whatifthis Posted October 16, 2021 Share Posted October 16, 2021 Camera is locked to a grid cell when following dupe. It's pretty jarring.. engine limit maybe a rabbit hole?? `if (followingDupe) camera.x = fromTile.x + ( deltaX * deltaV * deltaTime)` Link to comment Share on other sites More sharing options...
gabberworld Posted October 16, 2021 Share Posted October 16, 2021 i think they need fix the fps issues first for menus. when that menu is open i lose like atleast 10 fps soo if you game example start suddenly use 50fps that can be one off reasons as-well that this follow cam smoothness goes away another is mouse, luckily i have 2 monitors soo i can move mouse away from game screen for increase the fps -- also that minimum requirement is a joke https://support.klei.com/hc/en-us/articles/360029880271-Oxygen-Not-Included-Minimum-System-Requirements i think they need first buy this type pc and play this game at there then they see how much power it needs Link to comment Share on other sites More sharing options...
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