Wonderlarr Posted September 14, 2022 Share Posted September 14, 2022 Hey there modders, I'm back from a hiatus and am looking to finish up a character mod. I'm really dreading going through the speech file, figuring out what's missing, or what is still Wilson, and fixing it. It just doesn't seem practical to do it manually, is there a better way I'm missing out on to update this kind of stuff? Link to comment https://forums.kleientertainment.com/forums/topic/143179-any-practical-methods-of-dealing-with-speech-files/ Share on other sites More sharing options...
Lokoluna Posted September 14, 2022 Share Posted September 14, 2022 Make your character a mime, and never worry about it again Link to comment https://forums.kleientertainment.com/forums/topic/143179-any-practical-methods-of-dealing-with-speech-files/#findComment-1598152 Share on other sites More sharing options...
Wonderlarr Posted September 15, 2022 Author Share Posted September 15, 2022 3 hours ago, Lokoluna said: Make your character a mime, and never worry about it again You're 100% right, can't believe I overlooked that! In all seriousness, seems like I just gotta deal with it. Thanks for the comedic answer nonetheless, always lightens a day. Link to comment https://forums.kleientertainment.com/forums/topic/143179-any-practical-methods-of-dealing-with-speech-files/#findComment-1598175 Share on other sites More sharing options...
Lokoluna Posted September 15, 2022 Share Posted September 15, 2022 3 hours ago, TheSkylarr said: You're 100% right, can't believe I overlooked that! In all seriousness, seems like I just gotta deal with it. Thanks for the comedic answer nonetheless, always lightens a day. Ngl My custom character is a mime because i don't wanna deal with speech. Link to comment https://forums.kleientertainment.com/forums/topic/143179-any-practical-methods-of-dealing-with-speech-files/#findComment-1598197 Share on other sites More sharing options...
hhh2 Posted September 15, 2022 Share Posted September 15, 2022 Couldn't you look through the keys of the SPEECH.GENERIC table, cross reference it to the speech of your character and print the missing keys? Those would be what are are missing and what are still Wilson. Link to comment https://forums.kleientertainment.com/forums/topic/143179-any-practical-methods-of-dealing-with-speech-files/#findComment-1598279 Share on other sites More sharing options...
ZeroRyuk Posted September 16, 2022 Share Posted September 16, 2022 Do you know how to use git? You can use that to track changes when you merge Wilson's speech to yours. For example this. I use VS Code to mod cuz it's just really more practical, and it has Git support, so I can collaborate with my friends and also easier to track error than just notepad++. You can see how the changes so for example the red ones I want to keep, so I will undo those part then keep the ones that filled in the blank part 1 Link to comment https://forums.kleientertainment.com/forums/topic/143179-any-practical-methods-of-dealing-with-speech-files/#findComment-1598385 Share on other sites More sharing options...
Wonderlarr Posted September 16, 2022 Author Share Posted September 16, 2022 16 hours ago, ZeroRyuk said: Do you know how to use git? You can use that to track changes when you merge Wilson's speech to yours. For example this. I use VS Code to mod cuz it's just really more practical, and it has Git support, so I can collaborate with my friends and also easier to track error than just notepad++. You can see how the changes so for example the red ones I want to keep, so I will undo those part then keep the ones that filled in the blank part I use git and VSCode (well, vscodium) for my own mods, honestly just didn't think about using it for this, haha. Definitely a huge improvement compared to doing it with nothing else, thank you! 1 Link to comment https://forums.kleientertainment.com/forums/topic/143179-any-practical-methods-of-dealing-with-speech-files/#findComment-1598486 Share on other sites More sharing options...
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