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Buffing some clothing items


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Insulation

Every 30 insulation= 1 extra second in cold per 1 second spent near heat.

Body items' insulation and cost:

  • Rain Coat 60 | 2 tentacle spots, 2 bones, 2 ropes
  • Dapper Vest 60 | 8 hound's teeth, 6 silk
  • Breezy Vest 60 | Koalefant Trunk, 8 silk
  • Puffy Vest 240 | Winter Koalefant Trunk, 8 silk, 2 Beefalo Wool
  • Hibearnation Vest 240 | Thick Fur, Dapper Vest, 2 ropes

Body slot items make you give up a backpack so it would make sense if giving up a backpack would provide better benefits but there are no 120 insulation items among them. If body slot clothing doesn't deserve more insulation than head slot then maybe could they have 2-4 pockets?

The Dapper Vest gives only 60 insulation for such a price in silk. You don't want to wear 60 insulation body clothing it's not worth it, it could exist as a cheap item for an emergency like rabbit earmuffs which unlike vests allow you to have a backpack. In my opinion, it should have either halved price at least in silk or 90 insulation and cost 4 silk.

The Puffy Vest is pretty much only 2 Wool more expensive than Breezy since both koalefants are the same mob just with different colors, yet the difference between those is colossal. For every second near the fire, you can walk in cold for 3 seconds with a breezy vest and 9 with puffy. But now the cost for the 60 insulation is 8 silk that's more than a dapper vest if I had to wear 60 insulation body items I'd just zoom through the swamp looking for tentacle spots for a Raincoat which would provide me more wetness resistance later in spring than 20% of the breezy vest's. This one should be the 120 insulation body item maybe slightly more like 150 or 180 since it makes you give up a backpack, if it were so then the price would be fine. Currently, the breezy vest is not worth it, there are often lots of unused hound's teeth so why not make a dapper vest providing more sanity for lower silk cost.

Head items' insulation and cost:

  • Rabbit Earmuffs 60 | Twig, 2 rabbits
  • Cat cap 60 | Catcoon tail, 4 Silk
  • Winter hat 120 | 4 Silk, 4 Beefalo Wool
  • Tam o' Shanter 120 |McTusk drop 25% chance
  • Beefalo Hat 240 | Beefalo Horn, 8 Beefalo Wool

60 Insulation is meh you never aim for it, only time you'll see people having rabbit earmuffs would be because they got them for free as they joined in winter, better than nothing. Cat cap looks good, you could see it being worn by people who didn't find beefalo wool before winter or some full-bearded Wilsons who like it for looks.
With the rest of the items, I don't see much problem but it would be nice if we could afford decent insulation without the beefalo wool. In public/joining late they could be hard to find or exterminated by greedy players who didn't get their 5th beefalo horn on the 20th try or just cannot imagine a different source of food.

There definitely should be a way to unexterminate beefalos just like you can unexterminate goats by hunting in the spring rain.

I'd suggest making the cat cap more expensive to be worthy of 120 insulation or 90 at least. Maybe the new price would be an extra tail and rabbit earmuffs as an ingredient. 

 

Wetness Resistance

The fact you should probably know: Standing under a tree provides 35% resistance so if you have 65% or more but not 100% and need to get dry during rain you can make a campfire nearby or set a further tree on fire to start drying. Plant a tree or three near the firepit/dfly furnace it will help some people who have only a rainhat or only an umbrella.

Body items' Wetness Resistance and cost:

  • Rain Coat 100% | 2 tentacle spots, 2 bones, 2 ropes
  • Breezy Vest 20% | Koalefant Trunk, 8 silk
  • Summer Frest 20% | Rope, 3 red feathers, 2 pig skins

That's it only 3 and most likely the fastest you'll get the raincoat, there are merms killing tentacles doing the job for you. I don't get why would you get summer frest so early and before raincoat but in case you had a lucky setpiece it could still have some minor use if buffed about what I'll write later.

Head items' Wetness Resistance and some costs:

  • 20% for pretty much everything that you can put on your head, helms, top hat, beekeeper hat, and more. Choose what you like in cost, some don't lose durability over time, and some are indestructible like miner hat.
  • Cookie cutter cap 35% | 4 cookie cutter shells, 1 rope
  • Rain hat 70% | straw hat, 2 moleworms, bone
  • Eyebrella 100% | Deerclops Eye, 4 bones, 15 twigs

Pair 20% items with eyebrella and that's it. Rain hat makes wetness increase slowly and it's easy to get dry under 35% of a tree, if you want to keep a backpack and someone else took deerclops eye then this is awesome.

Hand items' Wetness Resistance and costs:

  • Umbrella 90% | 1 pigskin, 2 silk, 6 twigs
  • Pretty Parasol 50% | 6 flowers, 4 twigs, 3 grass
  • Torch 20% | 2 twigs, 2 grass

Umbrella look how good and cheap it is compared to summer frest for example, doesn't make you drop your backpack too. Really frest needs to up its game. You can't fight with it though. You will have to risk getting some wetness but most of the time you're not fighting so it's great.

Pretty Parasol it's so cheap, has good wetness resistance, and doesn't last long but after spring rain flowers keep regrowing so you won't have trouble making more before it spoils completely you can use it as good campfire/flingo fuel. which is. Can currently make the low stat body items have a purpose with a cookie cutter cap but you could just wear almost any hat and dry off under a tree. 

The Torch is not good, burns out twice as fast in the rain. 100% wetness resistance only with a rain hat and a vest. Pretty Parasol will be less resource-heavy and has better combos, it could combine with cookie cutter hat and a vest.

Vests are not worth it, if you're ready to give up a backpack then you should just get a raincoat. If not then get a rainhat and an umbrella/parasol or a hat and an umbrella.

There could few approaches to it. Buff breezy vest and summer frest to 40%, with cookie cutter cap from 35% to 40% so 20% with a torch will net you 100%, costly in the grass and twigs overtime because torch burns fast in rain but if you need to just get dry. It would be a nice temporary combo if you did sailing before and haven't had time to get tentacle spots or still were on the ocean with winter's leftover vest and no flowers to pluck for a pretty parasol. I think dedicating all slots to get 100% resistance is more than enough price, am I right or am I right? There's also an option where vests get buffed to 35%, leaving cookie cap untouched and buffing torch to 30% which would make rain hat + torch a 100%. But currently, you could go with a pretty parasol 50%, vest 20%, and cookie cutter cap 35% to get the 100% or even a tree instead of a cookie cutter cap or use a straw hat instead of a vest and keep your backpack, parasol 50%, hat 20% tree 35%. Drying in spring is not that hard but it would be nice for other items than rainhat to have their time to shine allowing you to get the 100% so you don't have to get wet>>>get under a tree to get dry>>>repeat.

Options that don't require an eyebrella, umbrella, raincoat, or rainhat and would provide 100% wetness resistance would be good for WX since they don't protect from lightning.

Overheating Protection

Ice cube, fashion melon, and whirly fan not only slow down heating but also cool you down to some level.

Body items' Overheating Protection and cost:

  • Summer Frest 120 | Rope, 3 red feathers, 2 pig skins
  • Floral shirt 240 | 3 papyrus, 3 silk, 5 cactus flowers
  • Chilled amulet | 3 gold, blue gem.

Summer frest after seeing winter gear you'd expect it to have 60 too but thankfully it's more reasonable but still, the first day of summer isn't so hot, for the first day you want to see yourself on oasis desert waiting for morning to pick freshly grown cactus flowers and a fishing rod in hand to fish goggles.

The floral shirt combined with desert goggles will turn summer into the second autumn. The shirt is easy to make, if you're not planning to visit caves it's worth it. The summer frest is arguably more expensive than the shirt yet it's worse. It's not as bad as the breezy vest but the much better option is more available

Chilled Amulet Lasts 6 minutes you have to equip and unequip to preserve the duration it just sounds uncomfortable on its own and such an approach makes people judge the cover and turn away from it while it's really good. It is a pocket endo fire that doesn't require you to stop to cool down. All you need to do is to combine it with insulation. You could wear it in turns with a floral shirt instead of carrying a nitre for endo fire. Add an umbrella or goggles to it to get 360 insulation that makes you last 13 times longer than with 0. Not an entire day is so hot. With amulet, goggles, and shirt the amulet should last you the entire summer with no need for endo. It's good with insulation, unpopular insanely good, and probably the best combo for anyone who didn't get eyebrella if you don't mind backpack. When overheating put a chilled amulet on for 10 seconds with 360 insulation then the 10 seconds of cooling will last 130 seconds, you won't waste time for cooling near endo fires, 1 second of amulet=14 seconds of cold, amulet lasts 6 minutes thanks to insulation it will be enough for 84minutes that's 10.5 days but you won't have to wear it at all nights and dusks so one should last entire summer. You need only a prestihatiator for it and for a presti you need only a science machine. For blue gems you can try blowing some slurtles up underground to force earthquakes, gems from the ceiling are more common than you think. You can add the umbrella to the combo why not.

Head items' Overheating Protection and cost:

 

  • Straw Hat 60 | 12 grass
  • Gardeneer hat 60 | 3 manure, 2 bones, 4 logs 3 seeds, 2 gold, 3 rocks
  • Fun caps 60 | 6 mushrooms of the same color as funcap
  • Fashion melon 120 | 3 twigs, watermelon
  • Desert Goggles 120 | 2 pig skins, 1 gold
  • Ice cube 240 | 2 electrical doodads, 10 ice, 4 ropes
  • Eyebrella 240 | Deerclops Eye, 4 bones, 15 twigs

The straw hat is the only thing your head gets in public before figuring out where are not-hammered pig houses unless you want to go for a gardener hat that doesn't lose durability.

No way you're getting fun caps early, they're just there. 

Fashion melon is nice if you don't mind sanity loss. It has a cooling effect it will not prevent overheating for only a few days in the middle of the summer. You'll be wet but your items will not, just be careful while using an oar.

The ice cube will make you go slow and your items wet what's bad for combat unless you're wurt, loses durability even when not on your head, and doesn't need your backpack sacrificed but IMO it's worse than a chilled amulet.

Desert goggles can be fished quickly enough before it starts getting too hot to be with no protection. The blueprint drop chance is really good now.

Hand items' Overheating Protection and cost:

  • Whirly fan 60 | 3 twigs, 1 petal
  • Umbrella 120 | 1 pigskin, 2 silk, 6 twigs
  • Pretty parasol 120 | 6 flowers, 4 twigs, 3 grass

Whirly fans are underestimated, ignored, and initially vital to survival on the surface when you join in summer. Along with light, you should try to make this and parasol. There still should be flowers after spring. Run under a tree to cool down about 5 degrees away from overheating temperature, its insulation should give you 15 seconds of time away from trees, 25 if combined with the straw hat everyone starts summer with. Makes it much easier to find 6 flowers for a parasol which should turn your base 1 degree increase per second into 1 per 5 seconds giving you 25 seconds of action per cooling or 35 seconds combined with a straw hat. 

Umbrella and parasol now seem just as good but it's summer the parasol will spoil faster and flowers will become harder to find.

I suggest pretty parasol having a fern counterpart and fern having some regrowth mechanic. Caves are a place to catch a breath from summer so if you could find some help there to resurface better it would be nice. Flowers might not always be available.
Also, a sea wreath would make sense to work like a fashion melon.

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Body clothing can be easily skipped because body slot is exclusive to extra inventory slot.

I think unless we have handbags or overhead storage, body slot will always be dominated by backpacks.

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