Primalflower Posted May 26, 2021 Share Posted May 26, 2021 Currently, a rocket with a drillcone going to some kind of asteroid field set to round trip, will meet at its destination and then immediately turn back, hypothetically gathering rather little of the resources at that destination if the rocket is fast. May there please be something put in place so round trips can be made more efficient in this regard...? Perhaps the rocket would only begin to turn back from a field after it's given cargo containers are full? Link to comment Share on other sites More sharing options...
AndreyKl Posted May 27, 2021 Share Posted May 27, 2021 I think there should be 'logic fittings' that can read various rocket stats, like: cargo full/empty, reached destination/landed/traveling/returning. A logic fitting (or logic input on control station) that sends signal from cabin through rocket to landing platform's 'ready conditions' list as an additional ready condition. And a logic input on control station to disable/enable the travel. This will allow far wider automation of rockets. Link to comment Share on other sites More sharing options...
Primalflower Posted June 12, 2021 Author Share Posted June 12, 2021 this is still an issue with the most recent version of spaced out!, and I really think it should be addressed. Drilling round trips are rather necessary for the sake of automating drilling. Link to comment Share on other sites More sharing options...
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