Gadd Posted March 15, 2022 Share Posted March 15, 2022 I often find myself wanting a switch that triggers a flow once, like "launch this rocket". I love how buffers/filters can be used to stagger various things like gantries and bunker doors to time everything just right, but the switch being a toggle means I have to setup a filter+automated notifier to remind myself to turn it off to avoid a 2nd launch the next time a rocket is available. What I want is basically a user clickable button that fires a single green signal pulse, probably configurable with how long the pulse should be (not needed, but probably makes more sense than "sends a 1 tick green signal"). Doing a vanilla playthrough now, base game is still amazing Link to comment https://forums.kleientertainment.com/forums/topic/138290-signal-switch-non-toggle-alternative/ Share on other sites More sharing options...
DolphinWing Posted March 16, 2022 Share Posted March 16, 2022 Before we have official toggle button in the game, you may use XOR gate+filter gate to send a trigger. I know it takes a lot of space but it can do the magic. Set time of filter gate to change the trigger time. Filter gate can be changed to buffer gate if you want to detect falling edge. Or you can try this mod: Momentary switch. Link to comment https://forums.kleientertainment.com/forums/topic/138290-signal-switch-non-toggle-alternative/#findComment-1548849 Share on other sites More sharing options...
Gadd Posted March 25, 2022 Author Share Posted March 25, 2022 Missed your reply to this, thanks for the tip! I always keep forgetting how to make edge detectors, that does look simple enough Link to comment https://forums.kleientertainment.com/forums/topic/138290-signal-switch-non-toggle-alternative/#findComment-1552194 Share on other sites More sharing options...
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