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Critter Stable Without Automation


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If you are like me, always forget your past design once you close the game, you'll also want simple designs for everything.

My new favorite stable design excludes any automation. All the work is done by dupes, but without my godly intervention.

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The Design

The idea is very simple.

1. Incubator will be hatching an egg without power, continuously.

2. Eggs will always go to incubators first, the rest of them go to kill rooms.

3. After X cycles a new adult critter comes out the incubator (without manual removal), and the newly vacant incubator accepts a new egg.

4. If the critter's life span is Y cycles, you can expect the stable to host (Y/X) critters, one of which is an egg in the incubator.

5. So the room size can be determined.

 

The actual design

1. an incubator.

2. proper room size.

3. enough food.

 

Examples

Take pip stable for example:

1. pip eggs take 20 cycles to hatch, pip babies take 5 cycles to grow up. So one pip will be ready every 25 cycles.

2. pip's life span is 100 cycles, so the stable will always have (100/25) = 4 pips alive, plus 1 egg being incubated.

3. the stable should be of size 60+.

 

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Take drecko stable for example:

1. drecko eggs take 33 cycles to hatch, drecko babies take 5 cycles to grow up. So one drecko will be ready every 38 cycles.

2. drecko's life span is 150 cycles, so the stable will always have (150/38) = 4 dreckos alive, plus 1 egg being incubated.

3. the stable should be of size (5*12) = 60+.

4. extra eggs are sent to the starving sheering room.

 

Other related images

Spoiler

Overview

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kill room and sheering room

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