link12313 Posted March 15, 2021 Share Posted March 15, 2021 When you give it a signal it's a mesh or airflow tile. No signal means it's a normal one. Link to comment Share on other sites More sharing options...
Sasza22 Posted March 15, 2021 Share Posted March 15, 2021 Smart tiles. Changing their properties based on automation. This could be some cool lategame tech. They should require some power though like 5W per tile or something drained only when changing the mode. Link to comment Share on other sites More sharing options...
link12313 Posted March 16, 2021 Author Share Posted March 16, 2021 They could act like the automation switches. Being closed until powered. Also I wish I could make those switches normally open instead needing power to close. Link to comment Share on other sites More sharing options...
alexkuzmov Posted March 16, 2021 Share Posted March 16, 2021 Isnt this what we use the Mechanized Airlock for? Link to comment Share on other sites More sharing options...
Sasza22 Posted March 16, 2021 Share Posted March 16, 2021 11 hours ago, alexkuzmov said: Isnt this what we use the Mechanized Airlock for? It wouldn`t drop solid stuff or let dupes through but otherwise it would work the same for the most part. I imagine smart tiles as something lategame that could be automated via ribbon wires. Regular automation wire would just open them and close like airlocks. But the ribbon would allow to modify different paramters individually. 1st wire lets light through - green on that wire makes the tiles transparent 2nd wire lets gas through - green on that one changes it into airflow tiles 3rd wire lets liquids through - green on that lets liquids pass but not gasses unless the 2nd is also green 4th wire lets solids through - green on that lets pass and debris sink through the tiles, if others are red it doesn`t let gas or liquid pass at the same time Multiple combinations would be possible but of course it would need some space materials to be constructed. Link to comment Share on other sites More sharing options...
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