ATM Reaper Posted November 23, 2021 Share Posted November 23, 2021 Pls pls pls devs add an automation port to the manual radbolt generators, I am able to stop all sources of radbolts when my chambers are full except the manual gens. Link to comment https://forums.kleientertainment.com/forums/topic/135554-why-no-automation-port-on-manual-generator/ Share on other sites More sharing options...
NeoDeusMachina Posted November 23, 2021 Share Posted November 23, 2021 10 minutes ago, ATM Reaper said: Pls pls pls devs add an automation port to the manual radbolt generators, I am able to stop all sources of radbolts when my chambers are full except the manual gens. Having an automation input to enable/disable it would be a pretty reasonable thing to have. In the mean time, you can use the good ol' trick of building it on a mechanized airlock to control when the building is enabled/disabled. Then you can simply queue up radbolts forever and automate the door in any way that suits your needs. Link to comment https://forums.kleientertainment.com/forums/topic/135554-why-no-automation-port-on-manual-generator/#findComment-1516183 Share on other sites More sharing options...
ATM Reaper Posted November 23, 2021 Author Share Posted November 23, 2021 5 minutes ago, NeoDeusMachina said: Having an automation input to enable/disable it would be a pretty reasonable thing to have. In the mean time, you can use the good ol' trick of building it on a mechanized airlock to control when the building is enabled/disabled. Then you can simply queue up radbolts forever and automate the door in any way that suits your needs. Yeh thats what Im going to do, sad that I need to but Im sure our diligent devs will be right on this one for us Link to comment https://forums.kleientertainment.com/forums/topic/135554-why-no-automation-port-on-manual-generator/#findComment-1516184 Share on other sites More sharing options...
WhiteWind36 Posted November 30, 2021 Share Posted November 30, 2021 On 11/23/2021 at 10:07 AM, ATM Reaper said: Pls pls pls devs add an automation port to the manual radbolt generators, I am able to stop all sources of radbolts when my chambers are full except the manual gens. Although I agree that manual radbolt generator should have automation port. But I am more amazed by fact that someone actually using it, especially having other sources of radiation, as I understand. Did not even tried to building it when I read that it consumes uranium ore. Beetas are much better suited for mining uranium and for radiation just keep them in a CO2. As for radbolts how much you are producing that you need to stop producing radbolt? For example I've built a diamond press and it takes care of all excess radbolts... Link to comment https://forums.kleientertainment.com/forums/topic/135554-why-no-automation-port-on-manual-generator/#findComment-1518078 Share on other sites More sharing options...
ATM Reaper Posted November 30, 2021 Author Share Posted November 30, 2021 2 minutes ago, WhiteWind36 said: Although I agree that manual radbolt generator should have automation port. But I am more amazed by fact that someone actually using it, especially having other sources of radiation, as I understand. Did not even tried to building it when I read that it consumes uranium ore. Beetas are much better suited for mining uranium and for radiation just keep them in a CO2. As for radbolts how much you are producing that you need to stop producing radbolt? For example I've built a diamond press and it takes care of all excess radbolts... I was using it to get rid of the uranium in the small area near the base start location that I had to mine to expand. Plus I use the mod to ensure I get the full amount of uranium when mined So all good. Link to comment https://forums.kleientertainment.com/forums/topic/135554-why-no-automation-port-on-manual-generator/#findComment-1518079 Share on other sites More sharing options...
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