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Hello,

I'm using the Animation Custom Template, and I've made my animation.

I changed the z-order mid-way in the animation so I can have the character's arms infront of their chest. The animation displays properly in Spriter. But when I export it and run it in DST - the z-order changes are seemingly ignored except for one of the hands. So the arms are still behind the torso.

Here's how it looks in Spriter (correct):

Spoiler

image.thumb.png.f26121922996d8c6c76a14aab4a64638.png

 

 

And here's how it looks in-game (wrong):

Spoiler

image.thumb.png.ff03203076dcd906e8bbe7a7d742fa1b.png

 

 

I have NO idea why only the hand is correctly following the z-order. Can anyone help?

 

 

UPDATE:

Here's the reason why it's wrong. You just can't have bones in the spriter file when you export the animation into DST. That's why the vanilla animation files don't have bones either.

Edited by Scrumch
Solved the problem.

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