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WX Rework Thoughts


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@Nettalie and I played around in the beta a bit, and would like to share our thoughts on the modules and how to improve some of them in their current state.

Hardy Circuit/Hardy Circuit 2.0

These ones are pretty good as is, the normal Hardy Circuit taking up one slot is nice for filling out the last bit of an uneven loadout. Having a new max of 600 HP is fair to make up for not having the benefits of other modules like the old upgrade system.

Super Processing Unit 

This one could probably be reduced to take up one slot since sanity isn't the most valuable stat to have. Taking up two slots makes this generally not worth using over other options.

Drone Master Circuit 

This one is interesting, increasing sanity and giving a regeneration affect to health and sanity is a nice enough perk. But the perk might be too overall ineffective for how many slots it takes up and how cumbersome it is to get. The slots it takes up could be reduced to two, or the effect could be made stronger.

Chorus Box Circuit

Nice and funny item. Could probably be reduced to two slots to make it more combo-able with other circuits. I enjoy the small detail of a metronome being added on stacking two of them. :)

Gastro Expansion Circuit

Fine enough as is, could probably use a small buff but doesn't desperately need one.

Acceleration Circuit/Acceleration Circuit 2.0

Pretty balanced as far as speed boosts go, these are pretty well designed in their current state.

Thermal Circuit/Refrigerant Circuit

These two could either have their cost reduced or be given more temperature related perks, messing with temperature could be funner!

Electrification Circuit

This one is fine as is and pretty balanced and fun to use!

Optoelectronic Circuit

Pretty expensive, but the effect is also worth the cost. Provides a nice benefit and could be useful for early game and late game alike! Unlike...

Illumination Circuit

WAY too expensive for the very small benefit it provides. The cost could be reduced down to two. The only benefit this provides over Optoelectronic is teamplay, but huddling around one person is not really fun anyways. Not worth the cost.

Other Thoughts

Regaining energy  is a bit too harsh right now, encouraging using one loadout for most of your gameplay. Kind of goes against the whole "mix n match" playstyle this refresh seems to be promoting. Would be nice to be able to switch out easier.

Generators charging WX is a very nice synergy, but the effectiveness of it could be buffed a bit. (How much charge it takes off the generator could be reduced.)

Lightning rods should be able to hold multiple charges based on how much they are struck.

Electric damage should partially recharge WX's battery. 

Electric-themed food should also provide this effect, but maybe to a lesser extent.

Ending Thanks

Overall, this is a very enjoyable refresh and a great direction to take the character in. We heavily enjoyed messing around with all the new stuff, and feel it only needs a few small changes to be one of the better refreshes. Glad you're doing a beta again to get feedback, thanks for the fun update!

Addendum 

Thought of a few ideas for some additional sources for some of the circuits.

Super Processing Unit

Crawling Horror

Chorus Box Circuit

Pearl, Mandrakes

Refrigerant Circuit

Ice Hounds, Ice Bream 

Thermal Circuit

Fire Hounds, Scorching Sunfish

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2 hours ago, BoySyrup said:

Super Processing Unit

Crawling Horror

Chorus Box Circuit

Pearl, Mandrakes

Refrigerant Circuit

Ice Hounds, Ice Bream 

Thermal Circuit

Fire Hounds, Scorching Sunfish

funnily enough, aside from the mandrake, I initially thought I needed to scan those for the blueprints

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