Gurgel Posted June 10, 2022 Share Posted June 10, 2022 I just sent 4t of Super Coolant out and only about 2t arrived (emptied via canister opener). Is this as expected or should the full amount arrive? I also noted that quite a few payload capsules cannot be manually emptied at the target. I never saw that before. Link to comment Share on other sites More sharing options...
Gurgel Posted June 10, 2022 Author Share Posted June 10, 2022 Ok, just sent 10t of Thermium and 6.6t actually arrived. Sounds like a rather steep penalty for using the launcher. Link to comment Share on other sites More sharing options...
Jann5s Posted June 11, 2022 Share Posted June 11, 2022 could it be that your beacon is offline / without power? and the cargo pods are landing somewhere else? I generaly have zero loss when using the launcher Link to comment Share on other sites More sharing options...
Cystof Posted June 12, 2022 Share Posted June 12, 2022 Is your launcher nearby the no-building-zone at the top of the map? Shooting payloads directly into red area might cause troubles, especially in the endgame. Link to comment Share on other sites More sharing options...
Gurgel Posted June 12, 2022 Author Share Posted June 12, 2022 On 6/11/2022 at 3:15 PM, Jann5s said: could it be that your beacon is offline / without power? and the cargo pods are landing somewhere else? I generaly have zero loss when using the launcher There is a problem with the beacon power (connected to the solar panels not the batteries by accident), but that should only affect were the payload lands. 5 hours ago, Cystof said: Is your launcher nearby the no-building-zone at the top of the map? Shooting payloads directly into red area might cause troubles, especially in the endgame. That sounds very much like my problem. In particular, I observed empty payload canisters at the target location just like with this bug and I seem to not have the problem directly after a reload. That seems to have thrown my testing off. Alternatively something else stopped the effect. My launcher is 3 tiles below the red zone as well. I am now going to move it lower and see what that does. Link to comment Share on other sites More sharing options...
Gurgel Posted June 12, 2022 Author Share Posted June 12, 2022 So after numerous experiments, I was unable to get the 30..50% loss I had seen before. (Could not find the right save in reasonable time...) But here is what I found about the beacon. It seems to be at the core of this: Beacon working reliably: 0% loss. Beacon intermittent, pulsed or on solar power: 10...15% loss. Note: The 30...50% loss I saw before were on solar. Beacon off: 10...15% loss. Beacon removed: 0% loss. So an unreliable or inactive beacon seems to cause shipment losses. Note that a launcher 3 tiles from the "red zone" was no problem at all. Reloading did also have no effect, I seem to have imagined that. @Jann5s: seems you were spot-on after all. Thanks! Note: These were with just 5t of material each, which may be too little to get a good measurement. Link to comment Share on other sites More sharing options...
Jann5s Posted June 13, 2022 Share Posted June 13, 2022 I wasn't spot on, I was assuming that the missing cargo was buried under regolith or something (dealing with that myself right now) After your post I started checking and I found some empty cannisters too (on this challenging astroid where power is an issue). I assumed they were just food that vaporized cos I left it too long in the regolit. Now I'm suspecting my beacon. Seems like a bug to me. Link to comment Share on other sites More sharing options...
Gurgel Posted June 14, 2022 Author Share Posted June 14, 2022 On 6/13/2022 at 11:34 PM, Jann5s said: Seems like a bug to me. A turned-off beacon causing empty shipping containers? Definitely a bug IMO. Not buried someplace either, I observed the problem on a fully-mined out ice asteroid, nothing to bury the containers there. I have linked this thread from the bug report above. Link to comment Share on other sites More sharing options...
Gurgel Posted June 15, 2022 Author Share Posted June 15, 2022 And one more: Just shot 20t of cobalt to a new asteroid with just a bunch of robots on it and no beacon: 33% loss and all due to empty payloads. I caught one empty in flight as well (was not looking at the others), so this maybe the launcher after all, or both the launcher and some problem with the beacon. I am now moving the launcher lower to 8 tiles distant from the red zone (was 3) and see what that does. ... Result on 20t iron, no beacon at the target: 0% loss. So I guess when the launcher is close to the red-zone, the beacon makes a difference. When the launcher is far enough away (8 tiles?), no loss? This is messed up... Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.