Froggomancer Posted May 19, 2022 Share Posted May 19, 2022 (edited) Hello dear big brain humans. Don't Starve Mod Tools say modinfo.lua is not valid. Can get into the game, but cannot tick this mod at mod menu. Checked client_log.txt, says: [00:00:17]: Error loading mod: workshop-2809373047! [string "../mods/workshop-2809373047/modinfo.lua"]:97: '}' expected (to close '{' at line 58) near 'ï' Read my code line by line, found I do have a "}" ending the "{". Added an extra "}" at the end, not work. Restarted my pc, not work. Deleted the game and re-downloaded, not work. Attempeted to re-learn lua, not work, and brain hurts. Why? Help me please, humans. -- This information tells other players more about the mod name = "The Puppet Master - Edited by LoW" author = "Lord Nhoebi / Noddharath" modifier = "LoW" version = "0.1.1" description = "This mods goal is to make Maxwell a truly 'Puppet Master', with improved recipes, his normal sanity regen and the dueslists will be able to last longer." -- This is the URL name of the mod's thread on the forum; the part after the ? and before the first & in the url forumthread = "" -- This lets other players know if your mod is out of date, update it to match the current version in the game api_version = 10 dst_compatible = true dont_starve_compatible = false reign_of_giants_compatible = false all_clients_require_mod = true icon_atlas = "modicon.xml" icon = "modicon.tex" server_filter_tags = { "Maxwell", "Puppet Master", "Shadows Empowered", } local scales = { } for i = 1, 20 do scales[i] = {description = "x"..i/10, data = i/10} end local pos = { [1] = {description = "Default", data = 0} } for i = 2, 15 do pos[i] = {description = "+"..i.."0", data = i*10} end local opt_Empty = {{description = "", data = 0}} local function Title(title,hover) return { name=title, hover=hover, options=opt_Empty, default=0, } end local SEPARATOR = Title("") configuration_options = { Title("Maxwell"), { name = "WAXWELLSANITY", label = "Maxwell Sanity", hover = "Maxwell Base Sanity regen, DS or DST Value.", options = { {description = "Don't Starve", data = 0.33, hover = "Don't Starve Default."}, {description = "Don't Starve Together", data = 0.1083,hover = "Don't Starve Together Default."}, }, default = 0.1083, }, Title("Shadow combat unit AI"), { name = "SHADOWDUELISTAI", label = "Shadow Duelist Tactics", options = { {description = "Always kite", data = 0, hover = "Vanilla behaviour"}, {description = "Smart kiting", data = 1, hover = "Kite as normal, unless they've been given a helmet"}, {description = "Never kite", data = 2, hover = "Stand still while fighting"}, }, default = 0, }, { name = "SHADOWGUARDAI", label = "Shadow GUARD Tactics", options = { {description = "Always kite", data = 0, hover = "Vanilla behaviour"}, {description = "Smart kiting", data = 1, hover = "Kite as normal, unless they've been given a helmet"}, {description = "Never kite", data = 2, hover = "Stand still while fighting"}, }, default = 0, }, Title("Defaule Shadows"), { name = "SHADOWWAXWELLHP", label = "Shadow Puppet HP", hover = "Maximum Health Points.", options = { {description = "75", data = 75}, {description = "100", data = 100}, {description = "150", data = 150}, }, default = 75, }, { name = "SHADOWWAXWELLATK", label = "Shadow duelist Attack", hover = "Attack Damage.", options = { {description = "34", data = 34}, {description = "51", data = 51}, {description = "68", data = 68}, }, default = 34, }, { name = "SHADOWWAXWELLARMOR", label = "Shadow Puppet Armor", hover = "Natural Damage absorption WITHOUT any EQUIPAMENT/ARMOR in head slot.", options = { {description = "0%", data = 0}, {description = "45%", data = 45}, {description = "50%", data = 50}, {description = "55%", data = 55}, {description = "95%", data = 95}, }, default = 0, }, { name = "SHADOWWAXWELLHPREGEN", label = "Shadow Puppet HP Regen", hover = "Health Regeneration amount.", options = { {description = "Nul", data = 0}, {description = "1hp", data = 1}, {description = "3hp", data = 3}, }, default = 1, }, { name = "SHADOWWAXWELLHPPERIOD", label = "Shadow Puppet HP Period", hover = "Time btw each Healing.", options = { {description = "Nul", data = 0}, {description = "1 Sec", data = 1}, {description = "2 Sec", data = 2}, {description = "5 Sec", data = 5}, }, default = 2, }, Title("Shadow Guard"), { name = "SHADOWWAXWELLHP_GUARD", label = "Shadow Guard HP", hover = "Maximum Health Points.", options = { {description = "20", data = 20}, {description = "75", data = 75}, {description = "100", data = 100}, {description = "150", data = 150}, }, default = 20, }, { name = "SHADOWWAXWELLATK_GUARD", label = "Shadow Guard Attack", hover = "Attack Damage.", options = { {description = "34", data = 34}, {description = "51", data = 51}, {description = "68", data = 68}, }, default = 68, }, { name = "SHADOWWAXWELLARMOR_GUARD", label = "Shadow Guard Armor", hover = "Natural Damage absorption WITHOUT any EQUIPAMENT/ARMOR in head slot.", options = { {description = "0%", data = 0}, {description = "45%", data = 45}, {description = "50%", data = 50}, {description = "55%", data = 55}, {description = "95%", data = 95}, }, default = 95, }, { name = "SHADOWWAXWELLHPREGEN_GUARD", label = "Shadow Guard HP Regen", hover = "Health Regeneration amount.", options = { {description = "Nul", data = 0}, {description = "1hp", data = 1}, {description = "3hp", data = 3}, }, default = 1, }, { name = "SHADOWWAXWELLHPPERIOD_GUARD", label = "Shadow Guard HP Period", hover = "Time btw each Healing.", options = { {description = "Nul", data = 0}, {description = "1 Sec", data = 1}, {description = "2 Sec", data = 2}, {description = "5 Sec", data = 5}, }, default = 5, }, Title("Shadow Sanity Cost"), { name = "SHADOWWORKERSANITYPENALTY", label = "Worker Sanity Penalty", hover = "Percentage max sanity cost of creating a Shadow Worker of any type", options = { {description = "0%", data = 0}, {description = "10%", data = 0.1}, {description = "15%", data = 0.15}, {description = "20%", data = 0.2}, {description = "25%", data = 0.25}, {description = "30%", data = 0.30}, {description = "35%", data = 0.35}, {description = "40%", data = 0.40}, }, default = 0.2, }, { name = "SHADOWDUELISTSANITYPENALTY", label = "Duelist Sanity Penalty", hover = "Percentage max sanity cost of creating a Shadow Duelist", options = { {description = "0%", data = 0}, {description = "10%", data = 0.1}, {description = "15%", data = 0.15}, {description = "20%", data = 0.2}, {description = "25%", data = 0.25}, {description = "30%", data = 0.30}, {description = "35%", data = 0.35}, {description = "40%", data = 0.40}, }, default = 0.35, }, { name = "SHADOWDUELISTHEALTHPENALTY", label = "Duelist Health Penalty", hover = "Percentage max health cost of creating a Shadow Duelist", options = { {description = "0%", data = 0.0}, {description = "10%", data = 0.1}, {description = "15%", data = 0.15}, {description = "20%", data = 0.2}, {description = "25%", data = 0.25}, {description = "30%", data = 0.30}, {description = "35%", data = 0.35}, {description = "40%", data = 0.40}, }, default = 0.0, }, { name = "SHADOWDUELISTSANITYPENALTY_GUARD", label = "Guard Sanity Penalty", hover = "Percentage max sanity cost of creating a Shadow Guard", options = { {description = "0%", data = 0}, {description = "10%", data = 0.1}, {description = "15%", data = 0.15}, {description = "20%", data = 0.2}, {description = "25%", data = 0.25}, {description = "30%", data = 0.30}, {description = "35%", data = 0.35}, {description = "40%", data = 0.40}, }, default = 0.35, }, { name = "SHADOWDUELISTHEALTHPENALTY_GUARD", label = "Guard Health Penalty", hover = "Percentage max health cost of creating a Shadow Guard", options = { {description = "0%", data = 0}, {description = "10%", data = 0.1}, {description = "15%", data = 0.15}, {description = "20%", data = 0.2}, {description = "25%", data = 0.25}, {description = "30%", data = 0.30}, {description = "35%", data = 0.35}, {description = "40%", data = 0.40}, {description = "50%", data = 0.50}, }, default = 0.50, }, } These code are stolen from another human, if you are the original owner, please contact my lawyer. Edited May 19, 2022 by Froggomancer Add picture for more info Link to comment https://forums.kleientertainment.com/forums/topic/140355-help-with-missing/ Share on other sites More sharing options...
Bumber64 Posted May 20, 2022 Share Posted May 20, 2022 I looked and couldn't find anything wrong. I think it's possible that the issue isn't actually a missing "}", or even in modinfo.lua. Had a similar issue but don't remember what the actual problem was. Link to comment https://forums.kleientertainment.com/forums/topic/140355-help-with-missing/#findComment-1571896 Share on other sites More sharing options...
Froggomancer Posted May 21, 2022 Author Share Posted May 21, 2022 My problem was solved after I rolled back to the previous version of my mod and rewrote the new part, but the actual problem was still unknown. Link to comment https://forums.kleientertainment.com/forums/topic/140355-help-with-missing/#findComment-1572076 Share on other sites More sharing options...
Friendly Grass Posted May 22, 2022 Share Posted May 22, 2022 On 5/19/2022 at 5:04 AM, Froggomancer said: Title("Defaule Shadows"), Well this is a new one. Here on line 98 you are missing a comma, well, a real one that is. For some reason instead of a comma you have a Unicode Fullwidth Comma (U+FF0C). I am curious how you got that. The Lua lexer accepts single-byte ASCII commas that result from pressing "," on your keyboard to separate table entries. 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/140355-help-with-missing/#findComment-1572393 Share on other sites More sharing options...
zaptrap Posted May 23, 2022 Share Posted May 23, 2022 14 hours ago, Friendly Grass said: Well this is a new one. Here on line 98 you are missing a comma, well, a real one that is. For some reason instead of a comma you have a Unicode Fullwidth Comma (U+FF0C). I am curious how you got that. The Lua lexer accepts single-byte ASCII commas that result from pressing "," on your keyboard to separate table entries. How did you find that 1 Link to comment https://forums.kleientertainment.com/forums/topic/140355-help-with-missing/#findComment-1572513 Share on other sites More sharing options...
Froggomancer Posted May 23, 2022 Author Share Posted May 23, 2022 17 hours ago, Friendly Grass said: Well this is a new one. Here on line 98 you are missing a comma, well, a real one that is. For some reason instead of a comma you have a Unicode Fullwidth Comma (U+FF0C). I am curious how you got that. The Lua lexer accepts single-byte ASCII commas that result from pressing "," on your keyboard to separate table entries. Thank you for your help. Your brain must be very big, and have a lot of brain cells. I am Chinese, and Chinese input method editor use full width comma. I probably forgot to switch it off after chatting with my friends. It is a very important experience for me, thank you! 3 Link to comment https://forums.kleientertainment.com/forums/topic/140355-help-with-missing/#findComment-1572538 Share on other sites More sharing options...
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