VaporWeasel Posted March 5, 2021 Share Posted March 5, 2021 How cool would this be? Without the neural network software/hardware, I'm guessing it would be computationally cost prohibitive. Maybe a higher layer of abstraction could be modeled? Moving current next to metals could produce an emissive force vector, repelling gasses, radiation, heat, non-tiled solids/liquids, etc. Even that might produce some flaming Intels/AMDs. Still cool to think about what the future of gaming (Oxygen not Included 2?!?!?) might hold! Link to comment https://forums.kleientertainment.com/forums/topic/127669-electromagnetism-simulation/ Share on other sites More sharing options...
babba Posted March 5, 2021 Share Posted March 5, 2021 +1000 Tons As industrial player I find the idea of magnetism in the game great Link to comment https://forums.kleientertainment.com/forums/topic/127669-electromagnetism-simulation/#findComment-1435549 Share on other sites More sharing options...
VaporWeasel Posted March 5, 2021 Author Share Posted March 5, 2021 5 minutes ago, babba said: +1000 Tons As industrial player I find the idea of magnetism in the game great The most efficient way to sweep ores! Link to comment https://forums.kleientertainment.com/forums/topic/127669-electromagnetism-simulation/#findComment-1435569 Share on other sites More sharing options...
babba Posted March 5, 2021 Share Posted March 5, 2021 @VaporWeasel Love your profile logo BTW I bet other users can come up with all kind of implementation ideas for magnetism...Keep the good input coming Link to comment https://forums.kleientertainment.com/forums/topic/127669-electromagnetism-simulation/#findComment-1435570 Share on other sites More sharing options...
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