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The new moonlets mode: apparently "binary moonlets" are possible.


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When two moonlets are only 2 range apart (their radius overlaps), rockets travel "instantly" between them.

Binary moonlets are a bit buggy, when you're in the overlapping hex slightly strange things can happen. Like I managed to land a rover on the second moonlet, but hadn't uncovered it (it didn't appear in the list of planetoids) because the game got confused.

I'm guessing binary moonlets might be a bug, though they are kind of cool.

I kind of dig it.

I'm looking at the new cluster files and it's pretty consistent.  Many of the worlds have a spec that says:

- world: expansion1::worlds/MiniMetallicSwampy
  buffer: 1

 

So, yeah, binary systems are entirely possible.  Can you travel between them effectively instantly?  If the rocketry works correctly, I'm all for it.

9 hours ago, NewWorldDan said:

So, yeah, binary systems are entirely possible.  Can you travel between them effectively instantly?  If the rocketry works correctly, I'm all for it.

Yep, it's pretty much just the launch animation from one moonlet followed by the landing animation on the other moonlet. However if the rocket is blocked from landing (like an occupied pad) the game does give it a transit time like "0.3 cycles", so the game seems a little confused. I suspect the game is hardcoded to allow immediately landing if the rocket is in a hex encompassed by the orbit.

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