AtomicLight Posted June 9, 2022 Share Posted June 9, 2022 Here is the crash log Exception in RegisterBuilding for type ButcherStation.FishingStationConfig from ButcherStation System.MissingFieldException: Field 'RanchStation/Def.interactLoopCount' not found. at BuildingConfigManager.RegisterBuilding (IBuildingConfig config) [0x0014b] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 at GeneratedBuildings.LoadGeneratedBuildings (System.Collections.Generic.List`1[T] types) [0x00076] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <3366109ff608488f8317d0b43357f1ba>:0 at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <3366109ff608488f8317d0b43357f1ba>:0 at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <3366109ff608488f8317d0b43357f1ba>:0 at GeneratedBuildings.LoadGeneratedBuildings (System.Collections.Generic.List`1[T] types) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 at LegacyModMain.LoadBuildings (System.Collections.Generic.List`1[T] types) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 at LegacyModMain.Load () [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 at Assets.CreatePrefabs () [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 at Assets.OnPrefabInit () [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 at KMonoBehaviour.InitializeComponent () [0x00000] in <3366109ff608488f8317d0b43357f1ba>:0 at KMonoBehaviour.Awake () [0x00000] in <3366109ff608488f8317d0b43357f1ba>:0 at UnityEngine.Object.Internal_InstantiateSingleWithParent_Injected (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3& pos, UnityEngine.Quaternion& rot) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 at UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x00000] in <3366109ff608488f8317d0b43357f1ba>:0 at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) [0x00000] in <3366109ff608488f8317d0b43357f1ba>:0 at LaunchInitializer.Update () [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 Build: U42-509629-V It doesn't uncheck any mods that "might be causing this crash" Verified my files dozens of times and I can't seem to crack down on which mod is causing it. If anyone can tell me that'll be great Link to comment Share on other sites More sharing options...
Sanchozz Posted June 9, 2022 Share Posted June 9, 2022 your game stubbornly continues to use the old version of the mod. just update. use Mod Updater Link to comment Share on other sites More sharing options...
AtomicLight Posted June 9, 2022 Author Share Posted June 9, 2022 That allowed me to access the main menu but whenever I resume a game it gives me Out of nav links. Need to increase maxLinksPerCell:17 at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 at Debug.LogError (System.Object obj) [0x00000] in <3366109ff608488f8317d0b43357f1ba>:0 at NavGridUpdater.CreateLinks (System.Int32 cell, NavTable nav_table, System.Int32 max_links_per_cell, NavGrid+Link[] links, NavGrid+Transition[][] transitions_by_nav_type, System.Collections.Generic.Dictionary`2[TKey,TValue] teleport_transitions) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 at NavGridUpdater.CreateLinksForCell (System.Int32 cell, NavTable nav_table, System.Int32 max_links_per_cell, NavGrid+Link[] links, NavGrid+Transition[][] transitions_by_nav_type, System.Collections.Generic.Dictionary`2[TKey,TValue] teleport_transitions) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 at NavGridUpdater.UpdateLinks (System.Collections.Generic.HashSet`1[T] dirty_nav_cells, NavTable nav_table, System.Int32 max_links_per_cell, NavGrid+Link[] links, NavGrid+Transition[][] transitions_by_nav_type, System.Collections.Generic.Dictionary`2[TKey,TValue] teleport_transitions) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 at NavGridUpdater.UpdateNavGrid (NavTable nav_table, NavTableValidator[] validators, CellOffset[] bounding_offsets, System.Int32 max_links_per_cell, NavGrid+Link[] links, NavGrid+Transition[][] transitions_by_nav_type, System.Collections.Generic.Dictionary`2[TKey,TValue] teleport_transitions, System.Collections.Generic.HashSet`1[T] dirty_nav_cells) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 at NavGrid.UpdateGraph (System.Collections.Generic.HashSet`1[T] dirty_nav_cells) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 at NavGrid.UpdateGraph () [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 at Pathfinding.UpdateNavGrids (System.Boolean update_all) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 at Pathfinding.FlushNavGridsOnLoad () [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 at FallMonitor+Instance..ctor (IStateMachineTarget master, System.Boolean shouldPlayEmotes, System.String entombedAnimOverride) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 at RationalAi+<>c.<InitializeStates>b__2_26 (RationalAi+Instance smi) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 at GameStateMachine`4+State+<>c__DisplayClass75_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleStateMachine>b__0 (StateMachineInstanceType smi) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 at RationalAi.<InitializeStates>b__2_1 (RationalAi+Instance smi) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 at StateMachine+Instance.StartSM () [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].StartSM () [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 at MinionConfig.OnSpawn (UnityEngine.GameObject go) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 at KPrefabID.OnSpawn () [0x00000] in <3366109ff608488f8317d0b43357f1ba>:0 at KMonoBehaviour.Spawn () [0x00000] in <3366109ff608488f8317d0b43357f1ba>:0 at Util.SpawnComponent (UnityEngine.Component cmp) [0x00000] in <3366109ff608488f8317d0b43357f1ba>:0 at MyAttributeManager`1[T].OnStart (System.Object obj, KMonoBehaviour cmp) [0x00000] in <3366109ff608488f8317d0b43357f1ba>:0 at MyAttributes.OnStart (System.Object obj, KMonoBehaviour cmp) [0x00000] in <3366109ff608488f8317d0b43357f1ba>:0 at MyAttributes.OnStart (KMonoBehaviour c) [0x00000] in <3366109ff608488f8317d0b43357f1ba>:0 at KMonoBehaviour.Spawn () [0x00000] in <3366109ff608488f8317d0b43357f1ba>:0 at KMonoBehaviour.Start () [0x00000] in <3366109ff608488f8317d0b43357f1ba>:0 Build: U42-509629-V Link to comment Share on other sites More sharing options...
Sanchozz Posted June 10, 2022 Share Posted June 10, 2022 Quote Link to comment Share on other sites More sharing options...
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