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Scanning all of space is tedious


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when launching dedicated telescope rockets to scan space, you can't directly send them to the edge of the starmap because the tiles haven't been scanned yet. this requires you to come back to the starmap every 10 minutes so you can make the rocket go to the next few tiles. it would be nice if you could send rockets to unscanned tiles, and if rockets could pass above planetoids instead of having to go around them.

On 9/6/2021 at 1:06 PM, Timotheeee1 said:

when launching dedicated telescope rockets to scan space, you can't directly send them to the edge of the starmap because the tiles haven't been scanned yet. this requires you to come back to the starmap every 10 minutes so you can make the rocket go to the next few tiles. it would be nice if you could send rockets to unscanned tiles, and if rockets could pass above planetoids instead of having to go around them.

I'm not sure what the problem is...

  1. You can place a telescope inside rocket and it takes a while to scan everything, but is reasonably fast.
  2. There is a cartographic module, if you have that, it scans nearby tiles and supposedly you can pass trough unrevealed ones (haven't tried, telescope was enough for me so far)

What I saw on YouTube is you can put a telescope in the rocket and just cruise around. It seemed the cartographic module wasn’t even necessary. But maybe combining both would be the solution we need. I’ll try that as soon as I finish all this research tree which my god takes forever lol

On 9/8/2021 at 7:57 PM, misotoma said:

What I saw on YouTube is you can put a telescope in the rocket and just cruise around.

OP clearly figured that part. What I personally don't get is:

On 9/6/2021 at 1:06 PM, Timotheeee1 said:

you can't directly send them to the edge of the starmap because the tiles haven't been scanned yet. this requires you to come back to the starmap every 10 minutes

Sending the rocket with a telescope to be near unexplored tile will spend a lot of time revealing an area around the rocket and early on that's a full rocket trip. 10 minutes sounds like too little, I think my rocket spent over 2 cycles on single tile waiting for an area with a radius of 3 to be revealed, that's a lot of tiles and I didn't need to send rocket anywhere but home once it was done, so this part confuses me.

Why need to come back to starmap?

7 hours ago, AndreyKl said:

OP clearly figured that part. What I personally don't get is:

Sending the rocket with a telescope to be near unexplored tile will spend a lot of time revealing an area around the rocket and early on that's a full rocket trip. 10 minutes sounds like too little, I think my rocket spent over 2 cycles on single tile waiting for an area with a radius of 3 to be revealed, that's a lot of tiles and I didn't need to send rocket anywhere but home once it was done, so this part confuses me.

Why need to come back to starmap?

I used nuclear rockets to scan space which back then had a range of 32 tiles. I had 2 rockets scanning simultaneously but I had to make sure they make a half loop while in space so that I would only have to do 2 rocket trips. this required a lot of micro management.

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