Coolthulhu Posted July 29, 2021 Share Posted July 29, 2021 The AI problem is older than Spaced Out and hasn't been addressed properly. What seems to have been a quick hack to get the worst lag out, has seemingly turned into "OK, this is working, we don't need to fix it". It causes a lot of problems with critters, rovers and even dupes later on. While I'd much prefer a proper solution to the problem, I understand that it might not be easy given ONI architecture. So here's a simple workaround to problems by earlier workaround: Allow us to set AI "refresh rate" manually, in "game ticks", rather than having to rely on real-time-based one calculated on the fly. Dupes could use some multiplier or a separate setting. Link to comment Share on other sites More sharing options...
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