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Why no automation port on manual generator?


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10 minutes ago, ATM Reaper said:

Pls pls pls devs add an automation port to the manual radbolt generators, I am able to stop all sources of radbolts when my chambers are full except the manual gens.

Having an automation input to enable/disable it would be a pretty reasonable thing to have.

In the mean time, you can use the good ol' trick of building it on a mechanized airlock to control when the building is enabled/disabled. Then you can simply queue up radbolts forever and automate the door in any way that suits your needs.

5 minutes ago, NeoDeusMachina said:

Having an automation input to enable/disable it would be a pretty reasonable thing to have.

In the mean time, you can use the good ol' trick of building it on a mechanized airlock to control when the building is enabled/disabled. Then you can simply queue up radbolts forever and automate the door in any way that suits your needs.

Yeh thats what Im going to do, sad that I need to but Im sure our diligent devs will be right on this one for us :-)

On 11/23/2021 at 10:07 AM, ATM Reaper said:

Pls pls pls devs add an automation port to the manual radbolt generators, I am able to stop all sources of radbolts when my chambers are full except the manual gens.

Although I agree that manual radbolt generator should have automation port. But I am more amazed by fact that someone actually using it, especially having other sources of radiation, as I understand. Did not even tried to building it when I read that it consumes uranium ore. Beetas are much better suited for mining uranium and for radiation just keep them in a CO2. As for radbolts how much you are producing that you need to stop producing radbolt? For example I've built a diamond press and it takes care of all excess radbolts...

2 minutes ago, WhiteWind36 said:

Although I agree that manual radbolt generator should have automation port. But I am more amazed by fact that someone actually using it, especially having other sources of radiation, as I understand. Did not even tried to building it when I read that it consumes uranium ore. Beetas are much better suited for mining uranium and for radiation just keep them in a CO2. As for radbolts how much you are producing that you need to stop producing radbolt? For example I've built a diamond press and it takes care of all excess radbolts...

I was using it to get rid of the uranium in the small area near the base start location that I had to mine to expand. Plus I use the mod to ensure I get the full amount of uranium when mined :-) So all good.

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