lakhnish Posted September 8, 2022 Share Posted September 8, 2022 If you are using the strategy of freezing the larvae when fighting Dfly, you sometimes run into an issue where Dfly will enrage cause the larvae took too long to break. Dfly doesn't consider the larvae to be dead until the frozen larvae bursts into flames and sometimes the timing makes it so that the larvae bursts after dfly wakes up from its sleep via a Panflute. This issue used to be resolved when the player could just break the larvae themselves. It would be appreciated if this change was reverted since dfly considers the larvae to be dead not when they are frozen but when they burst. Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted September 8, 2022 Share Posted September 8, 2022 they should let us break them with ctrl+F or make DF counting them as death the change was in the right dorection but needs to be completed Link to comment Share on other sites More sharing options...
Developer JesseB_Klei Posted September 9, 2022 Developer Share Posted September 9, 2022 3 hours ago, ArubaroBeefalo said: DF counting them as death A reasonable change to fix this timing issue the fight is a lot better when using a controller with the change to the ice staff so I would like to retain it as much as it can be. Link to comment Share on other sites More sharing options...
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