accx9 Posted March 26, 2021 Share Posted March 26, 2021 server_log.txt :。。/mods/workshop-758532836/modmain.lua(1,1) in main chunk =[C] in function 'xpcall' scripts/util.lua(754,1) in function 'RunInEnvironment' scripts/mods.lua(556,1) in function 'InitializeModMain' scripts/mods.lua(530,1) in function 'LoadMods' scripts/main.lua(336,1) in function 'ModSafeStartup' scripts/main.lua(429,1) in function 'callback' scripts/modindex.lua(103,1) in function 'BeginStartupSequence' scripts/main.lua(428,1) in function 'callback' scripts/modindex.lua(735,1) =[C] in function 'GetPersistentString' scripts/modindex.lua(709,1) in function 'Load' scripts/main.lua(427,1) in main chunk [00:00:06]: [string "scripts/mainfunctions.lua"]:1283: variable 'global_error_widget' is not declared LUA ERROR stack traceback: =[C] in function 'error' scripts/strict.lua(23,1) scripts/mainfunctions.lua(1283,1) =[C] in function 'GetPersistentString' scripts/modindex.lua(709,1) in function 'Load' scripts/main.lua(427,1) in main chunk Link to comment Share on other sites More sharing options...
Daniel86268 Posted March 26, 2021 Share Posted March 26, 2021 From the first line you've posted here: :。。/mods/workshop-758532836/modmain.lua(1,1) in main chunk I can deduce that the mod with the ID workshop-758532836 is causing issues. Link to comment Share on other sites More sharing options...
accx9 Posted March 26, 2021 Author Share Posted March 26, 2021 [00:01:39]: CURL ERROR: (dst.metrics.klei.com) Operation timed out after 0 milliseconds with 0 out of 0 bytes received [00:01:39]: CURL ERROR: (dst.metrics.klei.com) Operation timed out after 0 milliseconds with 0 out of 0 bytes received [00:01:43]: Best lobby region is aws/US (ping 254) [00:01:43]: Registering master server in US lobby [00:01:45]: [Shard] Secondary shar Caves(3859943139) connected: [LAN] 127.0.0.1 [00:01:48]: [Shard] Secondary Caves(3859943139) ready! [00:01:48]: World 3859943139 is now connected [00:01:48]: Validating portal[4] <-> 3859943139[4] (disabled) [00:01:48]: Validating portal[5] <-> 3859943139[5] (disabled) [00:01:48]: Validating portal[9] <-> 3859943139[9] (disabled) [00:01:48]: Validating portal[6] <-> 3859943139[6] (disabled) [00:01:48]: Validating portal[3] <-> 3859943139[3] (disabled) [00:01:48]: Validating portal[8] <-> 3859943139[8] (disabled) [00:01:48]: Validating portal[7] <-> 3859943139[7] (disabled) [00:01:48]: Validating portal[2] <-> 3859943139[2] (disabled) [00:01:48]: Validating portal[10] <-> 3859943139[10] (disabled) [00:01:48]: Validating portal[1] <-> 3859943139[1] (disabled) [00:01:53]: Registering master server in US lobby I have solved this problem and now a new problem has arisen I have solved this problem and now a new problem has arisen Link to comment Share on other sites More sharing options...
Daniel86268 Posted March 26, 2021 Share Posted March 26, 2021 It seems like the DST server wasn't able to connect to the dst metrics servers, yet it was able to register in the server lobby. I'd assume that either a Firewall blocked some connections, klei's metrics servers had a small downtime, or there was some other network issue going on. I'd think you should be able to play without issues though. Link to comment Share on other sites More sharing options...
accx9 Posted March 27, 2021 Author Share Posted March 27, 2021 I opened all the ports for udp and tcp, but it didn't work server_log.txt [00:00:58]: setting summerlength 15 [00:00:59]: setting iscavefullmoon false [00:00:59]: setting isnightmaredawn false [00:01:00]: setting elapseddaysinseason 0 [00:01:01]: setting isfullmoon false [00:01:02]: setting moisture 0.20000006258488 [00:01:03]: setting cavephase day [00:01:03]: setting iscavewaxingmoon true [00:01:03]: setting isnightmarewild false [00:01:03]: setting nightmaretimeinphase 0 [00:01:03]: setting precipitationrate 0 [00:01:03]: setting iswet false [00:01:03]: setting winterlength 15 [00:01:03]: setting iswinter false [00:01:03]: setting israining false [00:01:03]: setting isnightmarewarn false [00:01:03]: setting isnewmoon false [00:01:03]: setting precipitation none [00:01:03]: setting issummer false [00:01:03]: setting springlength 20 [00:01:03]: setting moistureceil 897.72741699219 [00:01:03]: setting isday true [00:01:03]: setting iscaveday true [00:01:03]: setting wetness 0 [00:01:03]: setting temperature 30.210784216086 [00:01:03]: setting isspring false [00:01:03]: setting isnightmarecalm false [00:01:03]: setting time 0.0016670227050781 [00:01:03]: setting isdusk false [00:01:03]: setting iscavedusk false [00:01:03]: setting isautumn true [00:01:03]: setting issnowing false [00:01:03]: setting iswaxingmoon true [00:01:03]: setting phase day [00:01:03]: setting snowlevel 0 [00:01:03]: setting issnowcovered false [00:01:03]: setting autumnlength 20 [00:01:03]: setting pop 0.00022278484403982 [00:01:03]: setting nightmaretime 0 [00:01:03]: setting remainingdaysinseason 20 [00:01:03]: setting isnight false [00:01:03]: setting nightmarephase none [00:01:03]: setting cycles 0 [00:01:03]: setting timeinphase 0.0033340454101563 [00:01:03]: setting iscavenight false [00:01:03]: setting iscavenewmoon false [00:01:03]: setting season autumn [00:01:03]: setting cavemoonphase new [00:01:03]: setting moonphase new [00:01:03]: Can't find prefab riceplantspawner [00:01:03]: SpawnSaveRecord [nil, riceplantspawner] FAILED [00:01:03]: Can't find prefab riceplantspawner [00:01:03]: SpawnSaveRecord [nil, riceplantspawner] FAILED [00:01:04]: Can't find prefab riceplantspawner [00:01:05]: SpawnSaveRecord [nil, riceplantspawner] FAILED [00:01:05]: Can't find prefab riceplantspawner [00:01:06]: SpawnSaveRecord [nil, riceplantspawner] FAILED [00:01:06]: Can't find prefab riceplantspawner [00:01:07]: SpawnSaveRecord [nil, riceplantspawner] FAILED [00:01:07]: Can't find prefab riceplantspawner [00:01:08]: SpawnSaveRecord [nil, riceplantspawner] FAILED [00:01:08]: Can't find prefab riceplantspawner [00:01:08]: SpawnSaveRecord [nil, riceplantspawner] FAILED [00:01:09]: Can't find prefab riceplantspawner [00:01:09]: SpawnSaveRecord [nil, riceplantspawner] FAILED [00:01:10]: Can't find prefab riceplantspawner [00:01:11]: SpawnSaveRecord [nil, riceplantspawner] FAILED [00:01:11]: Can't find prefab riceplantspawner [00:01:11]: SpawnSaveRecord [nil, riceplantspawner] FAILED [00:01:11]: Can't find prefab riceplantspawner [00:01:11]: SpawnSaveRecord [nil, riceplantspawner] FAILED [00:01:11]: Can't find prefab riceplantspawner [00:01:11]: SpawnSaveRecord [nil, riceplantspawner] FAILED [00:01:11]: Can't find prefab riceplantspawner [00:01:11]: SpawnSaveRecord [nil, riceplantspawner] FAILED [00:01:11]: Can't find prefab riceplantspawner [00:01:11]: SpawnSaveRecord [nil, riceplantspawner] FAILED [00:01:11]: Can't find prefab riceplantspawner [00:01:11]: SpawnSaveRecord [nil, riceplantspawner] FAILED [00:01:11]: Can't find prefab riceplantspawner [00:01:11]: SpawnSaveRecord [nil, riceplantspawner] FAILED [00:01:11]: Can't find prefab riceplantspawner [00:01:11]: SpawnSaveRecord [nil, riceplantspawner] FAILED [00:01:11]: Can't find prefab riceplantspawner [00:01:11]: SpawnSaveRecord [nil, riceplantspawner] FAILED [00:01:11]: Can't find prefab riceplantspawner [00:01:11]: SpawnSaveRecord [nil, riceplantspawner] FAILED [00:01:11]: Can't find prefab riceplantspawner [00:01:11]: SpawnSaveRecord [nil, riceplantspawner] FAILED [00:01:11]: Can't find prefab riceplantspawner [00:01:11]: SpawnSaveRecord [nil, riceplantspawner] FAILED This phrase has appeared many times [00:01:12]: SpawnSaveRecord [nil, screecher_trinket] FAILED [00:01:13]: Can't find prefab trapdoorgrass [00:01:13]: SpawnSaveRecord [nil, trapdoorgrass] FAILED [00:01:13]: Can't find prefab trapdoorgrass [00:01:13]: SpawnSaveRecord [nil, trapdoorgrass] FAILED [00:01:13]: Can't find prefab trapdoorgrass [00:01:13]: SpawnSaveRecord [nil, trapdoorgrass] FAILED [00:01:13]: Can't find prefab trapdoorgrass [00:01:13]: SpawnSaveRecord [nil, trapdoorgrass] FAILED [00:01:13]: Can't find prefab trapdoorgrass [00:01:13]: SpawnSaveRecord [nil, trapdoorgrass] FAILED [00:01:13]: Can't find prefab trapdoorgrass [00:01:13]: SpawnSaveRecord [nil, trapdoorgrass] FAILED [00:01:13]: Can't find prefab trapdoorgrass [00:01:13]: SpawnSaveRecord [nil, trapdoorgrass] FAILED [00:01:13]: Can't find prefab trapdoorgrass [00:01:13]: SpawnSaveRecord [nil, trapdoorgrass] FAILED [00:01:13]: Can't find prefab trapdoorgrass [00:01:13]: SpawnSaveRecord [nil, trapdoorgrass] FAILED [00:01:13]: Can't find prefab trapdoorgrass [00:01:13]: SpawnSaveRecord [nil, trapdoorgrass] FAILED [00:01:13]: Can't find prefab trapdoorgrass [00:01:13]: SpawnSaveRecord [nil, trapdoorgrass] FAILED [00:01:13]: Can't find prefab trapdoorgrass [00:01:13]: SpawnSaveRecord [nil, trapdoorgrass] FAILED [00:01:13]: Can't find prefab trapdoorgrass [00:01:13]: SpawnSaveRecord [nil, trapdoorgrass] FAILED [00:01:13]: Can't find prefab trapdoorgrass [00:01:13]: SpawnSaveRecord [nil, trapdoorgrass] FAILED [00:01:13]: Can't find prefab trapdoorgrass [00:01:13]: SpawnSaveRecord [nil, hooded_mushtree_tall] FAILED [00:01:13]: Can't find prefab hooded_mushtree_tall [00:01:13]: SpawnSaveRecord [nil, hooded_mushtree_tall] FAILED [00:01:13]: Can't find prefab hooded_mushtree_tall [00:01:13]: SpawnSaveRecord [nil, hooded_mushtree_tall] FAILED [00:01:13]: Can't find prefab hooded_mushtree_tall [00:01:13]: SpawnSaveRecord [nil, hooded_mushtree_tall] FAILED [00:01:13]: Can't find prefab hooded_mushtree_tall [00:01:13]: SpawnSaveRecord [nil, hooded_mushtree_tall] FAILED [00:01:13]: Can't find prefab hooded_mushtree_tall [00:01:13]: SpawnSaveRecord [nil, hooded_mushtree_tall] FAILED [00:01:13]: Can't find prefab hooded_mushtree_tall [00:01:13]: SpawnSaveRecord [nil, hooded_mushtree_tall] FAILED [00:01:13]: Can't find prefab hooded_mushtree_tall [00:01:13]: SpawnSaveRecord [nil, hooded_mushtree_tall] FAILED [00:01:13]: Can't find prefab hooded_mushtree_tall [00:01:13]: SpawnSaveRecord [nil, hooded_mushtree_tall] FAILED [00:01:13]: Can't find prefab hooded_mushtree_tall [00:01:13]: SpawnSaveRecord [nil, hooded_mushtree_tall] FAILED [00:01:13]: Can't find prefab hooded_mushtree_tall [00:01:13]: SpawnSaveRecord [nil, hooded_mushtree_tall] FAILED [00:01:13]: Can't find prefab hooded_mushtree_tall [00:01:13]: SpawnSaveRecord [nil, hooded_mushtree_tall] FAILED [00:01:13]: Can't find prefab hooded_mushtree_tall [00:01:13]: SpawnSaveRecord [nil, hooded_mushtree_tall] FAILED [00:01:13]: Can't find prefab hooded_mushtree_tall [00:01:14]: SpawnSaveRecord [102996, hoodedtrapdoor] FAILED [00:01:14]: Can't find prefab hoodedtrapdoor [00:01:14]: SpawnSaveRecord [102997, hoodedtrapdoor] FAILED [00:01:14]: Can't find prefab hoodedtrapdoor [00:01:14]: SpawnSaveRecord [102998, hoodedtrapdoor] FAILED [00:01:14]: Can't find prefab hoodedtrapdoor [00:01:14]: SpawnSaveRecord [102999, hoodedtrapdoor] FAILED [00:01:14]: Can't find prefab hoodedtrapdoor [00:01:14]: SpawnSaveRecord [103000, hoodedtrapdoor] FAILED [00:01:14]: Can't find prefab hoodedtrapdoor [00:01:14]: SpawnSaveRecord [103001, hoodedtrapdoor] FAILED [00:01:14]: Can't find prefab hoodedtrapdoor [00:01:14]: SpawnSaveRecord [103002, hoodedtrapdoor] FAILED [00:01:14]: Can't find prefab hoodedtrapdoor [00:01:14]: SpawnSaveRecord [103003, hoodedtrapdoor] FAILED [00:01:14]: Can't find prefab hoodedtrapdoor [00:01:14]: SpawnSaveRecord [103004, hoodedtrapdoor] FAILED [00:01:14]: Can't find prefab hoodedtrapdoor [00:01:14]: SpawnSaveRecord [103005, hoodedtrapdoor] FAILED [00:01:14]: Can't find prefab hoodedtrapdoor [00:01:14]: SpawnSaveRecord [103006, hoodedtrapdoor] FAILED [00:01:14]: Can't find prefab widowweb [00:01:14]: SpawnSaveRecord [103017, widowweb] FAILED [00:01:14]: Can't find prefab hoodedcanopy [00:01:14]: SpawnSaveRecord [nil, hoodedcanopy] FAILED [00:01:14]: Can't find prefab hoodedcanopy [00:01:14]: SpawnSaveRecord [nil, hoodedcanopy] FAILED [00:01:14]: Can't find prefab hoodedcanopy [00:01:14]: SpawnSaveRecord [nil, hoodedcanopy] FAILED [00:01:14]: Can't find prefab hoodedcanopy [00:01:14]: SpawnSaveRecord [nil, hoodedcanopy] FAILED [00:01:14]: Can't find prefab hoodedcanopy [00:01:14]: SpawnSaveRecord [nil, hoodedcanopy] FAILED [00:01:14]: Can't find prefab hoodedcanopy [00:01:19]: SpawnSaveRecord [nil, giant_tree] FAILED [00:01:19]: Can't find prefab giant_tree [00:01:19]: SpawnSaveRecord [nil, giant_tree] FAILED [00:01:19]: Can't find prefab giant_tree [00:01:19]: SpawnSaveRecord [nil, giant_tree] FAILED [00:01:19]: Can't find prefab giant_tree [00:01:19]: SpawnSaveRecord [nil, giant_tree] FAILED [00:01:19]: Can't find prefab giant_tree [00:01:19]: SpawnSaveRecord [nil, giant_tree] FAILED [00:01:19]: Can't find prefab giant_tree [00:01:19]: SpawnSaveRecord [nil, giant_tree] FAILED [00:01:19]: Can't find prefab giant_tree [00:01:19]: SpawnSaveRecord [nil, giant_tree] FAILED [00:01:19]: Can't find prefab giant_tree [00:01:19]: SpawnSaveRecord [nil, giant_tree] FAILED [00:01:19]: Can't find prefab giant_tree [00:01:19]: SpawnSaveRecord [nil, giant_tree] FAILED [00:01:19]: Can't find prefab giant_tree [00:01:20]: SpawnSaveRecord [nil, hooded_mushtree_medium] FAILED [00:01:20]: Can't find prefab hooded_mushtree_medium [00:01:20]: SpawnSaveRecord [nil, hooded_mushtree_medium] FAILED [00:01:20]: Can't find prefab hooded_mushtree_medium [00:01:20]: SpawnSaveRecord [nil, hooded_mushtree_medium] FAILED [00:01:20]: Can't find prefab hooded_mushtree_medium [00:01:24]: Can't find prefab veteranshrine [00:01:24]: SpawnSaveRecord [nil, veteranshrine] FAILED [00:01:31]: Can't find prefab pitcherplant [00:01:31]: SpawnSaveRecord [100212, pitcherplant] FAILED [00:01:31]: Can't find prefab pitcherplant [00:01:31]: SpawnSaveRecord [100213, pitcherplant] FAILED [00:01:31]: Can't find prefab pitcherplant [00:01:31]: SpawnSaveRecord [100214, pitcherplant] FAILED [00:01:31]: Can't find prefab pitcherplant [00:01:31]: SpawnSaveRecord [100215, pitcherplant] FAILED [00:01:31]: Can't find prefab pitcherplant [00:01:31]: SpawnSaveRecord [100216, pitcherplant] FAILED [00:01:31]: Can't find prefab pitcherplant [00:01:31]: SpawnSaveRecord [100217, pitcherplant] FAILED [00:01:31]: Reconstructing topology [00:01:31]: ...Sorting points [00:01:31]: ...Sorting edges [00:01:31]: ...Connecting nodes [00:01:31]: ...Validating connections [00:01:32]: ...Housekeeping [00:01:32]: ...Done! [00:01:32]: Hound attack in 0(0) days. [00:01:32]: 1 uploads added to server. From server_temp [00:01:32]: About to start a shard with these settings: [00:01:32]: ShardName: [SHDMASTER] [00:01:32]: ShardID: 1 [00:01:32]: ShardRole: MASTER [00:01:32]: MasterHost: (null) [00:01:32]: MasterBind: 127.0.0.1 [00:01:32]: MasterPort: 10888 [00:01:32]: [Shard] Starting master server [00:01:32]: [Warning] Failed to initialize, ignoring IsPortOpen request [00:01:32]: [Shard] Shard server started on port: 10888 [00:01:32]: Telling Client our new session identifier: 60383084476BBF88 [00:01:32]: Check for write access: TRUE [00:01:32]: Check for read access: TRUE [00:01:32]: Available disk space for save files: 23495 MB [00:01:32]: ModIndex: Load sequence finished successfully. [00:01:32]: Reset() returning [00:01:34]: Validating portal[6] <-> 3859943139[6] (inactive) [00:01:34]: Validating portal[3] <-> 3859943139[3] (inactive) [00:01:35]: Validating portal[2] <-> 3859943139[2] (inactive) [00:01:35]: Validating portal[7] <-> 3859943139[7] (inactive) [00:01:35]: Validating portal[4] <-> 3859943139[4] (inactive) [00:01:35]: Validating portal[9] <-> 3859943139[9] (inactive) [00:01:35]: Validating portal[5] <-> 3859943139[5] (inactive) [00:01:35]: Validating portal[10] <-> 3859943139[10] (inactive) [00:01:35]: Validating portal[1] <-> 3859943139[1] (inactive) [00:01:35]: Validating portal[8] <-> 3859943139[8] (inactive) [00:01:35]: Could not find anim build FROMNUM [00:01:35]: Could not find anim build FROMNUM [00:01:35]: Could not find anim build FROMNUM [00:01:35]: Sim paused [00:01:39]: Best lobby region is aws/Sing (ping 190) [00:01:39]: Registering master server in Sing lobby [00:01:41]: [Shard] Secondary shar Caves(3859943139) connected: [LAN] 127.0.0.1 [00:01:43]: [Shard] Secondary Caves(3859943139) ready! [00:01:43]: World 3859943139 is now connected [00:01:43]: Validating portal[6] <-> 3859943139[6] (disabled) [00:01:43]: Validating portal[3] <-> 3859943139[3] (disabled) [00:01:43]: Validating portal[2] <-> 3859943139[2] (disabled) [00:01:43]: Validating portal[7] <-> 3859943139[7] (disabled) [00:01:43]: Validating portal[4] <-> 3859943139[4] (disabled) [00:01:43]: Validating portal[9] <-> 3859943139[9] (disabled) [00:01:43]: Validating portal[5] <-> 3859943139[5] (disabled) [00:01:43]: Validating portal[10] <-> 3859943139[10] (disabled) [00:01:43]: Validating portal[1] <-> 3859943139[1] (disabled) [00:01:43]: Validating portal[8] <-> 3859943139[8] (disabled) [00:01:49]: Registering master server in Sing lobby Link to comment Share on other sites More sharing options...
accx9 Posted March 27, 2021 Author Share Posted March 27, 2021 I've restarted the server many times and all the ports of the server have been released Link to comment Share on other sites More sharing options...
accx9 Posted March 27, 2021 Author Share Posted March 27, 2021 [00:01:37]: Sim paused [00:01:43]: Best lobby region is aws/Sing (ping 203) [00:01:43]: Registering master server in Sing lobby [00:02:06]: Registering master server in Sing lobby [00:02:06]: [Shard] Secondary shar Caves(3859943139) connected: [LAN] 127.0.0.1 [00:07:21]: CURL ERROR: (lobby-sing.kleientertainment.com) Operation too slow. Less than 5 bytes/sec transferred the last 60 seconds [00:07:21]: Failed to send server broadcast message Link to comment Share on other sites More sharing options...
accx9 Posted March 27, 2021 Author Share Posted March 27, 2021 The plant picker became Wilson Link to comment Share on other sites More sharing options...
Raiden_Sola Posted April 1, 2021 Share Posted April 1, 2021 just because this looks similar to error messages I was recieving, are you using the worldgenoveride.lua format for your server, or did you transfer leveldata.lua files from a server generated by making a hosted world in-game first? If you're on worldgen format then that's good, if you're on leveldata format then you need to switch, as the latest update broke a lot of servers using it. Link to comment Share on other sites More sharing options...
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