Astrologic Posted March 10, 2022 Share Posted March 10, 2022 It'd be pretty cool to have a signal switch with a reset port. You could manually turn it on, and have some signal turn it off. Right now, I've got a pump that fuels my rocket with steam, to turn it on, I have a signal switch. The problem is, I have to manually turn it off once my rocket is full. I'd love to be able to detect steam overflow, and have an automation signal run back to the switch and reset it, but instead, I have to go the bulky route of placing a memory toggle, and toggling the switch on and off. I know it seems like a minor inconvenience, but it's a minor convenience that I have to deal with in multiple places over the course of over a thousand cycles. I would love the simplicity of a 2 tile switch instead. Link to comment https://forums.kleientertainment.com/forums/topic/138134-switch-with-reset-input/ Share on other sites More sharing options...
pether Posted March 10, 2022 Share Posted March 10, 2022 That sounds like a derpy Memory Gate, somehow automated but in fact manual. People who use manual setups would prefer 1x1 version of switch, people who like full automation would never use it, it falls into very strange niche Link to comment https://forums.kleientertainment.com/forums/topic/138134-switch-with-reset-input/#findComment-1546742 Share on other sites More sharing options...
Astrologic Posted March 10, 2022 Author Share Posted March 10, 2022 You think nobody would use it? A switch you can turn on, and will automatically turn itself off? I'd use it a lot. Especially for filling things. Well, we can continue to double toggle a 5 cell automation setup which displaces the output wire, or toggle a 2 cell switch. I think the latter is far superior, even if it's rarely used. You can call it a derpy memory gate, but the memory gate is a derpy memory gate considering it takes up 4 cells, and then another for a switch that you have to toggle twice. Memory gates are good for what they are, but they are quite large when all you really need is a simple reset signal switch. It'd be like a breaker. Why can't we have breakers? Link to comment https://forums.kleientertainment.com/forums/topic/138134-switch-with-reset-input/#findComment-1546743 Share on other sites More sharing options...
Sasza22 Posted March 10, 2022 Share Posted March 10, 2022 Wouldn`t the meter valve be enough? The one that just lets a certain amount of gas through. It can be reset manually. Link to comment https://forums.kleientertainment.com/forums/topic/138134-switch-with-reset-input/#findComment-1546754 Share on other sites More sharing options...
bethypso Posted March 10, 2022 Share Posted March 10, 2022 You can use memory logic. Imput green on it with manual switch then turn it of. The memory will stay green until reset by the signal you want. I use it to fill my rockets. With a gas pipe sensor on the return pipe to shut it off automatically. Link to comment https://forums.kleientertainment.com/forums/topic/138134-switch-with-reset-input/#findComment-1546768 Share on other sites More sharing options...
Astrologic Posted March 10, 2022 Author Share Posted March 10, 2022 I guess people really will argue about anything on the internet. >.> This is objectively a good idea. What are the downsides of implementing a reset switch? Nothing? Nothing at all? What are the upsides? Simpler automation for semi-manual implementations. Less space taken by bulky automation nodes. higher quality of life. I set up a scenario to demonstrate. Let's say you have a 2 tile high path to work with, and you don't want to dig up the abyssalite above or below because it's a fantastic insulating material, or maybe you've got plants on the natural tile or whatever. Whatever the reason, you have a 2 tile high path to work inside. Let's say you want to move steam from the left side of this chamber to the cool right side of the chamber as long as the pressure of the left side is high enough, and the pressure on the right side is low enough. Pretty simple. Since it's steam, you don't want steam to lay dormant in the pipes, they'll break. So you can't turn off the vent, you'll have to shut off the pump. With a 2 tile high restricted space, using a memory toggle will be impossible to configure. You'll have to stretch your wires insanely far, or bite the bullet and break the height restriction. With a reset switch, it is possible, you'll need the following: (Scenario A) Reset switch Atmo sensor x 2 Automation wire x 17 automation wire bridge x 1 If you're willing to break the height restriction, you can make this quite compact. (Scenario C) If you are willing to break the height restriction (Scenario B) Without the reset switch, you will have to raise the chamber to 4 tiles. You'll need the following: Memory toggle Switch Atmo sensor x 2 Automation wire x 24 automation wire bridge x 1 You can clearly see that Scenario B is the least flexible, requiring the most terrain destruction, the most resources which also translates to construction time, The reset switch is clearly superior in builds where you manually activate a system. I've attached an image of each scenario. Imagine for a second if you have 3 of these side by side. With memory tiles, you're looking at a 2 x 6 area. (Scenario D) with reset switches, you're looking at a 2x3 area (Scenario E, I've used NOT GATES to represent a reset switch) I've included an image to show the difference in size. Keep in mind, the switches connected to memory toggles have to be flipped on, then off in order to work. While the reset switch would only need to be toggled on. That means activating the system with memory toggles takes twice as long. Memory toggle: More resources consumed Longer build time twice as much space consumed twice as long to activate the system I hope that just about settles it. Now, can I hear some cons for the reset switch? One last note, the advantage of the memory toggle is that it doesn't have to be turned on manually, so a reset switch doesn't render the memory toggle obsolete, it just renders the switch/memory toggle configuration obsolete. Link to comment https://forums.kleientertainment.com/forums/topic/138134-switch-with-reset-input/#findComment-1546795 Share on other sites More sharing options...
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