Jump to content

Stuck on launching server only in 64 bit with caves


Recommended Posts

Make sure you have all the dependencies, etc. for 64 bit DST installed, as they are sometimes seperate from the 32bit version.

Also check, if you have enough RAM to launch the 64bit version, since 64bit Programs generally need a little more RAM than their 32bit counterparts.

Link to comment
Share on other sites

What are the dependencies? I have 16gb of ram, so i know that's fine.

On 2/27/2022 at 12:09 PM, Daniel86268 said:

Make sure you have all the dependencies, etc. for 64 bit DST installed, as they are sometimes seperate from the 32bit version.

Also check, if you have enough RAM to launch the 64bit version, since 64bit Programs generally need a little more RAM than their 32bit counterparts.

 

Link to comment
Share on other sites

The software dependencies. Namely for 64 bit you need:

libstdc++6:i386 libgcc1:i386 libcurl4-gnutls-dev:i386

and for 32 bit (just for reference) you need

libstdc++6 libgcc1 libcurl4-gnutls-dev

(Taken from here)

Otherwise you can post your log, maybe it says something that tells us whats going on.

Link to comment
Share on other sites

There are some mod texture errors here, you can try launching without them and see if that works, though I doubt that that is the actual issue.

[00:00:38]: Getting top mod details...
[00:00:38]: Frontend-Unloading mod 'all'.	
[00:00:40]: GOT top mod details...50
[00:00:40]: ../mods/workshop-2012031749/modicon.tex is 320x320 but compressed textures must have power of 2 dimensions.
[00:00:40]: ../mods/workshop-953975679/modicon.tex is 268x268 but compressed textures must have power of 2 dimensions.
[00:00:40]: ../mods/workshop-946482233/modicon.tex is 268x268 but compressed textures must have power of 2 dimensions.
[00:00:40]: ../mods/workshop-539957958/modicon.tex is 200x200 but compressed textures must have power of 2 dimensions.
[00:00:40]: ../mods/workshop-2250176974/modicon.tex is 200x200 but compressed textures must have power of 2 dimensions.
[00:00:40]: ../mods/workshop-2567264204/ass.tex is 376x376 but compressed textures must have power of 2 dimensions.

At the end it sends and terminates a bunch of IPC signals. Not sure what it tries to do here. In an old thread it was a game issue. Maybe you can verify the game files, and see if that fixes things.

Spoiler

[00:00:48]: [IPC] Signal 'DST_Master_Starting' created  #0000000000000BA8
[00:00:48]: [IPC] Clearing pending signals #0000000000000BA8...
[00:00:48]: [IPC] Registering handler for signal #0000000000000BA8
[00:00:48]: [IPC] Handle #0000000000000BA8 added to the Eventhandles
[00:00:48]: [IPC] Signal 'DST_Master_WorldGen' created  #0000000000000B60
[00:00:48]: [IPC] Clearing pending signals #0000000000000B60...
[00:00:48]: [IPC] Registering handler for signal #0000000000000B60
[00:00:48]: [IPC] Handle #0000000000000B60 added to the Eventhandles
[00:00:48]: [IPC] Signal 'DST_Master_Ready' created  #0000000000000B98
[00:00:48]: [IPC] Clearing pending signals #0000000000000B98...
[00:00:48]: [IPC] Registering handler for signal #0000000000000B98
[00:00:48]: [IPC] Handle #0000000000000B98 added to the Eventhandles
[00:00:48]: [IPC] Signal 'DST_Master_ErrPort' created  #0000000000000B9C
[00:00:48]: [IPC] Clearing pending signals #0000000000000B9C...
[00:00:48]: [IPC] Registering handler for signal #0000000000000B9C
[00:00:48]: [IPC] Handle #0000000000000B9C added to the Eventhandles
[00:00:48]: [IPC] Signal 'DST_Master_ErrStartup' created  #0000000000000B14
[00:00:48]: [IPC] Clearing pending signals #0000000000000B14...
[00:00:48]: [IPC] Registering handler for signal #0000000000000B14
[00:00:48]: [IPC] Handle #0000000000000B14 added to the Eventhandles
[00:00:48]: [IPC] Signal 'DST_Master_Kill' created  #0000000000000AFC
[00:00:48]: [IPC] Clearing pending signals #0000000000000AFC...
[00:00:48]: [IPC] Signal 'DST_Secondary_Starting' created  #0000000000000BBC
[00:00:48]: [IPC] Clearing pending signals #0000000000000BBC...
[00:00:48]: [IPC] Registering handler for signal #0000000000000BBC
[00:00:48]: [IPC] Handle #0000000000000BBC added to the Eventhandles
[00:00:48]: [IPC] Signal 'DST_Secondary_WorldGen' created  #0000000000000BB8
[00:00:48]: [IPC] Clearing pending signals #0000000000000BB8...
[00:00:48]: [IPC] Registering handler for signal #0000000000000BB8
[00:00:48]: [IPC] Handle #0000000000000BB8 added to the Eventhandles
[00:00:48]: [IPC] Signal 'DST_Secondary_Ready' created  #0000000000000AF8
[00:00:48]: [IPC] Clearing pending signals #0000000000000AF8...
[00:00:48]: [IPC] Registering handler for signal #0000000000000AF8
[00:00:48]: [IPC] Handle #0000000000000AF8 added to the Eventhandles
[00:00:48]: [IPC] Signal 'DST_Secondary_ErrPort' created  #0000000000000A98
[00:00:48]: [IPC] Clearing pending signals #0000000000000A98...
[00:00:48]: [IPC] Registering handler for signal #0000000000000A98
[00:00:48]: [IPC] Handle #0000000000000A98 added to the Eventhandles
[00:00:48]: [IPC] Signal 'DST_Secondary_ErrStartup' created  #0000000000000A8C
[00:00:48]: [IPC] Clearing pending signals #0000000000000A8C...
[00:00:48]: [IPC] Registering handler for signal #0000000000000A8C
[00:00:48]: [IPC] Handle #0000000000000A8C added to the Eventhandles
[00:00:48]: [IPC] Signal 'DST_Secondary_Kill' created  #0000000000000B04
[00:00:48]: [IPC] Clearing pending signals #0000000000000B04...
[00:01:53]: [IPC] Sending signal... #0000000000000AFC

 

 

Link to comment
Share on other sites

5 hours ago, BusinessCheems said:

It just freezes for me, so it may look a bit odd because i usually have to use task manager to fully exit out.

server_log.txt 25.12 kB · 2 downloads

https://steamcommunity.com/sharedfiles/filedetails/?id=727674511
This character mod that was last updated in 2016 is running on both client and server.
First thing I'd try is removing it.

Though...
Do you have a firewall running? Even the basic Windows one?
Could try turning them off before trying to join a similar server, just as a test.
Some weird errors on that server log...

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...