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How to design the internal structure of the double manned cabin?


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  1. I prefer removing CO2 using a pump. Having a tiny pump plus a sensor takes as much space as having a door and a sensor yet removes additional tiles. This also allows submerging fridge in CO2, which significantly prolongs potential mission time (works with and without gas tank, since pump is 'deep' in CO2 it won't pump oxygen out). This reduces starfarer's potential oxygen capacity a bit (you still can pump out co2 while landed to get capacity back), but personally I prefer having gas tank on the rocket either way ('mission' won't last long otherwise).
  2. I suggest using a notifier. It is not perfect (can not detect arrival to orbit or random destination in space), but helps a lot, you won't miss your rocket landing
  3. Ladder beds require for dupes to sleep at different times, otherwise they will cause a debuf when dupes inevitably climb over one another, so personally I prefer normal beds
  4. I find it preferable to have a door that is easy to use to restrict dupe access to most of the rocket. When I had two rockets 'colonizing' a planetoid simultaneously, dupes from one rocket were visiting toilet in another rocket, thus locking out original crew from their beds and tables. Fridge either before suit station or after the door so that dupes that are seeking food won't block intended crew from suit docks. Might be a good idea to use a door to restrict access to suit stations as well to restrict idling dupes, but that wasn't as much of an issue.

image.thumb.png.3a64f96646b6e1b8af3515c40c15d042.png

P.S. Control station does not count as machinery and can be inside rooms, so the rocket has 3 fully valid rooms. This design could have easily had 4 suit stations by replacing 2 beds with ladder variants or even 4 ladder beds and 4 suit stations. Portrait isn't necessary and could have held a door instead, with other doors moved to accommodate a compactor, but design worked well enough so I did not bother changing anything.

2 hours ago, Hokaeru said:

@AndreyKl for the Doors you can build them outside the rocket :)

True, but it has own issues:

  • it has to be further away from the rocket to not overheat or melt
  • it will block access to compactor, food (other rocket is supposed to have own supply either way, but you might need to resupply) and to suit stations (need to receive suits periodically. own crew can do that, but they might have other priorities)
  • external door will have to be reconfigured if different rockets or crews land onto same platform. Ex: that same platform received couple CO2 single-use rockets when I realized that I didn't pack some supplies and when I run out.

Obviously there a lot of ways around, I just prefer using interior door since it has to be there either way to form a room.

For me, I kind of prefer luxury for my dupes, so I always try to fit Great Hall in there:

image.thumb.png.417acda76c6093dae4af0c722ca92bf5.png

I like to use gas tank for my oxygen too (never used oxylite). My pump runs all the time, but since i use only rockets with lot of power (or external connection when landed) i don't see any problem with that.

5 hours ago, AndreyKl said:

Ladder beds require for dupes to sleep at different times, otherwise they will cause a debuf when dupes inevitably climb over one another, so personally I prefer normal beds.

Debuff is really minor so I take it as necessary evil while retaining great hall.

5 hours ago, AndreyKl said:

I find it preferable to have a door that is easy to use to restrict dupe access to most of the rocket. When I had two rockets 'colonizing' a planetoid simultaneously, dupes from one rocket were visiting toilet in another rocket, thus locking out original crew from their beds and tables. Fridge either before suit station or after the door so that dupes that are seeking food won't block intended crew from suit docks. Might be a good idea to use a door to restrict access to suit stations as well to restrict idling dupes, but that wasn't as much of an issue.

Very true and as added benefit, doors can serve as ladder in limited cases.

On 10/28/2021 at 10:05 PM, Jurij I. Gorkij said:

For me, I kind of prefer luxury for my dupes, so I always try to fit Great Hall in there:

Thanks for the idea, I didn't realize suit stations weren't counted as industrial equipment. Luxury mining cabin:
image.thumb.png.025fcd6846e095a63c9e5b572bcaa778.png

P.S. Can be easily remade to fit 2 dupes and couple compactors

2 hours ago, mfd said:

I don't like to see chlorine in my cabin, so I always use Sink instead of Hand Sanitizer.

My my CO2 removal system takes care of that anyway.  Curative tablets (and a dedicated refrigerator to store them) only take up 2 tiles.  With radiation so good at killing germs now, it's questionable if that's even needed anymore.  I normally don't bother with a bed, but I want Nikola sleeping where the radiation is minimized.  I'm still seeing how things turn out with the new radiation changes.  Everything (including Nikola) get radiation sanitized, so who cares?  As I understand it, for food poisoning to happen, it has to be on the food he eats, and that all gets killed by radiation in under a cycle.  He's got medicine for it anyway.  I like my rockets clean, minimal.  High decor and berry sludge can handle nearly any morale requriements.  Beds, mess tables?  Doesn't matter.

cabin.thumb.png.879deb9e91ad4b84fb7486338bf65b75.png

On 11/19/2021 at 12:52 PM, AndreyKl said:

Thanks for the idea, I didn't realize suit stations weren't counted as industrial equipment. Luxury mining cabin:
image.thumb.png.025fcd6846e095a63c9e5b572bcaa778.png

P.S. Can be easily remade to fit 2 dupes and couple compactors

Glad I inspired someone :-)

BTW you could remove last part of ladder and move mess table there, then remove decoration and you would get another 2*1 space for storage, battery etc.

And must say, really like your simplicity of design :-)

14 minutes ago, Jurij I. Gorkij said:

BTW you could remove last part of ladder and move mess table there, then remove decoration and you would get another 2*1 space for storage, battery etc.

That ladder probably is not necessary at all: move the door lower by one tile and dupe will be able to climb. That specific design was for a mining rocket, so it didn't need any internal cargo or power, power from a rocket was more than sufficient, thus just stopped when design met the requirements.

First of all I prefer electrolyzer for oxygen production, you can make enough oxygen for 8 dupes, or you can fill up gas cargo module to have reserved oxygen for fast pumping in atmosuits or rooms in asteroid where you don't have oxygen production.

I find it nice to have shower instead of beads, because it removes soggy feet, sopping wet, eye and skin irritation debuffs and gives you +3 morale, doesn't not spoil any room, you can have shower in great hall.

And to neglect the fact of not using beds, it's possible to add massage table. It will remove sore back debuff and elevates tons of stress. This way you can have from 1 to 8 dupes in rocket with high morale and breathing freely.

As for food - berry sludge forever! Best food for space travel or whatever it never spoils and you can don't give a **** about the way to store food, just dumping it on the ground - will be perfect.

Air filtration? You must be kidding! Just set electrolyzer on atmo sensor automated to hold 3kg/tile pressure and have one pump somewhere up ( I prefer mod "Gas vent input") which will be pumping oxygen to your gas cargo module, and through vent which should be placed on bottom. The vent of course will be constantly in overpressure, but when CO2 comes in front of it, vent will release oxygen and deletes CO2, chlorine or whatever oher gas it was...

P.s. sorry about picture quality. But you get the idea...

IMG_20211117_231336.jpg

1 minute ago, WhiteWind36 said:

. sorry about picture quality. But you get the idea...

This was my design for research rocket, which also was producing electricity and carrying 7 batteries. It may be better to use liquid cargo tank instead of liquid reservoir in rockets interior. But beware of those liquid and gas outlets, you can put them only on the hull of the rocket, where it's not a window, also it takes 60w constantly and worst of all produce heat.

Although electrolyzer suppose to produce heat, but without any other sources of heat it will equalise with the temperature of water pumped in it. Had two rockets running electrolyzers for about 200 cycles and temperature in one was 21 C°, in the other 25... Mostly it was set by initial building materials temperatures when building tempshift plates through all rocket and temperature of the water. In 100 cycles of operation temperature rised less than 1 degree. And if you would be loading tons of material in rocket interior it can effectively cool or heat the rocket for a long period of time.

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