Owlrust Posted May 4, 2022 Share Posted May 4, 2022 It'd be awesome if, when a structure is destroyed by non-hammer sources (giants, rooks, etc) a form of debris is left over where the structure was destroyed. You could add missing materials to this debris and fix the fallen structures on the spot so that replacement is not entirely necessary. There would be no collision on the debris, a deconstruction staff wouldn't work on debris, and it could still be hammered like normal, so nothing big would change, just a nice QoL thing. Spoiler Whenever a structure is destroyed, roughly half the materials fall to the floor and nothing is left of its previous placement. Some structures have an increased placement radius compared to others so when a structure is destroyed the player may have to destroy every surrounding object blocking placement just to place it again (Ie: you can place walls next to a Science Machine, but not as close the other way around, so some placement comes first). Link to comment https://forums.kleientertainment.com/forums/topic/139975-itd-be-cool-if-mob-destroyed-structures-left-debris-on-the-spot-to-be-repaired-with-the-necessary-materials/ Share on other sites More sharing options...
Spino43 Posted May 5, 2022 Share Posted May 5, 2022 2 hours ago, Owlrust said: It'd be awesome if, when a structure is destroyed by non-hammer sources (giants, rooks, etc) a form of debris is left over where the structure was destroyed. You could add missing materials to this debris and fix the fallen structures on the spot so that replacement is not entirely necessary. There would be no collision on the debris, a deconstruction staff wouldn't work on debris, and it could still be hammered like normal, so nothing big would change, just a nice QoL thing. Hide contents Whenever a structure is destroyed, roughly half the materials fall to the floor and nothing is left of its previous placement. Some structures have an increased placement radius compared to others so when a structure is destroyed the player may have to destroy every surrounding object blocking placement just to place it again (Ie: you can place walls next to a Science Machine, but not as close the other way around, so some placement comes first). Like Hamlet huh? I like the idea. Link to comment https://forums.kleientertainment.com/forums/topic/139975-itd-be-cool-if-mob-destroyed-structures-left-debris-on-the-spot-to-be-repaired-with-the-necessary-materials/#findComment-1567392 Share on other sites More sharing options...
Wonz Posted May 5, 2022 Share Posted May 5, 2022 Even better would be if you could place the science machine close to wall or crockpots to icebox etc Link to comment https://forums.kleientertainment.com/forums/topic/139975-itd-be-cool-if-mob-destroyed-structures-left-debris-on-the-spot-to-be-repaired-with-the-necessary-materials/#findComment-1567474 Share on other sites More sharing options...
BonesJrOfficial Posted May 6, 2022 Share Posted May 6, 2022 22 hours ago, Wonz said: Even better would be if you could place the science machine close to wall or crockpots to icebox etc Why not both. Repairable structures when say deerclops comes rolling through, AND a more forgiving placement radius. Link to comment https://forums.kleientertainment.com/forums/topic/139975-itd-be-cool-if-mob-destroyed-structures-left-debris-on-the-spot-to-be-repaired-with-the-necessary-materials/#findComment-1567793 Share on other sites More sharing options...
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