Jump to content

Mod Idea WIP: Fermenter


Recommended Posts

One of the holes in the game play I've identified is early game ethanol production. Getting arbor trees and a distillery going is complex, power hungry, and dup labor intensive without large amounts of automation. But the nosh beans don't feel like a late game food at all, sleet wheat has similar (but even then easier) complexities and makes better food. In my opinion, nosh beans should be a viable early/mid game food as a upgrade to mealwood. Thus a new building to solve this.

Fermenter

Takes food and ferments it into ethanol.

Leaning towards low/none power requirement + dup operation to empty like the compost. This is complex code wise so may go another direction. Unsure if piped output is good or not.

Recipes: (each makes 20kg ethanol)

  • 300 kcal mealwood
  • 320 kcal mushroom
  • 266 kcal bristle blossem
  • 1 sleet wheat
  • 400 kcal water weed
  • 1 nosh bean
  • 278 kcal bog bucket
  • 400 kcal spindly grubfruit
  • 250 kcal grubfruit
  • 400 kcal of muckroot etc.
  • 200 kcal plant meat

For most plants this equals 1 to 1 plant to nosh plant ratio. Usually a moral upgrade for the cost of extra dup labor and temperature control.

Interesting side effects:

  • Mealwood can make more water from dirt. This opens up a potential water positive arbor tree + mealwood loop.
  • Grubfruit can make more water from sulfur, potentially making some asteroids with only sulfur geysers actually self sustaining.
  • Mushroom gets a more efficient slime to pwater route.
  • Water weed converts salt water to pwater with a mass increase.
  • Saturn critter trap can make water from critters.

I think to make nosh beans more viable the temperature requirement must be loosened a bit. -25 - 10 or even 20 might be better. Same as mealwood but better low end makes it viable early for trading dup labor for moral.

Looking for feedback and critiques. Would you use this building in your games? Is it TOO useful? I've got a baseline mod already created, just want to iron out some details.

 

Version 1.0: https://steamcommunity.com/sharedfiles/filedetails/?id=2787109631

Link to comment
Share on other sites

You only say those things make 20kg of ethanol. Is that 20kg/s? Any other byproducts? No solid waste? Maybe pdirt as the solid waste?

No piped output? Who makes a fermenter that dumps the alcohol on the floor?

How much storage is in the machine? If you drop 30000 kcal of mealwood in the room and there's an autosweeper and the mealwood recipe is active, how much mealwood is put into the machine?

Does it produce and kDTUs/s?

You asked if anyone would use this machine but you were very light on the science specifics.

Link to comment
Share on other sites

Good questions.

Quote

You only say those things make 20kg of ethanol. Is that 20kg/s? Any other byproducts? No solid waste? Maybe pdirt as the solid waste?

The building is structured as a fabricator at the moment. So it's x kcal per 20 kg ethanol. I felt that this idea already borders on the little too 'strong' side and that providing other useful byproducts would make it much to 'strong'. I honestly posted this for feedback so if you think this isn't so then I'm interested in hearing you out.

Quote

No piped output? Who makes a fermenter that dumps the alcohol on the floor?

I'm unsure at this point. No piped output brings it more into line with the compost. But makes it much less useful. I'm unsure if you can fertilize nosh beans with ethanol bottles, but that would be a must if I went that direction. The goal was a early game building, not something that becomes ubiquitous immediately. The piped output makes it much more convenient though so I'm very torn on this point.

Quote

How much storage is in the machine? If you drop 30000 kcal of mealwood in the room and there's an autosweeper and the mealwood recipe is active, how much mealwood is put into the machine?

Default for fabricators is 2x job size in storage so probably small. To this point, it would probably be necessary to refrigerate input in some cases. I don't hate this.

Quote

Does it produce and kDTUs/s?

No. This is a little weird, but I have an idea to instead of producing heat, require a specific (small) range of allowable heat. like 25-40 C, where otherwise it doesn't work. I think this is possible but I've not coded it yet.

On the other hand I could add a power input and produce heat as an alternative, similar to other buildings. Probably wouldn't be a lot though.

Either way I want the ethanol to output at building heat.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...