Scrumch Posted February 10, 2022 Share Posted February 10, 2022 (edited) Hello, I'm using the Animation Custom Template, and I've made my animation. I changed the z-order mid-way in the animation so I can have the character's arms infront of their chest. The animation displays properly in Spriter. But when I export it and run it in DST - the z-order changes are seemingly ignored except for one of the hands. So the arms are still behind the torso. Here's how it looks in Spriter (correct): Spoiler And here's how it looks in-game (wrong): Spoiler I have NO idea why only the hand is correctly following the z-order. Can anyone help? UPDATE: Here's the reason why it's wrong. You just can't have bones in the spriter file when you export the animation into DST. That's why the vanilla animation files don't have bones either. Edited February 12, 2022 by Scrumch Solved the problem. Link to comment https://forums.kleientertainment.com/forums/topic/137466-solved-spriter-animation-z-order-not-being-shown-in-game/ Share on other sites More sharing options...
l0rdgumby Posted February 10, 2022 Share Posted February 10, 2022 Don't quote me on this, but I believe the game doesn't like it when the Z-Order isn't consistent in an animation so it might be a limitation. Link to comment https://forums.kleientertainment.com/forums/topic/137466-solved-spriter-animation-z-order-not-being-shown-in-game/#findComment-1539273 Share on other sites More sharing options...
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