Glassyfo Posted November 22, 2021 Share Posted November 22, 2021 Hi, my dupes keep ignoring the storage limit I set for lead suits. Is there anything I can do about this? Link to comment Share on other sites More sharing options...
meekay Posted November 22, 2021 Share Posted November 22, 2021 This seems to happen for other kinds of clothing as well. I typically carry a couple extra atmo suits when I go trailblaze to new asteroids because it's easy to get there and discover that the suit they wore during launch only has 10% durability left. I set a bin to 400kg capacity (for 2 suits) but sometimes they just like to cram it full. Seems like a bug to me. Link to comment Share on other sites More sharing options...
Simonova Posted November 22, 2021 Share Posted November 22, 2021 As a point of curiosity, if you set the limit to 2kg, do they still keep stuffing the storage (I'm thinking, maybe the validation is checking the "friendly" item count display instead of the actual mass)? Link to comment Share on other sites More sharing options...
Glassyfo Posted November 22, 2021 Author Share Posted November 22, 2021 1 hour ago, Simonova said: As a point of curiosity, if you set the limit to 2kg, do they still keep stuffing the storage (I'm thinking, maybe the validation is checking the "friendly" item count display instead of the actual mass)? HAHA it works! The Klei should probably change the description of the lead suit to say 1kg. Link to comment Share on other sites More sharing options...
Simonova Posted November 22, 2021 Share Posted November 22, 2021 7 minutes ago, Glassyfo said: The Klei should probably change the description of the lead suit to say 1kg. If I were to venture a guess, I'd say the mass on the lead suit is accurate, but the check in code that says "will this item fit?" is looking at the "friendly" unit used for display on mouseover (which is different for clothing and critter eggs, leading me to believe that you could also overstuff a storage bin with eggs, it's just way less likely to come up), rather than the actual mass of the item, resulting in the bug. It's good to know that there's a way to work around the problem until Klei gets around to fixing it. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.