BOT Tuja Posted December 10, 2021 Share Posted December 10, 2021 Sleeping items in single player would skip the night and give you the sanity right after you clicked and the animation played. In DST sleeping takes real time, but the items still lose durability upon use, and not during sleep. I don't see why it shouldn't have a durability that decreases as you sleep. You could use it more often, even if you only wanna take a small nap, and wouldn't have to worry about using it at the right time to get the most time out of the durability. Link to comment https://forums.kleientertainment.com/forums/topic/135981-make-sleeping-items-durability-time-based/ Share on other sites More sharing options...
goatt Posted December 21, 2021 Share Posted December 21, 2021 in my opinion, the durability cost should be initial cost + time based cost, such as 10% flat cost + 1% for each additional in-game tick. Link to comment https://forums.kleientertainment.com/forums/topic/135981-make-sleeping-items-durability-time-based/#findComment-1526862 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.