Jump to content

[Modding] Give other leak events a cause.


Recommended Posts

Currently, only cannonballs have a cause when creating a leak.
 

        target:PushEvent("spawnnewboatleak", { pt = hitpos, leak_size = "med_leak", playsoundfx = true, cause ="cannonball" })

All the other "spawnnewboatleak" events (cookie cutter, hammering anchor/winch/fishbox/water pump, ck geysers, seedshells, trident, celestial champion, eye of terror, gnarlwail) don't have a cause.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...