the old days.",
		   BURNING = "Where's the fire brigade?!",
		},
		PIGMAN_BANKER=
		{
		   GENERIC = "He looks awfully rich.",
		   SLEEPING = "He's taking a power nap.",
		},
		PIGMAN_BEAUTICIAN=
		{
		   GENERIC = "She's quite the looker, huh?",
		   SLEEPING = "She could use some sleep.",
		},
		PIGMAN_COLLECTOR=
		{
		   GENERIC = "A horder of all kinda curios.",
		   SLEEPING = "Sleep tight, little piggy.",
		},
		PIGMAN_ERUDITE=
		{
		   GENERIC = "She sure knows how to mess with the arcane.",
		   SLEEPING = "She's all tuckered out.",
		},
		PIGMAN_FARMER=
		{
		   GENERIC = "He's livin' the life of a farmer.",
		   SLEEPING = "He's dreaming of sweet crops.",
		},
		PIGMAN_FLORIST=
		{
		   GENERIC = "What do you want loose petals for?",
		   SLEEPING = "Sleep tight, little piggy.",
		},
		PIGMAN_HATMAKER=
		{
		   GENERIC = "Quite the hat you've got there.",
		   SLEEPING = "I guess hat making business is tiring.",
		},
		PIGMAN_HUNTER=
		{
		   GENERIC = "I hope he doesn't hunt pigs.",
		   SLEEPING = "Sleeping on the hunt, huh?",
		},
		PIGMAN_MAYOR=
		{
		   GENERIC = "Hey there, fancy pants.",
		   SLEEPING = "So this is what you get up to in here, huh?",
		},
		PIGMAN_MECHANIC=
		{
		   GENERIC = "A pig after my own heart.",
		   SLEEPING = "Been there, buddy.",
		},
		PIGMAN_MINER=
		{
		   GENERIC = "The life of a miner isn't an easy one, I can tell you that much.",
		   SLEEPING = "He could use all the rest he can get.",
		},
		PIGMAN_PROFESSOR=
		{
		   GENERIC = "I bet he's full of knowledge about this place.",
		   SLEEPING = "He got tired.",
		},
		PIGMAN_QUEEN=
		{
		   GENERIC = "Snooty queen of the pig folks.",
		   SLEEPING = "Doesn't she own a bed at least?",
		},
		PIGMAN_ROYALGUARD=
		{
		   GENERIC = "Don't mind me.",
		   SLEEPING = "Sleeping on the job, are we?",
		},
		PIGMAN_ROYALGUARD_2=
		{
		   GENERIC = "Just minding my own business.",
		   SLEEPING = "Sleeping on the job, are we?",
		},
		PIGMAN_STOREOWNER=
		{
		   GENERIC = "What've you got for sale?",
		   SLEEPING = "She's taking a power nap.",
		},
		PIGMAN_USHER=
		{
		   GENERIC = "You sure love berries, buddy.",
		   SLEEPING = "Sleep tight, little piggy.",
		},
		PIGTENT= "What're they up to in there?",
		PIKE_SKULL= "Yowch!",
		PIKO=
		{
		   GENERIC = "He's nutty for those trees.",
		   SLEEPING = "I hope he has sweet dreams.",
		   DEAD = "Poor guy.",
		},
		PIKO_ORANGE=
		{
		   GENERIC = "You don't get to see a lot of this little rodent.",
		   SLEEPING = "I hope he has sweet dreams.",
		   DEAD = "Poor guy.",
		},
		PILLAR_DOOR= "Yep, that's a door alright.",
		PIRATEGHOST= "Parley?",
		PIRATEHAT= "I feel like a full-time pirate now.",
		PIRATEPACK= "A pirate's life for me.",
		PIRATIHATITATOR=
		{
		   GENERIC = "Was the parrot really necessary?",
		   BURNT = "I don't think he made it.",
		},
		PITHHAT= "I feel like a proper explorer now.",
		PLATE_DOOR= "That's a door.",
        PLAYERHOUSE_CITY = 
		{
        	BURNT = "Nothing a bit of elbow grease can't fix.",
        	FORSALE = "That looks vacant and perfect for me.",
        	SOLD = "My own personal workplace."
        },
		PLAYER_HOUSE_BRICK= "Turned out pretty well.",
		PLAYER_HOUSE_BRICK_CRAFT= "Time to put on my work gloves.",
		PLAYER_HOUSE_COTTAGE= "Cutesy.",
		PLAYER_HOUSE_COTTAGE_CRAFT= "For a cute little cottage.",
		PLAYER_HOUSE_GOTHIC= "Pretty neat for a home.",
		PLAYER_HOUSE_GOTHIC_CRAFT= "Time to put on my work gloves.",
		PLAYER_HOUSE_MANOR= "A bit too big for my liking.",
		PLAYER_HOUSE_MANOR_CRAFT= "That'll make for quite the house.",
		PLAYER_HOUSE_TUDOR= "A nice home.",
		PLAYER_HOUSE_TUDOR_CRAFT= "This should be simple enough.",
		PLAYER_HOUSE_TURRET= "Now that's a safe home.",
		PLAYER_HOUSE_TURRET_CRAFT= "Time to build myself a shelter!",
		PLAYER_HOUSE_VILLA= "Phew! That took some effort.",
		PLAYER_HOUSE_VILLA_CRAFT= "This'll take some time.",
		POG=
		{
		   GENERIC = "You're quite the hungry little fella, ain'tcha?",
		   FOLLOWER = "He's following me.",
		   SLEEPING = "He's taking a nap.",
		   APORKALYPSE = "It's feral!",
		},
		POISONCROCODOG= "Keep those chompers to yourself!",
		POISONHOLE= "Woo! Quite the smell on that.",
		PORKLAND_ENTRANCE= "I hope it's not a one-way trip.",
		PORKLAND_EXIT= "Time to make like a tree and leaf.",
		PORKLAND_INTRO= "And he's off.",
		PORKLAND_INTRO_BALLOON= "Something punctured a hole in my balloon.",
		PORKLAND_INTRO_BASKET= "That won't come in use anytime soon.",
		PORKLAND_INTRO_FLAGS= "No practical use for those.",
		PORKLAND_INTRO_SANDBAG= "I'll just leave this here.",
		PORKLAND_INTRO_SUITCASE= "I took everything I needed from that.",
		PORKLAND_INTRO_TRUNK= "I took everything I needed from that.",
		PORTAL_SHIPWRECKED= "Could use some work.",
		PRIMEAPE= "No funny business, mister.",
		PRIMEAPEBARREL= "They've got all kinds of stuff in there.",
		PROP_DOOR= "It's a door.",
		PUGALISK= "I don't like the looks of this...",
		PUGALISK_CORPSE= "Take that!",
		PUGALISK_FOUNTAIN= "I could go for a drink.",
		PUGALISK_RUINS_PILLAR= "One push and it's done for.",
		PUGALISK_SKULL= "Knucklehead.",
		PUGALISK_TRAP_DOOR= "This place looks awfully suspicious if you ask me.",
		QUACKENBEAK= "Got your nose!",
		QUACKENDRILL= "This'll make quite the hole.",
		QUACKERINGRAM= "Gonna ram into somebody with this.",
		RABID_BEETLE=
		{
		   GENERIC = "He's quite the pest.",
		   SLEEPING = "Now's my chance to get outta here.",
		   DEAD = "Done and done.",
		},
		RADISH= "Fresh vegetables.",
		RADISH_COOKED= "That looks like grub to me.",
		RADISH_PLANTED= "Something's growin' over there.",
		RADISH_SEEDS= "Some radish seeds.",
		RAFT= "Should take me some distance from here.",
		RAINBOWJELLYFISH= "Look at you, Mister Colorful.",
		RAINBOWJELLYFISH_COOKED= "I feel kinda bad.",
		RAINBOWJELLYFISH_DEAD= "He won't be glowin' anymore.",
		RAINBOWJELLYFISH_PLANTED= "Look at you, Mister Colorful.",
		RAINBOWJELLYJERKY= "Jerky's jerky, no matter what it's made from.",
		RAINFORESTTREE=
		{
		   GENERIC = "More trees.",
		   CHOPPED = "Glad that's over with.",
		   BURNING = "Not much I can do about that now.",
		   BURNT = "Not much I can do about that now.",
		},
		RAINFORESTTREE_ROT= "This one's got the sickness.",
		RAWLING= "I think I'm going mad out here...",
		RECONSTRUCTION_PROJECT=
		{
		   SCAFFOLD = "Almost there.",
		   RUBBLE = "Mind if I lend a hand?",
		},
		REDBARREL= "I should be careful I don't bump into it.",
		REEDS_WATER= "It's getting its share of water.",
		RESEARCHLAB5= "Building at sea.",
        RELIC_1 = {
        	GENERIC = "That looks valuable to those pigs.",
        	SUNKEN = "Gonna have to fish that out.",
        },
        RELIC_2 = {
        	GENERIC = "It's gotta be worth something.",
        	SUNKEN = "Gonna have to fish that out.",
        },
        RELIC_3 = {
         	GENERIC = "Gotcha nose!",
         	SUNKEN = "Gonna have to fish that out.",
        },
        RELIC_4 = {
        	GENERIC = "Looks snooty.",
        	SUNKEN = "Gonna have to fish that out.",
        },
        RELIC_5 = {
         	GENERIC = "I should probably return it.",
         	SUNKEN = "Gonna have to fish that out.",
        },
		RO_BIN= "That bird got quite big.",
		RO_BIN_GIZZARD_STONE= "Uh... That's nice.",
		ROC_HEAD= "Get your head outta the clouds!",
		ROC_LEG= "That thing can easily crush me!",
		ROC_NEST_BRANCH1= "A big old branch.",
		ROC_NEST_BRANCH2= "A big old branch.",
		ROC_NEST_BUSH= "How did this grow here?",
		ROC_NEST_DEBRIS1= "Sticks.",
		ROC_NEST_DEBRIS2= "More sticks.",
		ROC_NEST_DEBRIS3= "Even more sticks.",
		ROC_NEST_DEBRIS4= "Look at that, a stick.",
		ROC_NEST_EGG1= "I hope whatever hatched from that isn't around here...",
		ROC_NEST_EGG2= "Where'd the hatchling go?",
		ROC_NEST_EGG3= "Something hatched here.",
		ROC_NEST_EGG4= "I don't think it's a chicken egg",
		ROC_NEST_HOUSE= "Whoever lives here should move out.",
		ROC_NEST_RUSTY_LAMP= "All rusted.",
		ROC_NEST_TREE1= "Another tree.",
		ROC_NEST_TREE2= "Nice enough, as far as trees go.",
		ROC_NEST_TRUNK= "Snapped in half.",
		ROC_ROBIN_EGG= "Pretty hard for an egg.",
		ROC_TAIL= "I hope he doesn't poop on me.",
		ROCK_ANTCAVE= "Mhm, yep. That's a rock.",
		ROCK_BASALT= "Great, it's a rock.",
		ROCK_CHARCOAL= "A big old chunk of charcoal.",
		ROCK_FLIPPABLE= "All sorts of goodies could be hidden under there.",
		ROCK_OBSIDIAN= "I'll it to blow it up!",
		ROE= "A handful o' fish eggs.",
		ROE_COOKED= "Cooked fish eggs for grub.",
		ROOTTRUNK_CHILD= "It's an underground tunnel for transporting my stuff.",
		ROUND_DOOR= "That looks like a door to me.",
		ROWBOAT= "Sturdy enough for a row boat.",
		ROYAL_GALLERY= "Kept under lock and key.",
		RUG_BEARD= "Kitschy.",
		RUG_BRAID= "A nice enough rug.",
		RUG_CATCOON= "Poor cat.",
		RUG_CRIME= "I didn't do it!",
		RUG_FUR= "A nice enough rug.",
		RUG_HEDGEHOG= "A nice enough rug.",
		RUG_HOOFPRINT= "A nice enough rug.",
		RUG_METAL= "A nice enough rug.",
		RUG_NAILBED= "Spiky.",
		RUG_OCTAGON= "A nice enough rug.",
		RUG_OVAL= "A nice enough rug.",
		RUG_PORCUPUSS= "A nice enough rug.",
		RUG_RECTANGLE= "A nice enough rug.",
		RUG_ROUND= "Eye like it!",
		RUG_RUBBERMAT= "A nice enough rug.",
		RUG_SQUARE= "A nice enough rug.",
		RUG_SWIRL= "A nice enough rug.",
		RUG_TILES= "A nice enough rug.",
		RUG_WEB= "A nice enough rug.",
		RUG_WORMHOLE= "A nice enough rug.",
		RUIN_GIANT_HEAD= "Hey, knucklehead.",
		RUINS_ARTICHOKE= "That's a huge vegetable!",
		SAIL_STICK= "This'll make the wind work for me",
		SAND= "I hate getting sand in my pockets.",
		SAND_CASTLE= "Nice construction.",
		SANDBAG= "That should keep the floods away.",
		SANDBAG_ITEM= "I sound place that down somewhere.",
		SANDBAGSMALL= "That should keep the floods away.",
		SANDBAGSMALL_ITEM= "Bags of sand.",
		SANDHILL= "Looks like a pile of sand, so it must be one.",
		SCORPION=
		{
		   GENERIC = "This place is crawling with scorpions.",
		   SLEEPING = "Now's my chance to escape.",
		   DEAD = "Done and done.",
		},
		SEA_CHIMINEA=
		{
			EMBERS = "On its last legs.",
			GENERIC = "A fire on water, now I've seen everything.",
			HIGH = "Properly roaring.",
			LOW = "It's gonna go out soon.",
			NORMAL = "About as cozy as it gets out here.",
			OUT = "My sister was afraid of the dark.",
		},
		SEA_YARD=
		{
		   ON = "An automatic boat repair unit.",
		   OFF = "It won't be repairing anything without fuel.",
		   LOWFUEL = "Could use some more fuel.",
		},
		SEAFOODGUMBO= "A big bowl of fish soup.",
		SEAGULL= "They'll eat just about anything.",
		SEAGULL_WATER= "They'll eat just about anything.",
		SEASACK= "Keeps my food nice 'n' fresh.",
		SEASHELL= "Yep. That's a seashell alright.",
		SEASHELL_BEACHED= "That looks like a seashell.",
		SEATRAP= "For trapping sea creatures.",
		SEAWEED= "It's like wet grass.",
		SEAWEED_COOKED= "I guess it's better than eating it raw.",
		SEAWEED_DRIED= "I like to roll it up before eating it.",
		SEAWEED_PLANTED= "I hope seaweed isn't on today's menu.",
		SEAWEED_STALK= "I should plant it on the ocean.",
		SECURITYCONTRACT= "Time to boss someone around.",
		SEDIMENTPUDDLE= "A pool of teeny gold dust.",
		SHADOWSKITTISH_WATER= "Shoo!",
		SHARK_FIN= "Ha! That's what you get for messing with me!",
		SHARK_GILLS= "Went straight for the jugular.",
		SHARK_TEETHHAT= "I hope it scared off any sharks trying to mess with me.",
		SHARKFINSOUP= "Shark broth.",
		SHARKITTEN= "Ain'tcha the cutest thing ever?",
		SHARKITTENSPAWNER=
		{
		   GENERIC = "Looks like somebody made their home here.",
		   INACTIVE = "An even larger pile of sand.",
		},
		SHARX= "Get outta here before you regret it!",
		SHEARS= "Who wants a shave?",
		SHELVES_ADJUSTABLE= "A shelf to put my stuff on.",
		SHELVES_AFRAME= "A shelf to put my stuff on.",
		SHELVES_BASIC= "A shelf to put my stuff on.",
		SHELVES_CINDERBLOCKS= "A shelf to put my stuff on.",
		SHELVES_CRATES= "A shelf to put my stuff on.",
		SHELVES_FLOATING= "A shelf to put my stuff on.",
		SHELVES_FRIDGE= "A shelf to put my stuff on.",
		SHELVES_GLASS= "A shelf to put my stuff on.",
		SHELVES_HATTREE= "A shelf to put my hat on.",
		SHELVES_HOOKS= "A shelf to put my stuff on.",
		SHELVES_HUTCH= "A shelf to put my stuff on.",
		SHELVES_INDUSTRIAL= "A shelf to put my stuff on.",
		SHELVES_LADDER= "A ladder to put my stuff on.",
		SHELVES_MARBLE= "A shelf to put my stuff on.",
		SHELVES_METAL= "A metal shelf to put my stuff on.",
		SHELVES_MIDCENTURY= "A shelf to put my stuff on.",
		SHELVES_PALLET= "A shelf to put my stuff on.",
		SHELVES_PIPE= "A shelf to put my stuff on.",
		SHELVES_WALLMOUNT= "A shelf to put my stuff on.",
		SHELVES_WOOD= "A shelf to put my stuff on.",
		SHIPWRECKED_ENTRANCE= "Could I take my vacation leave now?",
		SHIPWRECKED_EXIT= "It was fun while it lasted.",
		SLOTMACHINE= "I know first-hand the consequences of gambling.",
		SLUGBUG= "Sticky and slimy.",
		SLUGBUG_COOKED= "Desperate times...",
		SMASHINGPOT= "Sometimes you're just overcome with the urge to smash an ancient pot.",
		SMELTER= "Reminds me of the days in the factory.",
		SNAKE= "Sssslither away!",
		SNAKE_AMPHIBIOUS= "This one can swim, too!",
		SNAKE_BONE= "He had no backbone. Ha!",
		SNAKE_FIRE= "Sssslither away!",
		SNAKE_POISON= "I'm not even going near that one.",
		SNAKEBONESOUP= "Knocked it out of the park with this one!",
		SNAKEDEN=
		{
		   BURNING = "Take that, snakes!",
		   BURNT = "Take that, snakes!",
		   CHOPPED = "Thanks for the vines, bush.",
		   GENERIC = "Did that bush just hiss at me?",
		},
		SNAKEOIL= "It says \"miracle cure\" in quotations.",
		SNAKESKIN= "I skinned it real good.",
		SNAKESKINHAT= "A hat made from those nasty snakes.",
		SNAKESKINSAIL= "To ssssail the ocean with.",
		SNAPDRAGON=
		{
		   GENERIC = "Don't you snap at me, Mister!",
		   SLEEPING = "Naptime.",
		   DEAD = "He clocked out.",
		},
		SOLOFISH= "Come on, I just wanna pet ya.",
		SPEAR_LAUNCHER= "Just load it up and FIRE!",
		SPEAR_OBSIDIAN= "Poke 'em with fire!",
		SPEAR_POISON= "I'd hate to be on the receiving end of that.",
		SPEARGUN= "A neat way to keep my distance from my targets.",
		SPEARGUN_POISON= "A neat way to keep my distance from my targets.",
		SPICYVEGSTINGER= "I could use one of these after a long day.",
		SPIDER_MONKEY=
		{
		   GENERIC = "Look at the size of that spider... monkey... thing.",
		   SLEEPING = "I'll just tip-toe by...",
		   DEAD = "Done and done.",
		},
		SPIDER_MONKEY_NEST= "The nest of some creepy crawly.",
		SPIDER_MONKEY_TREE= "The nest of some creepy crawly.",
		SPOILED_FISH= "Such a shame to let good food go to waste.",
		SPRINKLER= "An automatic sprinkler system.",
		STEAMEDHAMSANDWICH= "Nothing beats a good burger.",
		STONE_DOOR= "A door made of stone.",
		STUNGRAY= "Woo! I can smell you from over here.",
		SUNKBOAT= "Was that mine?",
		SUNKEN_BOAT=
		{
		   GENERIC = "What's cracking, cracker?",
		   ABANDONED = "Somebody crash landed here.",
		},
		SUNKEN_BOAT_BURNT= "Completely burnt.",
		SUNKEN_BOAT_TRINKET_1= "Never got too into seafaring.", --sextant
		SUNKEN_BOAT_TRINKET_2= "Row, row, row your teeny boat.", --toy boat
		SUNKEN_BOAT_TRINKET_3= "Perfect for a candlelit dinner.", --candle
		SUNKEN_BOAT_TRINKET_4= "A metallic anchor of some kind?", --sea worther
		SUNKEN_BOAT_TRINKET_5= "I already have spares.", --boot
		SUNKEN_RELIC= "Gonna have to fish that out.",
		SUPERTELESCOPE= "I can see miles away!",
		SURFNTURF= "Now THAT'S a meal!",
		SWEET_POTATO= "I just think they're neat.",
		SWEET_POTATO_COOKED= "Sticks to yer ribs!",
		SWEET_POTATO_PLANTED= "Fresh spuds!",
		SWEET_POTATO_SEEDS= "Some sweet potato seeds.",
		SWEETPOTATOSOUFFLE= "Looks great!",
		SWIMMINGHORROR= "I want nothing to do with that!",
		SWINGING_LIGHT_BASIC_BULB= "A basic lightbulb.",
		SWINGING_LIGHT_BASIC_METAL= "A basic lightbulb.",
		SWINGING_LIGHT_CHANDALIER_CANDLES= "Very fancy.",
		SWINGING_LIGHT_DERBY= "Very fancy.",
		SWINGING_LIGHT_FLORAL_BLOOMER= "A flower lightbulb.",
		SWINGING_LIGHT_FLORAL_BULB= "A flower lightbulb.",
		SWINGING_LIGHT_FLORAL_SCALLOP= "A flower lightbulb.",
		SWINGING_LIGHT_PENDANT_CHERRIES= "Very fancy.",
		SWINGING_LIGHT_ROPE_1= "A basic lightbulb.",
		SWINGING_LIGHT_ROPE_2= "Two basic lightbulbs.",
		SWINGING_LIGHT_TOPHAT= "Very fancy.",
		SWINGING_LIGHT1= "A basic lightbulb.",
		SWORDFISH= "Look at the schnoz on that guy.",
		TAR= "A blob of tar.",
		TAR_EXTRACTOR=
		{
		   ON = "Working steadily.",
		   OFF = "It's not operating currently.",
		   LOWFUEL = "Could use a bit more fuel.",
		},
		TAR_POOL= "That'd make for some great industrial fuel.",
		TAR_TRAP= "Sticky.",
		TARLAMP= "That's one use for tar.",
		TARSUIT= "Is this what goes for fashion nowadays?",
		TEA= "Snooty drink.",
		TEATREE= "It's filled with those squirrelly guys.",
		TEATREE_NUT= "Smells a bit like tea.",
		TEATREE_NUT_COOKED= "Ah. That'll keep my nose clear.",
		TEATREE_SAPLING= "It can handle the rest just fine.",
		TELEBRELLA= "I think I saw a blueprint of this on the bossman's office once.",
		TELEPORTATO_HAMLET_BASE =
		{
			ACTIVE = "That did it.",
			GENERIC = "That gadget has my name on it.",
			LOCKED = "Still needs a bit of tinkering.",
			PARTIAL = "Coming along real nice.",
		},
		TELEPORTATO_HAMLET_BOX= "It's a box... of some kind.",
		TELEPORTATO_HAMLET_CRANK= "Not knowing what this does is making me cranky. Ha!",
		TELEPORTATO_HAMLET_POTATO= "Whatever this is must be important.",
		TELEPORTATO_HAMLET_RING= "It's a metal ring.",
		TELEPORTATO_SW_BASE =
		{
			ACTIVE = "That did it.",
			GENERIC = "That gadget has my name on it.",
			LOCKED = "Still needs a bit of tinkering.",
			PARTIAL = "Coming along real nice.",
		},
		TELEPORTATO_SW_BOX= "Looks like a battery to me.",
		TELEPORTATO_SW_CRANK= "It's a grass crank.",
		TELEPORTATO_SW_POTATO= "That doesn't look like a potato to me.",
		TELEPORTATO_SW_RING= "It's a ring made from vines.",
		TELESCOPE= "I can see clearly now.",
		TELIPAD= "That looks familiar...",
		THATCHPACK= "Even a bit of extra storage goes a long way.",
		THUMPER= "Why do I feel like I've seen this before...",
		THUNDERBIRD= "The amount of electricity it produces could power an entire home!",
		THUNDERBIRDNEST= "The nest to those electric birds.",
		THUNDERHAT= "I guess it's great. If you want to get struck by lightning.",
		TIDAL_PLANT= "A tiny little plant.",
		TIDALPOOL= "Who knows what kinda fish got caught in there.",
		TIGEREYE= "Why don't you take a picture? It'll last longer.",
		TIGERSHARK= "Yeah, I ain't messing with that one.",
		TOPIARY= "They've got some real fancy topiaries around here.",
		TOUCAN= "Look at the beak on that guy.",
		TRAWLNET= "Who knows what kinda garbage I'll pick up.",
		TRAWLNETDROPPED=
		{
		   SOON = "It's almost sunk.",
		   SOONISH = "I should grab whatever's in there before it's too late.",
		   GENERIC = "Time to check out the haul.",
		},
		TREE_PILLAR= "Yeesh! Look at the size of that thing!",
		TREEGUARD= "He's really mad at me for stealing those coconuts.",
		TRIDENT= "A snooty fork.",
		TRINKET_GIFTSHOP_1= "Pretty gaudy to make a bust of yourself.",
		TRINKET_GIFTSHOP_3= "I'd like to send one back home.",
		TRINKET_GIFTSHOP_4= "Ha! Silly.",
		TROPICAL_FISH= "It's like your normal fish, but tropical.",
		TROPICALBOUILLABAISSE= "A mix of all kinda fish!",
		TROPICALFAN= "Colorful and fancy.",
		TRUSTY_SHOOTER= "Honk!",
		TUBER_BLOOM_CROP= "Should be safe to eat now.",
		TUBER_BLOOM_CROP_COOKED= "Lunchtime.",
		TUBER_CROP= "Smells rancid.",
		TUBER_CROP_COOKED= "That can't be good to eat.",
		TUBERTREE= "An axe won't work on this tree.",
		TUNACAN= "Fish in a can.",
		TURBINE_BLADES= "I could make a turbine-powered machine with this!",
		TURF_ASH= "That's a chunk of ground.",
		TURF_BEACH= "That's a chunk of ground.",
		TURF_BEARD_HAIR= "That's a chunk of beard.",
		TURF_COBBLEROAD= "That's a chunk of road.",
		TURF_DEEPRAINFOREST= "That's a chunk of ground.",
		TURF_DEEPRAINFOREST_NOCANOPY= "That's a chunk of ground.",
		TURF_FIELDS= "That's a chunk of ground.",
		TURF_FOUNDATION= "That's a chunk of ground.",
		TURF_GASJUNGLE= "That's a chunk of ground.",
		TURF_JUNGLE= "That's a chunk of ground.",
		TURF_LAWN= "That's a chunk of ground.",
		TURF_MAGMAFIELD= "That's a chunk of hot ground.",
		TURF_MEADOW= "That's a chunk of ground.",
		TURF_MOSS= "That's a chunk of ground.",
		TURF_PAINTED= "That's a chunk of ground.",
		TURF_PIGRUINS= "That's a chunk of ground.",
		TURF_PLAINS= "That's a chunk of ground.",
		TURF_RAINFOREST= "That's a chunk of ground.",
		TURF_SNAKESKINFLOOR= "That's a chunk of ground.",
		TURF_SWAMP= "That's a chunk of ground.",
		TURF_TIDALMARSH= "That's a chunk of ground.",
		TURF_VOLCANO= "That's a chunk of hot ground.",
		TWISTER= "Holy smokes!",
		TWISTER_SEAL= "You caused quite the ruckus, didn'tcha?",
		VAMPIRE_BAT_WING= "Surprisingly meaty.",
		VAMPIREBAT=
		{
		   GENERIC = "They're really annoying!",
		   SLEEPING = "Please stay asleep.",
		   DEAD = "Done and done.",
		},
		VAMPIREBATCAVE= "I'd rather stay away from wherever those bats keep coming from.",
		VENOMGLAND= "It's gonna make the sickness go away, but it'll hurt a lot.",
		VENUS_STALK= "He's not gonna bother anyone now.",
		VINE= "Looks like a durable building material.",
		VOLCANO= "Hooboy! That's gonna cause me trouble in the future, ain't it?",
		VOLCANO_ALTAR=
		{
		   GENERIC = "It's shut tight.",
		   OPEN = "I should find something to offer it before I regret it.",
		},
		VOLCANO_ALTAR_BROKEN= "Whoops.",
		VOLCANO_ALTAR_TOWER= "I don't like the way it's towering over me.",
		VOLCANO_EXIT= "I'd like to get outta here as soon as possible.",
		VOLCANO_SHRUB= "That used to be a tree.",
		VOLCANOSTAFF= "That can cause quite the destruction.",
		WALKINGSTICK= "Puts some pep in my step.",
		WALL_ENFORCEDLIMESTONE= "That should do the trick.",
		WALL_ENFORCEDLIMESTONE_ITEM= "I should place it down first.",
		WALL_LIMESTONE= "Looks durable.",
		WALL_LIMESTONE_ITEM= "It'll be more useful if I placed it.",
		WALL_PIG_RUINS= "Pretty old walls.",
		WALLCRACK_RUINS= "A secret passageway?",
		WALLYINTRO_DEBRIS= "And here I thought sailing outta here was my ticket.",
		WATERCHEST= "Hope my stuff don't get wet.",
		WATERCROCODOG= "Stop splashing water all over the place!",
		WATERDROP= "Never seen water shine before.",
		WATERYGRAVE= "The lost bounty of sailors.",
		WEEVOLE= "That grass field's got an infestation.",
		WEEVOLE_CARAPACE= "The shell of those bugs.",
		WHALE_BLUE= "What's got you so down, little fella?",
		WHALE_BUBBLES= "Something's blowing bubbles down there.",
		WHALE_CARCASS_BLUE= "Yeesh! That's really starting to smell.",
		WHALE_CARCASS_WHITE= "Yeesh! That's really starting to smell.",
		WHALE_TRACK= "Something's blowing bubbles down there.",
		WHALE_WHITE= "Woah, that's a bigg'un!",
		WHEELER_TRACKER= "A nifty gadget.",
		WILBUR_CROWN= "What teeny head does it go to?",
		WILBUR_UNLOCK= "The snooty king of monkeys.",
		WILDBORE= "Don't pick a fight with me, buster!",
		WILDBOREHEAD= "I should hammer down that eyesore.",
		WILDBOREHOUSE= "Exotic housing.",
		WIND_CONCH= "The air I blow into it turns into wind.",
		WINDOW_GREENHOUSE= "That's quite the window.",
		WINDOW_LARGE_SQUARE= "A window to the outside.",
		WINDOW_LARGE_SQUARE_CURTAIN= "A window to the outside.",
		WINDOW_ROUND= "A window to the outside.",
		WINDOW_ROUND_BURLAP= "A window to the outside.",
		WINDOW_ROUND_CURTAINS_NAILS= "Handmade, obviously.",
		WINDOW_SMALL_PEAKED= "A window to the outside.",
		WINDOW_SMALL_PEAKED_CURTAIN= "A window to the outside.",
		WINDOW_TALL= "A tall window to the outside.",
		WINDOW_TALL_CURTAIN= "A tall window to the outside.",
		WOOD_DOOR= "A wooden door.",
		WOODLEGS_CAGE= "What'd you do to get locked up out here?",
		WOODLEGS_KEY1= "Mhm. Yep, that's a key.",
		WOODLEGS_KEY2= "A key to... something.",
		WOODLEGS_KEY3= "I wonder what this unlocks?",
		WOODLEGSBOAT= "I've always wanted to drive a pirate ship",
		WOODLEGSHAT= "I feel like a real pirate now.",
		WOODLEGSSAIL= "A pirate sail.",
		WRECK= "Somebody wasn't very fortunate out here.",
		ZEB=
		{
		   GENERIC = "Half a zebra.",
		   SLEEPING = "It's taking a nap.",
		   DEAD = "Done and done.",
		},
	DESCRIBE_MYSTERY= "There's somethin' real suspicious about that.",
	DESCRIBE_NEARSIGHTED= "I'm blind!",

 

 

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I think the way you've written Winona is really good! You really nailed her cadence and speech patterns; the tone used here really feels like Winona. If you'd like some constructive criticism, a few things I would try to keep in mind about Winona are that she values labor and hard work, she doesn't like whining or fussing, and she's relatively "normal" compared to the rest of the cast. Her exam lines should probably emphasize this; instead of complaining about how heavy the thing she's carrying is or how bad the food she's eating is, I think she'd instead boast about how it's no sweat for her or remark how it's important to make do with what you've got. 

Her being excessively normal also means I don't think she'd take stuff like the Aporkalypse calendar in stride; Winona often comments on how weird the Constant is (Cave Banana- "Everything since I got here has been bananas," Mush Gnome- "Strange, no matter how you spin it.")  and I think that would definitely stand out to her. The Vortex Cloak is another good example of something I think she would point out as being weird. 

This is all my opinion of course. I don't play Winona super often and I don't think I'm an expert on her character or anything. Also this mod sounds exciting, I'd love to be able to play Hamlet and Shipwrecked as Winona. 

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29 minutes ago, StongBab said:

This is all my opinion of course. I don't play Winona super often and I don't think I'm an expert on her character or anything. Also this mod sounds exciting, I'd love to be able to play Hamlet and Shipwrecked as Winona. 

I found out, a little too late in development, that someone has already ported over Winona to DS:

https://steamcommunity.com/sharedfiles/filedetails/?id=2599391644&searchtext=winona

And they've done a great job at it, too. What I decided to do is still go through with this mod and make her have new tools, similar to how characters got new abilities in the update: Strange New Powers that'll make her feel more fitting in a single-player environment. I hope people will enjoy the mod, but they'll always have the option to play the other mod that ports over Winona with all her DST structures (Catapult, Spotlight, etc)

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