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Make sleeping items durability time based.


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Sleeping items in single player would skip the night and give you the sanity right after you clicked and the animation played. In DST sleeping takes real time, but the items still lose durability upon use, and not during sleep. I don't see why it shouldn't have a durability that decreases as you sleep. You could use it more often, even if you only wanna take a small nap, and wouldn't have to worry about using it at the right time to get the most time out of the durability.

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