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server_log.txt


:。。/mods/workshop-758532836/modmain.lua(1,1) in main chunk
=[C] in function 'xpcall'
scripts/util.lua(754,1) in function 'RunInEnvironment'
scripts/mods.lua(556,1) in function 'InitializeModMain'
scripts/mods.lua(530,1) in function 'LoadMods'
scripts/main.lua(336,1) in function 'ModSafeStartup'
scripts/main.lua(429,1) in function 'callback'
scripts/modindex.lua(103,1) in function 'BeginStartupSequence'
scripts/main.lua(428,1) in function 'callback'
scripts/modindex.lua(735,1)
=[C] in function 'GetPersistentString'
scripts/modindex.lua(709,1) in function 'Load'
scripts/main.lua(427,1) in main chunk
[00:00:06]: [string "scripts/mainfunctions.lua"]:1283: variable 'global_error_widget' is not declared
LUA ERROR stack traceback:
=[C] in function 'error'
scripts/strict.lua(23,1)
scripts/mainfunctions.lua(1283,1)
=[C] in function 'GetPersistentString'
scripts/modindex.lua(709,1) in function 'Load'
scripts/main.lua(427,1) in main chunk

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[00:01:39]: CURL ERROR: (dst.metrics.klei.com) Operation timed out after 0 milliseconds with 0 out of 0 bytes received
[00:01:39]: CURL ERROR: (dst.metrics.klei.com) Operation timed out after 0 milliseconds with 0 out of 0 bytes received
[00:01:43]: Best lobby region is aws/US (ping 254)
[00:01:43]: Registering master server in US lobby
[00:01:45]: [Shard] Secondary shar Caves(3859943139) connected: [LAN] 127.0.0.1
[00:01:48]: [Shard] Secondary Caves(3859943139) ready!
[00:01:48]: World 3859943139 is now connected    
[00:01:48]: Validating portal[4] <-> 3859943139[4] (disabled)    
[00:01:48]: Validating portal[5] <-> 3859943139[5] (disabled)    
[00:01:48]: Validating portal[9] <-> 3859943139[9] (disabled)    
[00:01:48]: Validating portal[6] <-> 3859943139[6] (disabled)    
[00:01:48]: Validating portal[3] <-> 3859943139[3] (disabled)    
[00:01:48]: Validating portal[8] <-> 3859943139[8] (disabled)    
[00:01:48]: Validating portal[7] <-> 3859943139[7] (disabled)    
[00:01:48]: Validating portal[2] <-> 3859943139[2] (disabled)    
[00:01:48]: Validating portal[10] <-> 3859943139[10] (disabled)    
[00:01:48]: Validating portal[1] <-> 3859943139[1] (disabled)    
[00:01:53]: Registering master server in US lobby

I have solved this problem and now a new problem has arisen

I have solved this problem and now a new problem has arisen

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It seems like the DST server wasn't able to connect to the dst metrics servers, yet it was able to register in the server lobby.

I'd assume that either a Firewall blocked some connections, klei's metrics servers had a small downtime, or there was some other network issue going on.

I'd think you should be able to play without issues though.

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I opened all the ports for udp and tcp, but it didn't work

server_log.txt

[00:00:58]: setting     summerlength    15    
[00:00:59]: setting     iscavefullmoon    false    
[00:00:59]: setting     isnightmaredawn    false    
[00:01:00]: setting     elapseddaysinseason    0    
[00:01:01]: setting     isfullmoon    false    
[00:01:02]: setting     moisture    0.20000006258488    
[00:01:03]: setting     cavephase    day    
[00:01:03]: setting     iscavewaxingmoon    true    
[00:01:03]: setting     isnightmarewild    false    
[00:01:03]: setting     nightmaretimeinphase    0    
[00:01:03]: setting     precipitationrate    0    
[00:01:03]: setting     iswet    false    
[00:01:03]: setting     winterlength    15    
[00:01:03]: setting     iswinter    false    
[00:01:03]: setting     israining    false    
[00:01:03]: setting     isnightmarewarn    false    
[00:01:03]: setting     isnewmoon    false    
[00:01:03]: setting     precipitation    none    
[00:01:03]: setting     issummer    false    
[00:01:03]: setting     springlength    20    
[00:01:03]: setting     moistureceil    897.72741699219    
[00:01:03]: setting     isday    true    
[00:01:03]: setting     iscaveday    true    
[00:01:03]: setting     wetness    0    
[00:01:03]: setting     temperature    30.210784216086    
[00:01:03]: setting     isspring    false    
[00:01:03]: setting     isnightmarecalm    false    
[00:01:03]: setting     time    0.0016670227050781    
[00:01:03]: setting     isdusk    false    
[00:01:03]: setting     iscavedusk    false    
[00:01:03]: setting     isautumn    true    
[00:01:03]: setting     issnowing    false    
[00:01:03]: setting     iswaxingmoon    true    
[00:01:03]: setting     phase    day    
[00:01:03]: setting     snowlevel    0    
[00:01:03]: setting     issnowcovered    false    
[00:01:03]: setting     autumnlength    20    
[00:01:03]: setting     pop    0.00022278484403982    
[00:01:03]: setting     nightmaretime    0    
[00:01:03]: setting     remainingdaysinseason    20    
[00:01:03]: setting     isnight    false    
[00:01:03]: setting     nightmarephase    none    
[00:01:03]: setting     cycles    0    
[00:01:03]: setting     timeinphase    0.0033340454101563    
[00:01:03]: setting     iscavenight    false    
[00:01:03]: setting     iscavenewmoon    false    
[00:01:03]: setting     season    autumn    
[00:01:03]: setting     cavemoonphase    new    
[00:01:03]: setting     moonphase    new    
[00:01:03]: Can't find prefab riceplantspawner    
[00:01:03]: SpawnSaveRecord [nil, riceplantspawner] FAILED    
[00:01:03]: Can't find prefab riceplantspawner    
[00:01:03]: SpawnSaveRecord [nil, riceplantspawner] FAILED    
[00:01:04]: Can't find prefab riceplantspawner    
[00:01:05]: SpawnSaveRecord [nil, riceplantspawner] FAILED    
[00:01:05]: Can't find prefab riceplantspawner    
[00:01:06]: SpawnSaveRecord [nil, riceplantspawner] FAILED    
[00:01:06]: Can't find prefab riceplantspawner    
[00:01:07]: SpawnSaveRecord [nil, riceplantspawner] FAILED    
[00:01:07]: Can't find prefab riceplantspawner    
[00:01:08]: SpawnSaveRecord [nil, riceplantspawner] FAILED    
[00:01:08]: Can't find prefab riceplantspawner    
[00:01:08]: SpawnSaveRecord [nil, riceplantspawner] FAILED    
[00:01:09]: Can't find prefab riceplantspawner    
[00:01:09]: SpawnSaveRecord [nil, riceplantspawner] FAILED    
[00:01:10]: Can't find prefab riceplantspawner    
[00:01:11]: SpawnSaveRecord [nil, riceplantspawner] FAILED    
[00:01:11]: Can't find prefab riceplantspawner    
[00:01:11]: SpawnSaveRecord [nil, riceplantspawner] FAILED    
[00:01:11]: Can't find prefab riceplantspawner    
[00:01:11]: SpawnSaveRecord [nil, riceplantspawner] FAILED    
[00:01:11]: Can't find prefab riceplantspawner    
[00:01:11]: SpawnSaveRecord [nil, riceplantspawner] FAILED    
[00:01:11]: Can't find prefab riceplantspawner    
[00:01:11]: SpawnSaveRecord [nil, riceplantspawner] FAILED    
[00:01:11]: Can't find prefab riceplantspawner    
[00:01:11]: SpawnSaveRecord [nil, riceplantspawner] FAILED    
[00:01:11]: Can't find prefab riceplantspawner    
[00:01:11]: SpawnSaveRecord [nil, riceplantspawner] FAILED    
[00:01:11]: Can't find prefab riceplantspawner    
[00:01:11]: SpawnSaveRecord [nil, riceplantspawner] FAILED    
[00:01:11]: Can't find prefab riceplantspawner    
[00:01:11]: SpawnSaveRecord [nil, riceplantspawner] FAILED    
[00:01:11]: Can't find prefab riceplantspawner    
[00:01:11]: SpawnSaveRecord [nil, riceplantspawner] FAILED    
[00:01:11]: Can't find prefab riceplantspawner    
[00:01:11]: SpawnSaveRecord [nil, riceplantspawner] FAILED    
[00:01:11]: Can't find prefab riceplantspawner    
[00:01:11]: SpawnSaveRecord [nil, riceplantspawner] FAILED    
[00:01:11]: Can't find prefab riceplantspawner    
[00:01:11]: SpawnSaveRecord [nil, riceplantspawner] FAILED    

 

This phrase has appeared many times

[00:01:12]: SpawnSaveRecord [nil, screecher_trinket] FAILED    
[00:01:13]: Can't find prefab trapdoorgrass    
[00:01:13]: SpawnSaveRecord [nil, trapdoorgrass] FAILED    
[00:01:13]: Can't find prefab trapdoorgrass    
[00:01:13]: SpawnSaveRecord [nil, trapdoorgrass] FAILED    
[00:01:13]: Can't find prefab trapdoorgrass    
[00:01:13]: SpawnSaveRecord [nil, trapdoorgrass] FAILED    
[00:01:13]: Can't find prefab trapdoorgrass    
[00:01:13]: SpawnSaveRecord [nil, trapdoorgrass] FAILED    
[00:01:13]: Can't find prefab trapdoorgrass    
[00:01:13]: SpawnSaveRecord [nil, trapdoorgrass] FAILED    
[00:01:13]: Can't find prefab trapdoorgrass    
[00:01:13]: SpawnSaveRecord [nil, trapdoorgrass] FAILED    
[00:01:13]: Can't find prefab trapdoorgrass    
[00:01:13]: SpawnSaveRecord [nil, trapdoorgrass] FAILED    
[00:01:13]: Can't find prefab trapdoorgrass    
[00:01:13]: SpawnSaveRecord [nil, trapdoorgrass] FAILED    
[00:01:13]: Can't find prefab trapdoorgrass    
[00:01:13]: SpawnSaveRecord [nil, trapdoorgrass] FAILED    
[00:01:13]: Can't find prefab trapdoorgrass    
[00:01:13]: SpawnSaveRecord [nil, trapdoorgrass] FAILED    
[00:01:13]: Can't find prefab trapdoorgrass    
[00:01:13]: SpawnSaveRecord [nil, trapdoorgrass] FAILED    
[00:01:13]: Can't find prefab trapdoorgrass    
[00:01:13]: SpawnSaveRecord [nil, trapdoorgrass] FAILED    
[00:01:13]: Can't find prefab trapdoorgrass    
[00:01:13]: SpawnSaveRecord [nil, trapdoorgrass] FAILED    
[00:01:13]: Can't find prefab trapdoorgrass    
[00:01:13]: SpawnSaveRecord [nil, trapdoorgrass] FAILED    
[00:01:13]: Can't find prefab trapdoorgrass    

[00:01:13]: SpawnSaveRecord [nil, hooded_mushtree_tall] FAILED    
[00:01:13]: Can't find prefab hooded_mushtree_tall    
[00:01:13]: SpawnSaveRecord [nil, hooded_mushtree_tall] FAILED    
[00:01:13]: Can't find prefab hooded_mushtree_tall    
[00:01:13]: SpawnSaveRecord [nil, hooded_mushtree_tall] FAILED    
[00:01:13]: Can't find prefab hooded_mushtree_tall    
[00:01:13]: SpawnSaveRecord [nil, hooded_mushtree_tall] FAILED    
[00:01:13]: Can't find prefab hooded_mushtree_tall    
[00:01:13]: SpawnSaveRecord [nil, hooded_mushtree_tall] FAILED    
[00:01:13]: Can't find prefab hooded_mushtree_tall    
[00:01:13]: SpawnSaveRecord [nil, hooded_mushtree_tall] FAILED    
[00:01:13]: Can't find prefab hooded_mushtree_tall    
[00:01:13]: SpawnSaveRecord [nil, hooded_mushtree_tall] FAILED    
[00:01:13]: Can't find prefab hooded_mushtree_tall    
[00:01:13]: SpawnSaveRecord [nil, hooded_mushtree_tall] FAILED    
[00:01:13]: Can't find prefab hooded_mushtree_tall    
[00:01:13]: SpawnSaveRecord [nil, hooded_mushtree_tall] FAILED    
[00:01:13]: Can't find prefab hooded_mushtree_tall    
[00:01:13]: SpawnSaveRecord [nil, hooded_mushtree_tall] FAILED    
[00:01:13]: Can't find prefab hooded_mushtree_tall    
[00:01:13]: SpawnSaveRecord [nil, hooded_mushtree_tall] FAILED    
[00:01:13]: Can't find prefab hooded_mushtree_tall    
[00:01:13]: SpawnSaveRecord [nil, hooded_mushtree_tall] FAILED    
[00:01:13]: Can't find prefab hooded_mushtree_tall    
[00:01:13]: SpawnSaveRecord [nil, hooded_mushtree_tall] FAILED    
[00:01:13]: Can't find prefab hooded_mushtree_tall    

[00:01:14]: SpawnSaveRecord [102996, hoodedtrapdoor] FAILED    
[00:01:14]: Can't find prefab hoodedtrapdoor    
[00:01:14]: SpawnSaveRecord [102997, hoodedtrapdoor] FAILED    
[00:01:14]: Can't find prefab hoodedtrapdoor    
[00:01:14]: SpawnSaveRecord [102998, hoodedtrapdoor] FAILED    
[00:01:14]: Can't find prefab hoodedtrapdoor    
[00:01:14]: SpawnSaveRecord [102999, hoodedtrapdoor] FAILED    
[00:01:14]: Can't find prefab hoodedtrapdoor    
[00:01:14]: SpawnSaveRecord [103000, hoodedtrapdoor] FAILED    
[00:01:14]: Can't find prefab hoodedtrapdoor    
[00:01:14]: SpawnSaveRecord [103001, hoodedtrapdoor] FAILED    
[00:01:14]: Can't find prefab hoodedtrapdoor    
[00:01:14]: SpawnSaveRecord [103002, hoodedtrapdoor] FAILED    
[00:01:14]: Can't find prefab hoodedtrapdoor    
[00:01:14]: SpawnSaveRecord [103003, hoodedtrapdoor] FAILED    
[00:01:14]: Can't find prefab hoodedtrapdoor    
[00:01:14]: SpawnSaveRecord [103004, hoodedtrapdoor] FAILED    
[00:01:14]: Can't find prefab hoodedtrapdoor    
[00:01:14]: SpawnSaveRecord [103005, hoodedtrapdoor] FAILED    
[00:01:14]: Can't find prefab hoodedtrapdoor    
[00:01:14]: SpawnSaveRecord [103006, hoodedtrapdoor] FAILED    
[00:01:14]: Can't find prefab widowweb    
[00:01:14]: SpawnSaveRecord [103017, widowweb] FAILED    
[00:01:14]: Can't find prefab hoodedcanopy    
[00:01:14]: SpawnSaveRecord [nil, hoodedcanopy] FAILED    
[00:01:14]: Can't find prefab hoodedcanopy    
[00:01:14]: SpawnSaveRecord [nil, hoodedcanopy] FAILED    
[00:01:14]: Can't find prefab hoodedcanopy    
[00:01:14]: SpawnSaveRecord [nil, hoodedcanopy] FAILED    
[00:01:14]: Can't find prefab hoodedcanopy    
[00:01:14]: SpawnSaveRecord [nil, hoodedcanopy] FAILED    
[00:01:14]: Can't find prefab hoodedcanopy    
[00:01:14]: SpawnSaveRecord [nil, hoodedcanopy] FAILED    
[00:01:14]: Can't find prefab hoodedcanopy    

[00:01:19]: SpawnSaveRecord [nil, giant_tree] FAILED    
[00:01:19]: Can't find prefab giant_tree    
[00:01:19]: SpawnSaveRecord [nil, giant_tree] FAILED    
[00:01:19]: Can't find prefab giant_tree    
[00:01:19]: SpawnSaveRecord [nil, giant_tree] FAILED    
[00:01:19]: Can't find prefab giant_tree    
[00:01:19]: SpawnSaveRecord [nil, giant_tree] FAILED    
[00:01:19]: Can't find prefab giant_tree    
[00:01:19]: SpawnSaveRecord [nil, giant_tree] FAILED    
[00:01:19]: Can't find prefab giant_tree    
[00:01:19]: SpawnSaveRecord [nil, giant_tree] FAILED    
[00:01:19]: Can't find prefab giant_tree    
[00:01:19]: SpawnSaveRecord [nil, giant_tree] FAILED    
[00:01:19]: Can't find prefab giant_tree    
[00:01:19]: SpawnSaveRecord [nil, giant_tree] FAILED    
[00:01:19]: Can't find prefab giant_tree    
[00:01:19]: SpawnSaveRecord [nil, giant_tree] FAILED    
[00:01:19]: Can't find prefab giant_tree    

[00:01:20]: SpawnSaveRecord [nil, hooded_mushtree_medium] FAILED    
[00:01:20]: Can't find prefab hooded_mushtree_medium    
[00:01:20]: SpawnSaveRecord [nil, hooded_mushtree_medium] FAILED    
[00:01:20]: Can't find prefab hooded_mushtree_medium    
[00:01:20]: SpawnSaveRecord [nil, hooded_mushtree_medium] FAILED    
[00:01:20]: Can't find prefab hooded_mushtree_medium    

[00:01:24]: Can't find prefab veteranshrine    
[00:01:24]: SpawnSaveRecord [nil, veteranshrine] FAILED    
[00:01:31]: Can't find prefab pitcherplant    
[00:01:31]: SpawnSaveRecord [100212, pitcherplant] FAILED    
[00:01:31]: Can't find prefab pitcherplant    
[00:01:31]: SpawnSaveRecord [100213, pitcherplant] FAILED    
[00:01:31]: Can't find prefab pitcherplant    
[00:01:31]: SpawnSaveRecord [100214, pitcherplant] FAILED    
[00:01:31]: Can't find prefab pitcherplant    
[00:01:31]: SpawnSaveRecord [100215, pitcherplant] FAILED    
[00:01:31]: Can't find prefab pitcherplant    
[00:01:31]: SpawnSaveRecord [100216, pitcherplant] FAILED    
[00:01:31]: Can't find prefab pitcherplant    
[00:01:31]: SpawnSaveRecord [100217, pitcherplant] FAILED    

[00:01:31]: Reconstructing topology    
[00:01:31]:     ...Sorting points    
[00:01:31]:     ...Sorting edges    
[00:01:31]:     ...Connecting nodes    
[00:01:31]:     ...Validating connections    
[00:01:32]:     ...Housekeeping    
[00:01:32]:     ...Done!    
[00:01:32]: Hound attack in 0(0) days.    
[00:01:32]: 1 uploads added to server. From server_temp
[00:01:32]: About to start a shard with these settings:
[00:01:32]:   ShardName: [SHDMASTER]
[00:01:32]:   ShardID: 1
[00:01:32]:   ShardRole: MASTER
[00:01:32]:   MasterHost: (null)
[00:01:32]:   MasterBind: 127.0.0.1
[00:01:32]:   MasterPort: 10888
[00:01:32]: [Shard] Starting master server
[00:01:32]: [Warning] Failed to initialize, ignoring IsPortOpen request
[00:01:32]: [Shard] Shard server started on port: 10888
[00:01:32]: Telling Client our new session identifier: 60383084476BBF88
[00:01:32]: Check for write access: TRUE
[00:01:32]: Check for read access: TRUE
[00:01:32]: Available disk space for save files: 23495 MB
[00:01:32]: ModIndex: Load sequence finished successfully.    
[00:01:32]: Reset() returning
[00:01:34]: Validating portal[6] <-> 3859943139[6] (inactive)    
[00:01:34]: Validating portal[3] <-> 3859943139[3] (inactive)    
[00:01:35]: Validating portal[2] <-> 3859943139[2] (inactive)    
[00:01:35]: Validating portal[7] <-> 3859943139[7] (inactive)    
[00:01:35]: Validating portal[4] <-> 3859943139[4] (inactive)    
[00:01:35]: Validating portal[9] <-> 3859943139[9] (inactive)    
[00:01:35]: Validating portal[5] <-> 3859943139[5] (inactive)    
[00:01:35]: Validating portal[10] <-> 3859943139[10] (inactive)    
[00:01:35]: Validating portal[1] <-> 3859943139[1] (inactive)    
[00:01:35]: Validating portal[8] <-> 3859943139[8] (inactive)    
[00:01:35]: Could not find anim build FROMNUM
[00:01:35]: Could not find anim build FROMNUM
[00:01:35]: Could not find anim build FROMNUM
[00:01:35]: Sim paused
[00:01:39]: Best lobby region is aws/Sing (ping 190)
[00:01:39]: Registering master server in Sing lobby
[00:01:41]: [Shard] Secondary shar Caves(3859943139) connected: [LAN] 127.0.0.1
[00:01:43]: [Shard] Secondary Caves(3859943139) ready!
[00:01:43]: World 3859943139 is now connected    
[00:01:43]: Validating portal[6] <-> 3859943139[6] (disabled)    
[00:01:43]: Validating portal[3] <-> 3859943139[3] (disabled)    
[00:01:43]: Validating portal[2] <-> 3859943139[2] (disabled)    
[00:01:43]: Validating portal[7] <-> 3859943139[7] (disabled)    
[00:01:43]: Validating portal[4] <-> 3859943139[4] (disabled)    
[00:01:43]: Validating portal[9] <-> 3859943139[9] (disabled)    
[00:01:43]: Validating portal[5] <-> 3859943139[5] (disabled)    
[00:01:43]: Validating portal[10] <-> 3859943139[10] (disabled)    
[00:01:43]: Validating portal[1] <-> 3859943139[1] (disabled)    
[00:01:43]: Validating portal[8] <-> 3859943139[8] (disabled)    
[00:01:49]: Registering master server in Sing lobby

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[00:01:37]: Sim paused
[00:01:43]: Best lobby region is aws/Sing (ping 203)
[00:01:43]: Registering master server in Sing lobby
[00:02:06]: Registering master server in Sing lobby
[00:02:06]: [Shard] Secondary shar Caves(3859943139) connected: [LAN] 127.0.0.1
[00:07:21]: CURL ERROR: (lobby-sing.kleientertainment.com) Operation too slow. Less than 5 bytes/sec transferred the last 60 seconds
[00:07:21]: Failed to send server broadcast message

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just because this looks similar to error messages I was recieving, are you using the worldgenoveride.lua format for your server, or did you transfer leveldata.lua files from a server generated by making a hosted world in-game first?  If you're on worldgen format then that's good, if you're on leveldata format then you need to switch, as the latest update broke a lot of servers using it.

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