BusinessCheems Posted February 25, 2022 Share Posted February 25, 2022 When trying to open a server on DST it's stuck on launching server. This only happens in 64 bit with caves. I cant play on 64 bit servers with caves either. Link to comment Share on other sites More sharing options...
Daniel86268 Posted February 27, 2022 Share Posted February 27, 2022 Make sure you have all the dependencies, etc. for 64 bit DST installed, as they are sometimes seperate from the 32bit version. Also check, if you have enough RAM to launch the 64bit version, since 64bit Programs generally need a little more RAM than their 32bit counterparts. Link to comment Share on other sites More sharing options...
BusinessCheems Posted March 15, 2022 Author Share Posted March 15, 2022 What are the dependencies? I have 16gb of ram, so i know that's fine. On 2/27/2022 at 12:09 PM, Daniel86268 said: Make sure you have all the dependencies, etc. for 64 bit DST installed, as they are sometimes seperate from the 32bit version. Also check, if you have enough RAM to launch the 64bit version, since 64bit Programs generally need a little more RAM than their 32bit counterparts. Link to comment Share on other sites More sharing options...
Daniel86268 Posted March 15, 2022 Share Posted March 15, 2022 The software dependencies. Namely for 64 bit you need: libstdc++6:i386 libgcc1:i386 libcurl4-gnutls-dev:i386 and for 32 bit (just for reference) you need libstdc++6 libgcc1 libcurl4-gnutls-dev (Taken from here) Otherwise you can post your log, maybe it says something that tells us whats going on. Link to comment Share on other sites More sharing options...
BusinessCheems Posted March 15, 2022 Author Share Posted March 15, 2022 That's a linux thing, I'm on windows. Here's the log, and i also notice that dontstarve_dedicated_server_nullrenderer_x64.exe stays open after the game crashes. client_log.txt Link to comment Share on other sites More sharing options...
Daniel86268 Posted March 16, 2022 Share Posted March 16, 2022 There are some mod texture errors here, you can try launching without them and see if that works, though I doubt that that is the actual issue. [00:00:38]: Getting top mod details... [00:00:38]: Frontend-Unloading mod 'all'. [00:00:40]: GOT top mod details...50 [00:00:40]: ../mods/workshop-2012031749/modicon.tex is 320x320 but compressed textures must have power of 2 dimensions. [00:00:40]: ../mods/workshop-953975679/modicon.tex is 268x268 but compressed textures must have power of 2 dimensions. [00:00:40]: ../mods/workshop-946482233/modicon.tex is 268x268 but compressed textures must have power of 2 dimensions. [00:00:40]: ../mods/workshop-539957958/modicon.tex is 200x200 but compressed textures must have power of 2 dimensions. [00:00:40]: ../mods/workshop-2250176974/modicon.tex is 200x200 but compressed textures must have power of 2 dimensions. [00:00:40]: ../mods/workshop-2567264204/ass.tex is 376x376 but compressed textures must have power of 2 dimensions. At the end it sends and terminates a bunch of IPC signals. Not sure what it tries to do here. In an old thread it was a game issue. Maybe you can verify the game files, and see if that fixes things. Spoiler [00:00:48]: [IPC] Signal 'DST_Master_Starting' created #0000000000000BA8 [00:00:48]: [IPC] Clearing pending signals #0000000000000BA8... [00:00:48]: [IPC] Registering handler for signal #0000000000000BA8 [00:00:48]: [IPC] Handle #0000000000000BA8 added to the Eventhandles [00:00:48]: [IPC] Signal 'DST_Master_WorldGen' created #0000000000000B60 [00:00:48]: [IPC] Clearing pending signals #0000000000000B60... [00:00:48]: [IPC] Registering handler for signal #0000000000000B60 [00:00:48]: [IPC] Handle #0000000000000B60 added to the Eventhandles [00:00:48]: [IPC] Signal 'DST_Master_Ready' created #0000000000000B98 [00:00:48]: [IPC] Clearing pending signals #0000000000000B98... [00:00:48]: [IPC] Registering handler for signal #0000000000000B98 [00:00:48]: [IPC] Handle #0000000000000B98 added to the Eventhandles [00:00:48]: [IPC] Signal 'DST_Master_ErrPort' created #0000000000000B9C [00:00:48]: [IPC] Clearing pending signals #0000000000000B9C... [00:00:48]: [IPC] Registering handler for signal #0000000000000B9C [00:00:48]: [IPC] Handle #0000000000000B9C added to the Eventhandles [00:00:48]: [IPC] Signal 'DST_Master_ErrStartup' created #0000000000000B14 [00:00:48]: [IPC] Clearing pending signals #0000000000000B14... [00:00:48]: [IPC] Registering handler for signal #0000000000000B14 [00:00:48]: [IPC] Handle #0000000000000B14 added to the Eventhandles [00:00:48]: [IPC] Signal 'DST_Master_Kill' created #0000000000000AFC [00:00:48]: [IPC] Clearing pending signals #0000000000000AFC... [00:00:48]: [IPC] Signal 'DST_Secondary_Starting' created #0000000000000BBC [00:00:48]: [IPC] Clearing pending signals #0000000000000BBC... [00:00:48]: [IPC] Registering handler for signal #0000000000000BBC [00:00:48]: [IPC] Handle #0000000000000BBC added to the Eventhandles [00:00:48]: [IPC] Signal 'DST_Secondary_WorldGen' created #0000000000000BB8 [00:00:48]: [IPC] Clearing pending signals #0000000000000BB8... [00:00:48]: [IPC] Registering handler for signal #0000000000000BB8 [00:00:48]: [IPC] Handle #0000000000000BB8 added to the Eventhandles [00:00:48]: [IPC] Signal 'DST_Secondary_Ready' created #0000000000000AF8 [00:00:48]: [IPC] Clearing pending signals #0000000000000AF8... [00:00:48]: [IPC] Registering handler for signal #0000000000000AF8 [00:00:48]: [IPC] Handle #0000000000000AF8 added to the Eventhandles [00:00:48]: [IPC] Signal 'DST_Secondary_ErrPort' created #0000000000000A98 [00:00:48]: [IPC] Clearing pending signals #0000000000000A98... [00:00:48]: [IPC] Registering handler for signal #0000000000000A98 [00:00:48]: [IPC] Handle #0000000000000A98 added to the Eventhandles [00:00:48]: [IPC] Signal 'DST_Secondary_ErrStartup' created #0000000000000A8C [00:00:48]: [IPC] Clearing pending signals #0000000000000A8C... [00:00:48]: [IPC] Registering handler for signal #0000000000000A8C [00:00:48]: [IPC] Handle #0000000000000A8C added to the Eventhandles [00:00:48]: [IPC] Signal 'DST_Secondary_Kill' created #0000000000000B04 [00:00:48]: [IPC] Clearing pending signals #0000000000000B04... [00:01:53]: [IPC] Sending signal... #0000000000000AFC Link to comment Share on other sites More sharing options...
BusinessCheems Posted March 17, 2022 Author Share Posted March 17, 2022 I have tried to verify before, and it did nothing. The mods have done nothing at all. Link to comment Share on other sites More sharing options...
maradyne Posted March 18, 2022 Share Posted March 18, 2022 Can you post the log from the cave server shard? Link to comment Share on other sites More sharing options...
BusinessCheems Posted March 18, 2022 Author Share Posted March 18, 2022 It just freezes for me, so it may look a bit odd because i usually have to use task manager to fully exit out. server_log.txt Link to comment Share on other sites More sharing options...
maradyne Posted March 19, 2022 Share Posted March 19, 2022 5 hours ago, BusinessCheems said: It just freezes for me, so it may look a bit odd because i usually have to use task manager to fully exit out. server_log.txt 25.12 kB · 2 downloads https://steamcommunity.com/sharedfiles/filedetails/?id=727674511 This character mod that was last updated in 2016 is running on both client and server. First thing I'd try is removing it. Though... Do you have a firewall running? Even the basic Windows one? Could try turning them off before trying to join a similar server, just as a test. Some weird errors on that server log... Link to comment Share on other sites More sharing options...
BusinessCheems Posted March 23, 2022 Author Share Posted March 23, 2022 removed the mods and its still not working Link to comment Share on other sites More sharing options...
maradyne Posted March 23, 2022 Share Posted March 23, 2022 Have you tried checking for/disabling any firewalls that may be preventing communication for the 64-bit exe specifically? Link to comment Share on other sites More sharing options...
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