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My game keeps crashing


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Here is the crash log

Exception in RegisterBuilding for type ButcherStation.FishingStationConfig from ButcherStation 
System.MissingFieldException: Field 'RanchStation/Def.interactLoopCount' not found.
  at BuildingConfigManager.RegisterBuilding (IBuildingConfig config) [0x0014b] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 
  at GeneratedBuildings.LoadGeneratedBuildings (System.Collections.Generic.List`1[T] types) [0x00076] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 

  at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <3366109ff608488f8317d0b43357f1ba>:0 
  at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <3366109ff608488f8317d0b43357f1ba>:0 
  at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <3366109ff608488f8317d0b43357f1ba>:0 
  at GeneratedBuildings.LoadGeneratedBuildings (System.Collections.Generic.List`1[T] types) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 
  at LegacyModMain.LoadBuildings (System.Collections.Generic.List`1[T] types) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 
  at LegacyModMain.Load () [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 
  at Assets.CreatePrefabs () [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 
  at Assets.OnPrefabInit () [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 
  at KMonoBehaviour.InitializeComponent () [0x00000] in <3366109ff608488f8317d0b43357f1ba>:0 
  at KMonoBehaviour.Awake () [0x00000] in <3366109ff608488f8317d0b43357f1ba>:0 
  at UnityEngine.Object.Internal_InstantiateSingleWithParent_Injected (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3& pos, UnityEngine.Quaternion& rot) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x00000] in <3366109ff608488f8317d0b43357f1ba>:0 
  at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) [0x00000] in <3366109ff608488f8317d0b43357f1ba>:0 
  at LaunchInitializer.Update () [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 
Build: U42-509629-V

It doesn't uncheck any mods that "might be causing this crash"

Verified my files dozens of times and I can't seem to crack down on which mod is causing it. If anyone can tell me that'll be great

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That allowed me to access the main menu but whenever I resume a game it gives me

Out of nav links. Need to increase maxLinksPerCell:17

  at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at Debug.LogError (System.Object obj) [0x00000] in <3366109ff608488f8317d0b43357f1ba>:0 
  at NavGridUpdater.CreateLinks (System.Int32 cell, NavTable nav_table, System.Int32 max_links_per_cell, NavGrid+Link[] links, NavGrid+Transition[][] transitions_by_nav_type, System.Collections.Generic.Dictionary`2[TKey,TValue] teleport_transitions) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 
  at NavGridUpdater.CreateLinksForCell (System.Int32 cell, NavTable nav_table, System.Int32 max_links_per_cell, NavGrid+Link[] links, NavGrid+Transition[][] transitions_by_nav_type, System.Collections.Generic.Dictionary`2[TKey,TValue] teleport_transitions) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 
  at NavGridUpdater.UpdateLinks (System.Collections.Generic.HashSet`1[T] dirty_nav_cells, NavTable nav_table, System.Int32 max_links_per_cell, NavGrid+Link[] links, NavGrid+Transition[][] transitions_by_nav_type, System.Collections.Generic.Dictionary`2[TKey,TValue] teleport_transitions) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 
  at NavGridUpdater.UpdateNavGrid (NavTable nav_table, NavTableValidator[] validators, CellOffset[] bounding_offsets, System.Int32 max_links_per_cell, NavGrid+Link[] links, NavGrid+Transition[][] transitions_by_nav_type, System.Collections.Generic.Dictionary`2[TKey,TValue] teleport_transitions, System.Collections.Generic.HashSet`1[T] dirty_nav_cells) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 
  at NavGrid.UpdateGraph (System.Collections.Generic.HashSet`1[T] dirty_nav_cells) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 
  at NavGrid.UpdateGraph () [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 
  at Pathfinding.UpdateNavGrids (System.Boolean update_all) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 
  at Pathfinding.FlushNavGridsOnLoad () [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 
  at FallMonitor+Instance..ctor (IStateMachineTarget master, System.Boolean shouldPlayEmotes, System.String entombedAnimOverride) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 
  at RationalAi+<>c.<InitializeStates>b__2_26 (RationalAi+Instance smi) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 
  at GameStateMachine`4+State+<>c__DisplayClass75_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleStateMachine>b__0 (StateMachineInstanceType smi) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 
  at RationalAi.<InitializeStates>b__2_1 (RationalAi+Instance smi) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 
  at StateMachine+Instance.StartSM () [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].StartSM () [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 
  at MinionConfig.OnSpawn (UnityEngine.GameObject go) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 
  at KPrefabID.OnSpawn () [0x00000] in <3366109ff608488f8317d0b43357f1ba>:0 
  at KMonoBehaviour.Spawn () [0x00000] in <3366109ff608488f8317d0b43357f1ba>:0 
  at Util.SpawnComponent (UnityEngine.Component cmp) [0x00000] in <3366109ff608488f8317d0b43357f1ba>:0 
  at MyAttributeManager`1[T].OnStart (System.Object obj, KMonoBehaviour cmp) [0x00000] in <3366109ff608488f8317d0b43357f1ba>:0 
  at MyAttributes.OnStart (System.Object obj, KMonoBehaviour cmp) [0x00000] in <3366109ff608488f8317d0b43357f1ba>:0 
  at MyAttributes.OnStart (KMonoBehaviour c) [0x00000] in <3366109ff608488f8317d0b43357f1ba>:0 
  at KMonoBehaviour.Spawn () [0x00000] in <3366109ff608488f8317d0b43357f1ba>:0 
  at KMonoBehaviour.Start () [0x00000] in <3366109ff608488f8317d0b43357f1ba>:0 
Build: U42-509629-V

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