. . . Posted April 18, 2021 Share Posted April 18, 2021 (edited) anybody know how other than moving it to lost tech? Edited April 19, 2021 by --- -.- Link to comment https://forums.kleientertainment.com/forums/topic/129049-solved-how-to-remove-an-existing-crafting-recipe/ Share on other sites More sharing options...
penguin0616 Posted April 19, 2021 Share Posted April 19, 2021 (edited) AllRecipes[recipe_name] = nil Must be done on both the client and server. Edited April 19, 2021 by penguin0616 1 Link to comment https://forums.kleientertainment.com/forums/topic/129049-solved-how-to-remove-an-existing-crafting-recipe/#findComment-1450237 Share on other sites More sharing options...
. . . Posted April 19, 2021 Author Share Posted April 19, 2021 35 minutes ago, penguin0616 said: Must be done on both the client and server. Would putting it in modmain.lua be enough or it needs something like? if not GLOBAL.TheWorld.ismastersim then AllRecipes[recipe_name] = nil else AllRecipes[recipe_name] = nil end also thanks ! Link to comment https://forums.kleientertainment.com/forums/topic/129049-solved-how-to-remove-an-existing-crafting-recipe/#findComment-1450245 Share on other sites More sharing options...
penguin0616 Posted April 19, 2021 Share Posted April 19, 2021 (edited) 2 minutes ago, --- -.- said: Would putting it in modmain.lua be enough or it needs something like? Yeah, modmain.lua is enough provided it's a server mod with all_clients_require_mod set to true in the modinfo. 2 minutes ago, --- -.- said: also thanks ! You're welcome. Edited April 19, 2021 by penguin0616 1 Link to comment https://forums.kleientertainment.com/forums/topic/129049-solved-how-to-remove-an-existing-crafting-recipe/#findComment-1450246 Share on other sites More sharing options...
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