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recommended to encourage and actively help mod development


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建议鼓励并主动帮助MOD开发
以下几点:
1.过去DLC的抢先体验,BUG太多致使商品评分很低
2.经常的更新新系统新内容,会产生更多BUG
3.游戏框架逻辑很好,适合MOD开发
4.新的内容以MOD的形式推出,负面影响不会影响游戏本体

怎么帮助MOD开发?
1.安排专人与MOD开发者对接
2.聘请热门MOD的开发者作为游戏顾问,类似异星工厂的MOD开发者。

https://factorio.com/blog/post/fff-365

https://www.patreon.com/earendel

It is recommended to encourage and actively help mod development

The following points:

1. In the past, DLC's preemptive experience, too many bugs resulted in low product scores

2. Frequently updating new system and new content will generate more bugs

3. The game framework logic is very good and suitable for mod development

4. The new content is launched in the form of mod, and the negative impact will not affect the game itself

How to help mod development?

1. Arrange special personnel to connect with MOD developers

2. Hire popular mod developers as game consultants, similar to mod developers in alien factories.

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On 11/2/2021 at 2:34 AM, O.J.Vodka said:

1. In the past, DLC's preemptive experience, too many bugs resulted in low product scores

The way Klei makes their game through early access involves a lot of unfinished and buggy contentearly on in development. The vanilla game was developed the same way. Some people just weren`t ready for the unrefined state, that`s where the negative comments came from. They also removed some features to make space for their reworked versions which was also badly recieved.

On 11/2/2021 at 2:34 AM, O.J.Vodka said:

2. Frequently updating new system and new content will generate more bugs

That`s the nature of the dlc. Frequent updated keep people interested. It`s a part of their marketing strategy. Updates will be much less frequent once the dlc is fully done.

On 11/2/2021 at 2:34 AM, O.J.Vodka said:

3. The game framework logic is very good and suitable for mod development

Modding is hugely encouraged, there`s an entire section for modders and the devs actively help modders by explaining stuff and making addjustments that keep mods working.

On 11/2/2021 at 2:34 AM, O.J.Vodka said:

4. The new content is launched in the form of mod, and the negative impact will not affect the game itself

You mean new content like dlc should be in the form of a mod?

On 11/2/2021 at 2:34 AM, O.J.Vodka said:

1. Arrange special personnel to connect with MOD developers

2. Hire popular mod developers as game consultants, similar to mod developers in alien factories.

This could be done once the dlc is finished and no more large scale changes are planned. All depends on if they plan to expand the game this way.

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17 hours ago, Sasza22 said:

The way Klei makes their game through early access involves a lot of unfinished and buggy contentearly on in development. The vanilla game was developed the same way. Some people just weren`t ready for the unrefined state, that`s where the negative comments came from. They also removed some features to make space for their reworked versions which was also badly recieved.

That`s the nature of the dlc. Frequent updated keep people interested. It`s a part of their marketing strategy. Updates will be much less frequent once the dlc is fully done.

Modding is hugely encouraged, there`s an entire section for modders and the devs actively help modders by explaining stuff and making addjustments that keep mods working.

You mean new content like dlc should be in the form of a mod?

This could be done once the dlc is finished and no more large scale changes are planned. All depends on if they plan to expand the game this way.

Factorio has had several mods with super long game time in recent years. The playability of mod is much higher than that of ontology. However, mod has not developed in recent years and still depends on the game ontology to prolong the game time. There is no harm without comparison. It is obvious that Klei is not good enough in mod support and needs reflection and improvement.

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11 minutes ago, O.J.Vodka said:

Factorio has had several mods with super long game time in recent years. The playability of mod is much higher than that of ontology. However, mod has not developed in recent years and still depends on the game ontology to prolong the game time. There is no harm without comparison. It is obvious that Klei is not good enough in mod support and needs reflection and improvement.

I don`t really know about Factorio but i don`t think they got a dlc in the works right now. I think it would be logical to focus on the modding scene after the dlc is done not before. The mods will extend the game`s life for sure but so does the dlc. Of course the add to the game now as well but i think the game is still in a young state where it relies more on features added by devs rather than by mods. Mods will keep the game alive years after the devs stop adding new features themselves.

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