Honeebey Posted January 29, 2022 Share Posted January 29, 2022 I made a speech file based off of a wilson template for a character, but it won't stop giving me an <eof> needed next to '=' on line 253. This is very annoying and I've tried a lot of things to get it to stop, but so far none have worked. It'll just shut off DST and make me look into the client log. I attatched the speech file and if you need it, I can attatch the entire mod. Pertinient info might also include the fact that there's another character in the mod. speech_agentj.lua Link to comment Share on other sites More sharing options...
CarlZalph Posted January 29, 2022 Share Posted January 29, 2022 From a quick overview, this is what I found syntactically incorrect: Spoiler 252 - }, - STATUEGLOMMER = "??" + STATUEGLOMMER = "??", - TOWNPORTAL = ":D" + TOWNPORTAL = ":D", - TOWNPORTALTALISMAN = ":D" + TOWNPORTALTALISMAN = ":D", - MUSHROOMSPROUT = "!"}, + MUSHROOMSPROUT = "!", - HELD = "[\"safe\]", + HELD = "[\"safe\"]", - CHESSPIECE_ROOK = "[\"bear..\"]" + CHESSPIECE_ROOK = "[\"bear..\"]", - CHESSPIECE_KNIGHT = "[\"virgil\"]" + CHESSPIECE_KNIGHT = "[\"virgil\"]", - CHESSPIECE_BISHOP = "[\"snowy?\"]" + CHESSPIECE_BISHOP = "[\"snowy?\"]", - THURIBLE = "[\"cassie? is that you talking in there?\]", + THURIBLE = "[\"cassie? is that you talking in there?\"]", - QUAGMIRE_RUBBLE_CATHEDRAL = ".. + QUAGMIRE_RUBBLE_CATHEDRAL = "...", - QUAGMIRE_RUBBLE_CLOCKTOWER = "T...", + QUAGMIRE_RUBBLE_CLOCKTOWER = "...", 2153 + } speech_agentj.lua 2 Link to comment Share on other sites More sharing options...
Honeebey Posted February 6, 2022 Author Share Posted February 6, 2022 Oh, thank you! It works fine now! Link to comment Share on other sites More sharing options...
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