taijihongqigong Posted November 11, 2022 Share Posted November 11, 2022 I have some idea about rebalance the gear system, maybe not correct and arguments welcome! 1.four tiers tier1: amulets, magician hat. +10atk tier2: nightmare armor and sword +20atk tier3: thulecite suit and clown, club +30atk tier4: bone armor and helm and thurible +40atk 2.how it affect only the highest equipment affect your duelist. (if you wear amulet and nightmare armor, your duelist get 20atk) 3.why I design like this. a. balance(maybe?): It stil give maxwell 20 in beginning and 60 after. b.diverse your equipment: encourage you equip shadow gears to get damage promotion, meanwhile you can choose armor and weapon you like. c.make bone series more playble: you can choose to summon all your 6 duelist by wearing bone helm, or choose to wear bone armor for shield.(still not commend use thurible, I think equip a thurible in battle is weird.) Link to comment Share on other sites More sharing options...
Gashzer Posted November 11, 2022 Share Posted November 11, 2022 No, i like the way the current system forces you not to use/or to drop a backpack and to use body armour. Breaks peoples dependency on using a backpack 24/7. I want different characters to force to me to use different equipment... i dont want freedom! Freedom makes all characters play the same cause you will just default to your favourite gear. Link to comment Share on other sites More sharing options...
Cheggf Posted November 11, 2022 Share Posted November 11, 2022 I am genuinely asking why you guys keep saying the current system discourages gear diversity. All the strongest gear gives bonuses. Are you saying you want to run around with flint axes and max duelist damage or what? Link to comment Share on other sites More sharing options...
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