efx200z Posted June 24, 2022 Share Posted June 24, 2022 Since duplicants are not required to operate a switch, it is easier to mantain the colony (especially for saving energy shutting off unnecessary buldings). I could do the same thing disabling the building but it takes a lot of time to perform because a duplicant needs to be there and disable it. Same thing with keeping doors opened or locked, a duplicant must perform the operation. Can this processes be immediate like toggling a swtich? Link to comment https://forums.kleientertainment.com/forums/topic/141180-disable-a-building-and-opening-doors-like-toggling-a-switch/ Share on other sites More sharing options...
lich46 Posted June 24, 2022 Share Posted June 24, 2022 Of course you can disable a building like toggling a switch -- by simply attaching a switch to that building. lol Btw, I think that design encourages players to use automation instead of manual opeartion, so is reasonable in some ways. If you don't like that, maybe some mods can do this. Link to comment https://forums.kleientertainment.com/forums/topic/141180-disable-a-building-and-opening-doors-like-toggling-a-switch/#findComment-1579407 Share on other sites More sharing options...
Ixenzo Posted June 24, 2022 Share Posted June 24, 2022 Like said above, any automation signal will flip the state of doors. Same for buildings. Buildings also have the benefit of automatically disabling upon losing foundation. So you can have an airlock as (part of the) foundation and automate that instead. Link to comment https://forums.kleientertainment.com/forums/topic/141180-disable-a-building-and-opening-doors-like-toggling-a-switch/#findComment-1579421 Share on other sites More sharing options...
Neotuck Posted June 24, 2022 Share Posted June 24, 2022 9 hours ago, Ixenzo said: Like said above, any automation signal will flip the state of doors. Same for buildings. Buildings also have the benefit of automatically disabling upon losing foundation. So you can have an airlock as (part of the) foundation and automate that instead. I use this trick to disable reservoirs A disabled reservoir can receive liquids but can't release them (Like a liquid shutoff with a 5000kg buffer) This is useful for killing germs as liquid shutoffs will still leave germy water in the pipes Here's a pic of my bathroom loop that uses both shine bugs and chlorine to kill germs. I was even able to fit a materials study terminal as a bonus Link to comment https://forums.kleientertainment.com/forums/topic/141180-disable-a-building-and-opening-doors-like-toggling-a-switch/#findComment-1579520 Share on other sites More sharing options...
Ntr1cate Posted July 4, 2022 Share Posted July 4, 2022 On 6/24/2022 at 3:57 PM, efx200z said: Since duplicants are not required to operate a switch, it is easier to mantain the colony (especially for saving energy shutting off unnecessary buldings). I could do the same thing disabling the building but it takes a lot of time to perform because a duplicant needs to be there and disable it. Same thing with keeping doors opened or locked, a duplicant must perform the operation. Can this processes be immediate like toggling a swtich? Originally switchs used to be manually flipped by duplicants so players had to use other means for personally flipping switches without duplicant interaction (Such as using hydro sensors in space for your automation for rockets, no liquids in space so it's essentially a player switch). Since the normal switch then become almost useless, KLei ended up issuing a QoL update updating the switch to flip on player interaction rather than duplicant interection to give it meaning.. Doors on the other hand mostly function with automation (exception of manual doors), so the original immersion of needing a duplicant needing to flip when automation isn't involved pretty much voids the point of automation in a certain sense if there isn't automation (it's automatable, so it has to have a manual duplicant interaction when it is not automated) . Link to comment https://forums.kleientertainment.com/forums/topic/141180-disable-a-building-and-opening-doors-like-toggling-a-switch/#findComment-1581937 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.