O_Atoba_Azul Posted July 20, 2022 Share Posted July 20, 2022 Currently, only cannonballs have a cause when creating a leak. target:PushEvent("spawnnewboatleak", { pt = hitpos, leak_size = "med_leak", playsoundfx = true, cause ="cannonball" }) All the other "spawnnewboatleak" events (cookie cutter, hammering anchor/winch/fishbox/water pump, ck geysers, seedshells, trident, celestial champion, eye of terror, gnarlwail) don't have a cause. Link to comment Share on other sites More sharing options...
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