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[Modding] Give other leak events a cause.


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Currently, only cannonballs have a cause when creating a leak.
 

        target:PushEvent("spawnnewboatleak", { pt = hitpos, leak_size = "med_leak", playsoundfx = true, cause ="cannonball" })

All the other "spawnnewboatleak" events (cookie cutter, hammering anchor/winch/fishbox/water pump, ck geysers, seedshells, trident, celestial champion, eye of terror, gnarlwail) don't have a cause.

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