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Suggestion: Toggle-able neutral mob attacks

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Personally, I love all of these changes to Maxwell--and this is coming from someone who has played Maxwell religiously since 2016. The shadow minions being multi-purpose, the shadow prison mechanic, and the increased amount of minions for less nightmare fuel are, in my opinion, all top-tier, crème de la crème. With the shadow traps, damage output is even better and high/low sanity management is easy and rewarding.

The only real complaint I have is the duelists attacking neutral mobs--it's quite stressful to have a hoard of beefalo charge at you. I propose maybe have this as an option that can be toggled, as them attacking butterflies is helpful for farming.

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