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radbolt collisions more energetic ? Or void making ?

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Imagine build where radbolt collisions are at the center of the energy making or Void making (energy deleting)

While we could produce heat trough radbolt collisions we could also produce Void. At the moment we have a little of a bottleneck with the radiation being able to produce radbolt collisions steady could be a very nice way of pushing player's to dangerous and expensive machines builds 

void would make the temperatures go low and would destroy the gases .The use of radiation to cool base is pretty nice imo.

or producing heat that we could harvest with the steam generator but i think we have enough heat sources vs cold sources that are a bit less easy to get to.

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