APOPU Posted November 24, 2021 Share Posted November 24, 2021 I just got to the point where I am setting up my first permanent outpost through a rocket. I'm on a "Spaced out" DLC preset for an irradiated planetoid. When I reached cycle 165 (after landing on the planetoid and beginning to set up), my game crashed and every time I loaded it back up via the "resume" button it crashes immediately. If I try to load using the auto-save feature it works for a bit then crashes when an event occurs, EX : a dupe getting out of their oxygen mask/next cycle. There is not much to go off of online and I've never had this happen in any previous colonies. Any help would be greatly appreciated. Thanks. Build : U38-487223-5 Error Log : Assert failed at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 at Debug.LogError (System.Object obj) [0x00000] in <ce585c6702914031918b223c81cbf6be>:0 at Debug.Assert (System.Boolean condition) [0x00000] in <ce585c6702914031918b223c81cbf6be>:0 at DebugUtil.Assert (System.Boolean test) [0x00000] in <ce585c6702914031918b223c81cbf6be>:0 at Grid.ReserveSuit (System.Int32 cell, System.Int32 minionInstanceID, System.Boolean reserve) [0x00000] in <1dd36ed0cd9f427dbc3081f4a3052a96>:0 at SuitWearer+Instance.ReserveSuits () [0x00000] in <1dd36ed0cd9f427dbc3081f4a3052a96>:0 at SuitWearer+Instance.OnPathAdvanced (System.Object data) [0x00000] in <1dd36ed0cd9f427dbc3081f4a3052a96>:0 at SuitWearer+<>c.<InitializeStates>b__2_0 (SuitWearer+Instance smi, System.Object data) [0x00000] in <1dd36ed0cd9f427dbc3081f4a3052a96>:0 at GameStateMachine`4+GameEvent+<>c__DisplayClass6_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Subscribe>b__0 (System.Object d) [0x00000] in <1dd36ed0cd9f427dbc3081f4a3052a96>:0 at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <ce585c6702914031918b223c81cbf6be>:0 at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00000] in <ce585c6702914031918b223c81cbf6be>:0 at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <1dd36ed0cd9f427dbc3081f4a3052a96>:0 at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <1dd36ed0cd9f427dbc3081f4a3052a96>:0 at GameStateMachine`4+State+<>c__DisplayClass114_0`1[StateMachineType,StateMachineInstanceType,MasterType,DefType,ApproachableType].<MoveTo>b__0 (StateMachineInstanceType smi) [0x00000] in <1dd36ed0cd9f427dbc3081f4a3052a96>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <1dd36ed0cd9f427dbc3081f4a3052a96>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <1dd36ed0cd9f427dbc3081f4a3052a96>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <1dd36ed0cd9f427dbc3081f4a3052a96>:0 at StateMachine+Instance.StartSM () [0x00000] in <1dd36ed0cd9f427dbc3081f4a3052a96>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].StartSM () [0x00000] in <1dd36ed0cd9f427dbc3081f4a3052a96>:0 at Chore.Begin (Chore+Precondition+Context context) [0x00000] in <1dd36ed0cd9f427dbc3081f4a3052a96>:0 at WorkChore`1[WorkableType].Begin (Chore+Precondition+Context context) [0x00000] in <1dd36ed0cd9f427dbc3081f4a3052a96>:0 at ChoreDriver+StatesInstance.BeginChore () [0x00000] in <1dd36ed0cd9f427dbc3081f4a3052a96>:0 at ChoreDriver+States+<>c.<InitializeStates>b__5_2 (ChoreDriver+StatesInstance smi) [0x00000] in <1dd36ed0cd9f427dbc3081f4a3052a96>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <1dd36ed0cd9f427dbc3081f4a3052a96>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <1dd36ed0cd9f427dbc3081f4a3052a96>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <1dd36ed0cd9f427dbc3081f4a3052a96>:0 at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachineInstanceType smi) [0x00000] in <1dd36ed0cd9f427dbc3081f4a3052a96>:0 at StateMachine`4+Parameter`1+Context[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Set (ParameterType value, StateMachineInstanceType smi) [0x00000] in <1dd36ed0cd9f427dbc3081f4a3052a96>:0 at StateMachine`4+Parameter`1[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Set (ParameterType value, StateMachineInstanceType smi) [0x00000] in <1dd36ed0cd9f427dbc3081f4a3052a96>:0 at ChoreDriver.SetChore (Chore+Precondition+Context context) [0x00000] in <1dd36ed0cd9f427dbc3081f4a3052a96>:0 at Brain.UpdateChores () [0x00000] in <1dd36ed0cd9f427dbc3081f4a3052a96>:0 at Brain.UpdateBrain () [0x00000] in <1dd36ed0cd9f427dbc3081f4a3052a96>:0 at MinionBrain.UpdateBrain () [0x00000] in <1dd36ed0cd9f427dbc3081f4a3052a96>:0 at BrainScheduler+BrainGroup.RenderEveryTick (System.Single dt, System.Boolean isAsyncPathProbeEnabled) [0x00000] in <1dd36ed0cd9f427dbc3081f4a3052a96>:0 at BrainScheduler.RenderEveryTick (System.Single dt) [0x00000] in <1dd36ed0cd9f427dbc3081f4a3052a96>:0 at SimAndRenderScheduler+RenderEveryTickUpdater.Update (IRenderEveryTick updater, System.Single dt) [0x00000] in <ce585c6702914031918b223c81cbf6be>:0 at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <ce585c6702914031918b223c81cbf6be>:0 at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <ce585c6702914031918b223c81cbf6be>:0 at StateMachineUpdater.RenderEveryTick (System.Single dt) [0x00000] in <ce585c6702914031918b223c81cbf6be>:0 at Game.LateUpdate () [0x00000] in <1dd36ed0cd9f427dbc3081f4a3052a96>:0 Build: U38-487223-S Link to comment Share on other sites More sharing options...
sakura_sk Posted November 24, 2021 Share Posted November 24, 2021 1 hour ago, APOPU said: Any help would be greatly appreciated. Create a new bug report in the bug tracker and attach the player log and the specific save file that crashes https://forums.kleientertainment.com/klei-bug-tracker/oni_so/ Link to comment Share on other sites More sharing options...
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