Developer Kevin Posted July 7, 2021 Developer Share Posted July 7, 2021 Hey Grifters, This update brings the translations almost to completion, and fixes some UI and card issues that we've seen in feedback reports. Happy grifting! MISC Update all translations - they're all almost complete, and we're now doing an editing pass on them. Make low-level file read operations more robust UI Updated the text for Story mode to clarify that there are infinite day restarts Updated p0/p1 prompt the first time players start a game to be clearer about permadeath Fix for "Active Objectives sometimes appear cut off" Gamepad: add control hints for scrolling and navigating when viewing detailed card info. Fix setting focus on top bar if the reticule is hovered over it. Avoid showing agent name underneathe negotiation slots, as it sometimes occludes with the UI, and is not that useful. Increase panel height slightly on Bigger UI mode when choosing cards from hand, so that the title and subtitle aren't occluded. Gamepad: Permit un-choosing of cards when you have an optional number of card choices. Fix bug where card text that requires you to 'Pay shills' (eg. kickback) would sometimes not show up when using "Bigger" UI mode. Fix alignment on charge cell anim. Fix a bug where if you upgrade a card while choosing a card to remove, you can no longer choose a card to remove until you exit the deck screen. CARDS Amnesty: Add Shielded keyword to card text. Fix a bug where moment of weakness could perpetually respawn duplicates if you already had the maximum number of arguments. Fixed reason text from beast_of_the_bog condition Fixed bug where pure_diplomacy_ii didn't apply composure to influence if you had none before playing the card Shrokian Glamour Stones: Update descriptive text to clarify that pet aid is also suppressed. Fix heal amount on Hungry Shrooglet Feed not matching the descriptive text of the condition. If auto-played, Degrade will always prioritize enemy arguments. Wrenched, Gremlins: Now properly classified as debuffs. Informed Enemies: Now properly classified as a debuff Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.