Magheat2009 Posted March 15, 2021 Share Posted March 15, 2021 Overjoyed Reactions can become a great mechanic to incentivise high morale colonies without making the game too hard. However, there are currently two problems with how they work, which make players simply ignore them. First, are the names. Stress reactions names directly convey what they are. Compared to that, ballon artist and sparkle streaker do not mean anything to many players. Adding a line next to them hinting more clearly at what buffs they provide will be very helpful. Better still, Klei can add a codex entry related to all Overjoyed Reactions. Second problem is that Overjoyed Reactions have a rediculously low chance of occurance. Imo, they should have atleast a base value of 8% for +8 morale above requirement increasing linearly to 20% for +20 morale above requirement. Link to comment https://forums.kleientertainment.com/forums/topic/127985-improving-overjoyed-reactions/ Share on other sites More sharing options...
Raikert Posted April 15, 2021 Share Posted April 15, 2021 Yeah i agree, the colony i'm playing has 400 cycles, the only one i have, and it was never a threat for me that kind of stress reactions that says in the descriptions of the duplicants, i don't know if this happens when you play "No sweat" difficulty, but this and much things that i don't remember have never been a problem for me. edit: in the entire lifetime of the colony, i only saw 2 overjoyed duplicants, and now it has 24 population. Link to comment https://forums.kleientertainment.com/forums/topic/127985-improving-overjoyed-reactions/#findComment-1448823 Share on other sites More sharing options...
Sasza22 Posted April 15, 2021 Share Posted April 15, 2021 On harder settings a stress reaction might become an issue. Especially when it happens in a rocket. Typical scenario. You need a mechatronic engineer in your distant colony but it doesn`t have the morale yet. You send the dupe, he does the job but gets stressed. If the stress reaction hits in the rocket on the way back you might have a hard time. I almost lost a dupe that way. As for overjoyed they seem to happen more often when i strat providing better food. Suddenly i get 5-6 overjoyed dupes and then they kinda get used to it and it gets more rare. I`m not dure about the actuall mechanics of it. Link to comment https://forums.kleientertainment.com/forums/topic/127985-improving-overjoyed-reactions/#findComment-1448848 Share on other sites More sharing options...
Magheat2009 Posted April 18, 2021 Author Share Posted April 18, 2021 On 4/16/2021 at 3:31 AM, Sasza22 said: On harder settings a stress reaction might become an issue. Especially when it happens in a rocket. Typical scenario. You need a mechatronic engineer in your distant colony but it doesn`t have the morale yet. You send the dupe, he does the job but gets stressed. If the stress reaction hits in the rocket on the way back you might have a hard time. I almost lost a dupe that way. As for overjoyed they seem to happen more often when i strat providing better food. Suddenly i get 5-6 overjoyed dupes and then they kinda get used to it and it gets more rare. I`m not dure about the actuall mechanics of it. According to the Oxygen Not Included Wiki, it is a measly 2% chance for +8 morale above requirement at sleep, and rises to 5% chance for +20 morale above requirement when duplicant goes to sleep for it to wake up overjoyed. Link to comment https://forums.kleientertainment.com/forums/topic/127985-improving-overjoyed-reactions/#findComment-1449968 Share on other sites More sharing options...
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