Mysterious box Posted August 19, 2022 Share Posted August 19, 2022 1 hour ago, Gashzer said: A base damage buff is nice but alot of people, including myself find the fire rate to be more the issue with regards to actually having more fun using the weapon during combat. The x amount of uses im suggesting is extremely high at 600 uses! Yes it definitely shouldnt be like 100 or 200uses. I believe this is more than fair especially if we take your suggestion of buffing damage. That increases the ammo efficiency of 10 stacks of rounds. For an ancient craft that might be 2living logs, 1 gem and base slingshot. A permanent slingshot upgrade that just boosts damage is a boring buff that doesnt change the way u use the slingshot, just makes it slightly more efficient for bosses, whereas an increase in fire-rate would feel far nicer an feel like an upgrade, changing how you play with the slingshot in general. Edit: maybe a slight increase in fire-rate with a slight increase in damage per round is a nice compromise.... still needs a durability tho... I think I'd just have to agree to disagree I guess I find the attack speed of the slingshot just fine for what it is my issue only stems from it's damage output being far too low to feel rewarding it's not like the slingshot is too slow to land hits or anything. If speed were to increase I'd only want it for his support ammo like freeze rounds his damage rounds would definitely feel better if each had actual weight(damage) behind the slower fire rate. Link to comment https://forums.kleientertainment.com/forums/topic/142655-walter-should-be-able-to-upgrade-the-slingshot-itself/page/2/#findComment-1594924 Share on other sites More sharing options...
Gashzer Posted August 19, 2022 Share Posted August 19, 2022 5 minutes ago, Mysterious box said: I think I'd just have to agree to disagree I guess I find the attack speed of the slingshot just fine for what it is my issue only stems from it's damage output being far too low to feel rewarding it's not like the slingshot is too slow to land hits or anything. If speed were to increase I'd only want it for his support ammo like freeze rounds his damage rounds would definitely feel better if each had actual weight(damage) behind the slower fire rate. I think ive figured out what you want... a 17damage increase would allow gold rounds to replace marble and thulecite rounds, meaning you could skip needing to ever craft them if you rush a permanent slingshot upgrade. Since you can literally get hundreds of gold from wires got from ruins. 17-20 damage doesn't effect how many shots it takes to kill hounds an spiders with marble rounds but makes a huge difference to the far cheaper gold rounds even for boss fights. Thats why you are against sololy a fire rate increase. Very cheeky Mysterious, very cheeky indeed haha. Yeah nah bro you need to grind them marble scrubs for that damage lad, no cutting corners for you muahaha Link to comment https://forums.kleientertainment.com/forums/topic/142655-walter-should-be-able-to-upgrade-the-slingshot-itself/page/2/#findComment-1594926 Share on other sites More sharing options...
Mysterious box Posted August 19, 2022 Share Posted August 19, 2022 1 hour ago, Gashzer said: I think ive figured out what you want... a 17damage increase would allow gold rounds to replace marble and thulecite rounds, meaning you could skip needing to ever craft them if you rush a permanent slingshot upgrade. Since you can literally get hundreds of gold from wires got from ruins. 17-20 damage doesn't effect how many shots it takes to kill hounds an spiders with marble rounds but makes a huge difference to the far cheaper gold rounds even for boss fights. Thats why you are against sololy a fire rate increase. Very cheeky Mysterious, very cheeky indeed haha. Yeah nah bro you need to grind them marble scrubs for that damage lad, no cutting corners for you muahaha Actually on the high end it makes a big difference in boss fights when using marble I've managed to test a makeshift version of it in a boss fight using a mod this suggestion isn't to replace marble it would be simpler to just remove marble rounds all together if that were the case the goal is to attempt to move each damage tier's dps closer to it's weapon equivalent without surpassing it gold rounds to spear etc. Personally I felt a 20 base was better but was told a 17 base would feel cleaner. To reasonably upgrade the slingshot not turn it into a super powered state for a limited time. Link to comment https://forums.kleientertainment.com/forums/topic/142655-walter-should-be-able-to-upgrade-the-slingshot-itself/page/2/#findComment-1594938 Share on other sites More sharing options...
Gashzer Posted August 19, 2022 Share Posted August 19, 2022 30 minutes ago, Mysterious box said: Actually on the high end it makes a big difference in boss fights when using marble I've managed to test a makeshift version of it in a boss fight using a mod this suggestion isn't to replace marble it would be simpler to just remove marble rounds all together if that were the case the goal is to attempt to move each damage tier's dps closer to it's weapon equivalent without surpassing it gold rounds to spear etc. Personally I felt a 20 base was better but was told a 17 base would feel cleaner. To reasonably upgrade the slingshot not turn it into a super powered state for a limited time. Yeah doubt that will ever happen, sounds broken op. I think its more important to give the slingshot more special effect rounds, a new faster firing slingshot with durability to make better use of all rounds not just damage and call it a day. Giving a permanent damage buff clearly isn't the route to go down. Walter can fight in melee perfectly fine using pinecone hat plus body slot armour. You want the slingshot to replace melee combat. Which is a bad thing to promote... What if to balance this new slingshot damage buff you suggest (cause klei would 100% give a new downside to balance it).They give walter a 75% negative melee damage mulitiplier... I would instantly stop playing walter if that happened and kick up a massive fuss on the forums till they fixed it. Link to comment https://forums.kleientertainment.com/forums/topic/142655-walter-should-be-able-to-upgrade-the-slingshot-itself/page/2/#findComment-1594944 Share on other sites More sharing options...
Mysterious box Posted August 19, 2022 Share Posted August 19, 2022 12 minutes ago, Gashzer said: Yeah doubt that will ever happen, sounds broken op. I think its more important to give the slingshot more special effect rounds, a new faster firing slingshot with durability to make better use of all rounds not just damage and call it a day. Giving a permanent damage buff clearly isn't the route to go down. Walter can fight in melee perfectly fine using pinecone hat plus body slot armour. You want the slingshot to replace melee combat. Which is a bad thing to promote... What if to balance this new slingshot damage buff you suggest (cause klei would 100% give a new downside to balance it).They give walter a 75% negative melee damage mulitiplier... I would instantly stop playing walter if that happened and kick up a massive fuss on the forums till they fixed it. I don't see how it'd be overpowered could you explain your reasoning there? That aside I'd be fine with them not altering anything at all on the slingshot if they actually give it good support rounds to support melee combat instead my issue is making a fast firing slingshot fixes nothing it'd just be blowdarts Walter style but the problem with the slingshot is in its current state it's a bad weapon and a bad support tool with very niche uses regardless of how it ends up I'd prefer that part be fixed and I don't see a temporary speed boost that ignores balance as the solution. Link to comment https://forums.kleientertainment.com/forums/topic/142655-walter-should-be-able-to-upgrade-the-slingshot-itself/page/2/#findComment-1594945 Share on other sites More sharing options...
Gashzer Posted August 19, 2022 Share Posted August 19, 2022 43 minutes ago, Mysterious box said: I don't see how it'd be overpowered could you explain your reasoning there? That aside I'd be fine with them not altering anything at all on the slingshot if they actually give it good support rounds to support melee combat instead my issue is making a fast firing slingshot fixes nothing it'd just be blowdarts Walter style but the problem with the slingshot is in its current state it's a bad weapon and a bad support tool with very niche uses regardless of how it ends up I'd prefer that part be fixed and I don't see a temporary speed boost that ignores balance as the solution. As you know, majority of mobs in dst use melee attacks to damage you, walter slingshot is a range attack, kiting is 10000% easier with the slingshot, the only thing stopping the slingshot being overpowered is its lowered dps. Marble/thulecite rounds are very powerful already. They are balanced by the effort they take to mass produce... gold rounds are very very easily mass produced and you want to permanently increase the dps of the slingshot making gold rounds the same as marble?? And you don't see how this is overpowered?? Im all for your damage boost idea if it was tied to an ancient craft slingshot with durability. But you don't want that either. Why do people never use blowdarts i wonder? They do 100 damage and fire really fast, they absolutely destroy bosses. No one ever uses them because in the time it takes to grind enough of them to solo a single boss, you could of solo'd the boss normally with a hambat an some skill, 10 times over. Even the current slingshot with all its supposed flaws is 10x more practical than blowdarts. I mentioned all the uses it had before for killing the more awkward to kite basic mobs in the game. It is perfectly fine to stay as a niche tool. Woby is walters primary perk anyway! Walter is a great character for people who are good at the game, you mentioned before how he has one of the worst downsides. That is true... if you are bad at kiting, if you git gud, walter just has so many positive Qol traits for good players. He has a high-skill ceiling compared to alot of other characters with his downside only being noticable during boss fights. You spend 90% of your time not fighting bosses in dst. So walter is fantastic for 90% of the game an only difficult for inexperienced players during the mostly optional boss fights that make up the other 10%. Ye know what, forget the slingshot buff, just convinced myself he doesn't need it lol Link to comment https://forums.kleientertainment.com/forums/topic/142655-walter-should-be-able-to-upgrade-the-slingshot-itself/page/2/#findComment-1594960 Share on other sites More sharing options...
Mysterious box Posted August 19, 2022 Share Posted August 19, 2022 1 hour ago, Gashzer said: As you know, majority of mobs in dst use melee attacks to damage you, walter slingshot is a range attack, kiting is 10000% easier with the slingshot, the only thing stopping the slingshot being overpowered is its lowered dps. Marble/thulecite rounds are very powerful already. They are balanced by the effort they take to mass produce... gold rounds are very very easily mass produced and you want to permanently increase the dps of the slingshot making gold rounds the same as marble?? And you don't see how this is overpowered?? Kiting is easier with the slingshot but it's not excessively like your making it out to be your not going to suddenly easily beat every boss because you have a slingshot and even with marble the slingshot's damage is very subpar to the most basic weapons and i think your focusing on the wrong area as well my goal is to increase marble round's damage specifically because it's so lackluster. 1 hour ago, Gashzer said: Why do people never use blowdarts i wonder? They do 100 damage and fire really fast, they absolutely destroy bosses. No one ever uses them because in the time it takes to grind enough of them to solo a single boss, you could of solo'd the boss normally with a hambat an some skill, 10 times over. Even the current slingshot with all its supposed flaws is 10x more practical than blowdarts. This here is my point why not just pick a character who could handle the situation much faster than with a subpar weapon? We play Walter because his concepts are fun but if you think his slingshot is op or even powerful I think your sadly mistaken you want powerful ranged combat? Followers are down the road you want speed? Characters with speed perks and speed equipment are simply superior to Woby. 1 hour ago, Gashzer said: Im all for your damage boost idea if it was tied to an ancient craft slingshot with durability. But you don't want that either. Consider the time investment for the payoff I can't see how you feel that's worth it. 1 hour ago, Gashzer said: I mentioned all the uses it had before for killing the more awkward to kite basic mobs in the game. It is perfectly fine to stay as a niche tool. Woby is walters primary perk anyway! Basic mobs aren't hard to kill and even then characters with combat perks would be a much better choice in this instance than Walter. I also still disagree about Woby being a primary perk. 1 hour ago, Gashzer said: Walter is a great character for people who are good at the game, you mentioned before how he has one of the worst downsides. That is true... if you are bad at kiting, if you git gud, walter just has so many positive Qol traits for good players. He has a high-skill ceiling compared to alot of other characters with his downside only being noticable during boss fights. You spend 90% of your time not fighting bosses in dst. So walter is fantastic for 90% of the game an only difficult for inexperienced players during the mostly optional boss fights that make up the other 10%. Ye know what, forget the slingshot buff, just convinced myself he doesn't need it lol See as much as I hate to admit it Walter doesn't offer anything to someone good at the game the tent roll is replaced by food, Woby's speed is replaced by cane and mag, or a beefalo, Woby's chest fuction is replaced by chester and hutch or bundling wraps. Walter offers convience not power this doesn't make him a bad character but he's definitely not a character sought after for being powerful. Link to comment https://forums.kleientertainment.com/forums/topic/142655-walter-should-be-able-to-upgrade-the-slingshot-itself/page/2/#findComment-1594987 Share on other sites More sharing options...
Gashzer Posted August 20, 2022 Share Posted August 20, 2022 15 hours ago, Mysterious box said: Kiting is easier with the slingshot but it's not excessively like your making it out to be your not going to suddenly easily beat every boss because you have a slingshot and even with marble the slingshot's damage is very subpar to the most basic weapons and i think your focusing on the wrong area as well my goal is to increase marble round's damage specifically because it's so lackluster. Marble rounds currently has the dps of a spear, while that isn't great the fact you will very rarely or never get hit at all during most boss fights makes that spear dps crazy good. Again why everyone isnt just spamming marble rounds an wrecking bosses is because it takes alot of time to grind enough of them out for bosses. You want to make gold rounds the new marble round, this literally solves the only issue marble rounds have! Plus rock rounds become the new gold round making your whole idea just absolutely insane. Lets do the maths: Normal rocks round-17damage; new rock round 34 damage; 100% buff Norm gold- 34; new gold- 51; 50% buff Norm marble- 51; new marble- 68; 33% buff Do you see how your flat permanent slingshot upgrade makes marble round very very very cost ineffective for the time it takes to grind them. Why would you use them? I wouldnt! Rock and gold rounds literally the basic two damage rounds would become the two best considering damage per time to grind ratio. I just don't see how you don't grasp this at all! Making this buff permanent is just insane and klei are not dumb thankfully so this will never happen lol 15 hours ago, Mysterious box said: Characters with speed perks and speed equipment are simply superior to woby. See as much as I hate to admit it Walter doesn't offer anything to someone good at the game the tent roll is replaced by food, Woby's speed is replaced by cane and mag, or a beefalo, Woby's chest fuction is replaced by chester and hutch or bundling wraps. Walter offers convience not power this doesn't make him a bad character but he's definitely not a character sought after for being powerful. As ive said a thousand times, it takes 2 an a half hours to even get access to the walking cane. Even with wx with a walking cane and one speed circuit, that is 50% speed boost, woby is 65% and woby trades combat kiting for utility with carrying marble pieces and negating piggy backpack speed penality. So yes walter still needs a cane and mag only for combat without sacrificing inventory space (cant wear a mag and explore an loot that well without a backpack) Do you see people tame beefalo during the first year?? Very few do! Why? Because its time consuming as all hell, woby is much more practical while bein far cheaper. Only in the late game is woby replaced by a beefalo. The chester thing is a terrible arguement. Wobys inventory obivously stacks with chester so you dont even need a backpack as walter, this indirectly buffs walters seasonal protection as since hes dripping in the combined inventory space of chester and woby. Walter can wear a buffy vest or floral vest for massive increases in seasonal protection saving even more time during them seasons. The time i lose in fighting bosses compared with lets say wigfrid or wolfgang, i gain back 10000 times in general travel, looting and exploring as walter. Hence walter is very powerful for good players. You sure you wanna continue this thread Mysterious Box? Cause... Link to comment https://forums.kleientertainment.com/forums/topic/142655-walter-should-be-able-to-upgrade-the-slingshot-itself/page/2/#findComment-1595061 Share on other sites More sharing options...
Mysterious box Posted August 20, 2022 Share Posted August 20, 2022 4 hours ago, Gashzer said: Marble rounds currently has the dps of a spear, while that isn't great the fact you will very rarely or never get hit at all during most boss fights makes that spear dps crazy good. Again why everyone isnt just spamming marble rounds an wrecking bosses is because it takes alot of time to grind enough of them out for bosses. You want to make gold rounds the new marble round, this literally solves the only issue marble rounds have! Plus rock rounds become the new gold round making your whole idea just absolutely insane. Until you consider Walter isn't the only one with a character perk speed, damage, defense modifiers, and followers make it easier to avoid or lower the overall damage taken without sacrificing damage dealt. While your right in pubs and the early game people aren't spamming marble but mid game onwards marble completely replaces gold it becomes a large constantly growing stockpile that equally becomes easier to harvest over time while having higher damage you'll get a surplus of gold in the early game but that will run dry and then you'll end up farming meat and making pig king runs to sustain your ammo I get people like to only focus on autumn but the game exists beyond autumn so marble is going to replace gold there's no question about it. Then another thing to consider is the most buff Woby got in the Wickerbottom update marble armor makes it hard for monsters and bosses to buck you easily and is pretty much a requirement if your doing mounted combat until you get bone armor. If your saying people in the early game won't care about marble that's fine they never did even Walter's who do use marble early game do so without considering sustainability because they don't plan to play past the early game but all that aside as I've already said my main focus is boosting marble rounds we could make it only boost marble rounds and I wouldn't mind but in neither scenario would it be op your overselling Walter hard which is understandable we all like to prop up characters we like. 6 hours ago, Gashzer said: As ive said a thousand times, it takes 2 an a half hours to even get access to the walking cane. Even with wx with a walking cane and one speed circuit, that is 50% speed boost, woby is 65% and woby trades combat kiting for utility with carrying marble pieces and negating piggy backpack speed penality. So yes walter still needs a cane and mag only for combat without sacrificing inventory space (cant wear a mag and explore an loot that well without a backpack) And I've said over and over the game exists beyond the early game and being a bit faster does not and never will stack up to being able to take that speed into combat even more so when characters can have comparable speed Woby offers some conveniences yes I've already said this but they're early game conveniences that are mostly replaced past that even the backpack can be replaced by bundling wraps. 6 hours ago, Gashzer said: The chester thing is a terrible arguement. Wobys inventory obivously stacks with chester so you dont even need a backpack as walter, this indirectly buffs walters seasonal protection as since hes dripping in the combined inventory space of chester and woby. Walter can wear a buffy vest or floral vest for massive increases in seasonal protection saving even more time during them seasons. You shouldn't need that much storage that's the real bad argument. 6 hours ago, Gashzer said: The time i lose in fighting bosses compared with lets say wigfrid or wolfgang, i gain back 10000 times in general travel, looting and exploring as walter. Hence walter is very powerful for good players. Wigfrid and Wolfgang aren't the only characters and there are characters who can get around faster than Walter but even then these characters will often have speed boost equipment cutting down that time you save, and won't have to keep investing into ammo cutting down even further if they're playing efficiently and they're good players they're just going to come out on top in a battle of time unless Walter just ignores his slingshot in which case it might be close but it really depends on the situation. I'm fine with going all day as well it just may take time between replies. Link to comment https://forums.kleientertainment.com/forums/topic/142655-walter-should-be-able-to-upgrade-the-slingshot-itself/page/2/#findComment-1595129 Share on other sites More sharing options...
Gashzer Posted August 20, 2022 Share Posted August 20, 2022 1 hour ago, Mysterious box said: Until you consider Walter isn't the only one with a character perk speed, damage, defense modifiers, and followers make it easier to avoid or lower the overall damage taken without sacrificing damage dealt. While your right in pubs and the early game people aren't spamming marble but mid game onwards marble completely replaces gold it becomes a large constantly growing stockpile that equally becomes easier to harvest over time while having higher damage you'll get a surplus of gold in the early game but that will run dry and then you'll end up farming meat and making pig king runs to sustain your ammo I get people like to only focus on autumn but the game exists beyond autumn so marble is going to replace gold there's no question about it. Then another thing to consider is the most buff Woby got in the Wickerbottom update marble armor makes it hard for monsters and bosses to buck you easily and is pretty much a requirement if your doing mounted combat until you get bone armor. If your saying people in the early game won't care about marble that's fine they never did even Walter's who do use marble early game do so without considering sustainability because they don't plan to play past the early game but all that aside as I've already said my main focus is boosting marble rounds we could make it only boost marble rounds and I wouldn't mind but in neither scenario would it be op your overselling Walter hard which is understandable we all like to prop up characters we like. Apart from niche situations like fighting a ewecus who actually fights mounted on woby? A walking cane and mag works just as well on walter for every boss fight as it does for any other character and you never have to worry about woby bucking you. If only marble and thulecite rounds got a damage buff i would be ok with it tbh. Walter actually has perks to boost recruiting followers easier as well, hes 10x more efficient at recruiting rock lobsters and can use the one man band without sanity drain for pigs and bunnymen, i like to consider walter the third hidden follower character after webber and wurt. Walter has way too many abilities that people just straight up dont know about or ignore! 1 hour ago, Mysterious box said: And I've said over and over the game exists beyond the early game and being a bit faster does not and never will stack up to being able to take that speed into combat even more so when characters can have comparable speed Woby offers some conveniences yes I've already said this but they're early game conveniences that are mostly replaced past that even the backpack can be replaced by bundling wraps. Being able to take that speed into combat isnt as important as people make it out to be. Cobblestone roads are dirt cheap to make, takes 30secs to pitchfork a combat square for kiting for that sweet 30% speed boost. Boom you have just replaced wx and wormwoods combat kiting speed boost. General everyday travel at 65% faster speed from point A to point B saves more time and is more important. Regardless of rng world gen, I can consistently explore the entire map, locate lunar, assemble marble pieces,rush ruins, kill ancient guardian, craft a thulecite club, crowns, mag plus some cobblestone road (enough combined kiting speed for shadow rook) then kill shadow pieces day 21 as walter no problem. I cant do that as easily with any other character (actually i physically cant, no other character can move as fast to achieve all this work). The only other bosses that require that level of kiting speed is bee queen(a dirt road usually spawns near her) and the twins (i make a bigger cobblestone kiting square). So you do not need excessive combat speed kiting beyond what a cane and mag provide apart from these 3 bosses. Walter doesn't need his slingshot to kill any boss except bee queen, you can play him the same as every other character for fights. But because woby is so fast with such good utility(moving marble pieces and inventory) the time required for prepping for these fights is massively decreased. Gonna spell this out as well, you do not and should not depend on walters slingshot for boss fights! Hambat is as good for walter as for any character. 1 hour ago, Mysterious box said: You shouldn't need that much storage that's the real bad argument. Hahahahahaha you and i both know that after damage and speed, storage is the next important thing! What boss has the best blueprint drop... bee queen, why? Cause bundling wraps boost storage. Why is the krampus sack the hardest to obtain item in the game which people create complex farms to get it... why bother if its not that good of an item, right??? More Storage thats why. Why do people almost never use body slot clothing items like buffy vest even when its so good? Cause you have to sacrifice storage. Storage is insanely important in a game where collecting stuff makes up 99% of the gameplay. Guess who starts with krampus sack levels of storage? Thats right! My boy Walter!! Link to comment https://forums.kleientertainment.com/forums/topic/142655-walter-should-be-able-to-upgrade-the-slingshot-itself/page/2/#findComment-1595137 Share on other sites More sharing options...
Mysterious box Posted August 21, 2022 Share Posted August 21, 2022 2 hours ago, Gashzer said: Apart from niche situations like fighting a ewecus who actually fights mounted on woby? A walking cane and mag works just as well on walter for every boss fight as it does for any other character and you never have to worry about woby bucking you. If only marble and thulecite rounds got a damage buff i would be ok with it tbh. Do you never ruins rush with Walter? Using Woby mounted with marble armor makes clearing the ruins a lot safer I'm actually shocked you didn't highlight this but in general using marble while mounted makes combat a lot safer in more dangerous situations and playing it safe is Walter's motto. Btw Woby bucking you is near non existent with marble as even a bishop needs 4 shots in a short period to buck you. 2 hours ago, Gashzer said: Walter actually has perks to boost recruiting followers easier as well, hes 10x more efficient at recruiting rock lobsters and can use the one man band without sanity drain for pigs and bunnymen, i like to consider walter the third hidden follower character after webber and wurt. This gave me a good laugh did you forget about Wendy, Maxwell, Wickerbottom, and Willow? They're all follower characters with exclusive followers and if you squint Winona is with her catapults and Woodie is with his follower loyalty bonus however I'm aware of the rock lobster interaction it's nice and I do use it. 2 hours ago, Gashzer said: Walter has way too many abilities that people just straight up dont know about or ignore! I can't speak for everyone but I don't fall under this category I'm very familiar on his abilities as he's one of my most played characters the one man band is just bad for recruiting followers and even if it wasn't food is extremely cheap so why not just recruit them directly? Personally a lesser used interaction I use is using poop pellets as a small fuel so I can cook with Walter's faster cook speed on a fire. 2 hours ago, Gashzer said: Being able to take that speed into combat isnt as important as people make it out to be. Cobblestone roads are dirt cheap to make, takes 30secs to pitchfork a combat square for kiting for that sweet 30% speed boost. Boom you have just replaced wx and wormwoods combat kiting speed boost. General everyday travel at 65% faster speed from point A to point B saves more time and is more important. If getting to point A to point B is the main point here then Wortox and Wanda replace Walter you do realize this right? 2 hours ago, Gashzer said: Regardless of rng world gen, I can consistently explore the entire map, locate lunar, assemble marble pieces,rush ruins, kill ancient guardian, craft a thulecite club, crowns, mag plus some cobblestone road (enough combined kiting speed for shadow rook) then kill shadow pieces day 21 as walter no problem. I cant do that as easily with any other character (actually i physically cant, no other character can move as fast to achive all this work). Early game no but again a world beyond the early game exists but as far as moving the marble Wolfgang won't be far behind he doesn't get the speed boost during transportation but he still is able to move at normal speeds. 2 hours ago, Gashzer said: The only other bosses that require that level of kiting speed is bee queen(a dirt road usually spawns near her) and the twins (i make a bigger cobblestone kiting square). So you do not need excessive combat speed kiting beyond what a cane and mag provide apart from these 3 bosses. Yep but the extra speed sure makes kiting easier no? You don't need a speed boost at all for day to day travel either but I'm sure we'd all agree it's nice. 2 hours ago, Gashzer said: Walter doesn't need his slingshot to kill any boss except bee queen, you can play him the same as every other character for fights. But because woby is so fast with such good utility(moving marble pieces and inventory) the time required for prepping for these fights is massively decreased. Gonna spell this out as well, you do not and should not depend on walters slingshot for boss fights! Hambat is as good for walter as for any character. Technically he doesn't even need his slingshot to fight bee queen but aside from Warly and Wanda no character needs their perks to survive when people play Walter they mainly play for the slingshot a new perspective on combat not for his other side perks. When most play Wendy it's for Abigail, Webber his spiders, Wigfrid her battle perks, Wolfgang his high damage, etc. that's not to say people can't be interested in other aspects of the characters but for the average player the look of a character and their primary perk is the main selling point of those characters. I don't depend on the slingshot in fact I don't use it for a fair amount of combat specifically because of it's damage output but I'd like it to be more invaluable to Walter in combat since it's what stands out in his playstyle even if it were to move away from being used as a weapon and shifted gears to being purely a support tool rather than it's current state where you use it because it's fun or because you can rather than it being a good way to fight. 3 hours ago, Gashzer said: Hahahahahaha you and i both know that after damage and speed, storage is the next important thing! What boss has the best blueprint drop... bee queen, why? Cause bundling wraps boost storage. Calling bundling wraps the best boss drop feels like a stretch to me your putting it up against some serious contenders like bone armor. That being said bundling wrap isn't extremely sought after purely because of storage it also freezes the state of items like food. 3 hours ago, Gashzer said: Why is the krampus sack the hardest to obtain item in the game which people create complex farms to get it... why bother if its not that good of an item, right??? More Storage thats why. Why do people almost never use body slot clothing items like buffy vest even when its so good? Cause you have to sacrifice storage. To quote Wilson "I want to use it, and I want the world to know that I did." that's more or less how I see the Krampus sack. There comes a point where you just have excessive storage let me ask you this what specifically do you keep that you actually need on you at all times that fills all your inventory slots, woby's, and chester's? I can't see this as anything but outrageously excessive and I can't wrap my head around what in the world you'd be carrying. 3 hours ago, Gashzer said: Why do people almost never use body slot clothing items like buffy vest even when its so good? Cause you have to sacrifice storage. Tbf for the average player it's mostly a case of just being bad at inventory management combined with the fact body slot clothing is completely overshadowed by the superior head slot clothing and superior body slot options backpacks are included but so are the mag, higher tier body armor like marble, belt of hunger, and bone armor. Link to comment https://forums.kleientertainment.com/forums/topic/142655-walter-should-be-able-to-upgrade-the-slingshot-itself/page/2/#findComment-1595153 Share on other sites More sharing options...
Terra_Zina Posted August 21, 2022 Share Posted August 21, 2022 Walter should be able to upgrade that slingshot into a gun. Trigger that glocky right between the eyes for 100000000 damage. Link to comment https://forums.kleientertainment.com/forums/topic/142655-walter-should-be-able-to-upgrade-the-slingshot-itself/page/2/#findComment-1595248 Share on other sites More sharing options...
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