On the new boss grafts


Recommended Posts

Figured it might be worth dropping some thoughts in regards to the new boss grafts.

We'll start with the new Combat Boss grafts:

  • Heirloom Knucks (neutral): very easy to work around early on, gets a bit messy if you have a lot of Replenish cards or natural draw;
  • Reckless Idol (neutral): -2 DEF from cards makes DEF abilities better but other than that, gotta be really careful with planning your defense strategies (unless you're a Moxie huffing Smith);
  • Truncheon (Sal): free energy if you don't use Bleed, not much else to it. An extremely lenient and narrow downside given the other character's boss grafts;
  • Un-Marked Weapons (Rook): no DEF from empty cells makes the gun cell reduction upgrade more appealing than the increase. Just gotta make sure you're packing those Tight Spots and Levers;
  • Klipper (Smith): -15 max HP is bloody unreasonable on a character that uses his health bar to slap people around. At Prestige 5+, Smith would have less max HP (33) than bloody Rook (42), and Rook doesn't even need to punch himself in the face to get going. This one really needs a buff, something like -10 max HP, cause it's just too painful to take otherwise, especially when compared to all the neutral boss grafts.

Next up are the new Negotiation Boss grafts:

  • Brain Harp (neutral): changed in Experimental from doubling the spill over damage against you to adding +2 to it, which is fair and relatively easy to avoid if you stick with Diplomacy and all the Composure cards;
  • Jarackle Janglers (neutral): 2 damage to the core isn't too bad, especially for Sal and Smith who have either resolve restoring options or self-damage synergy, or both. Bit more yucky on Rook early on but nowhere near bad enough to pass +1 energy;
  • Shrokian Glamour Stones (neutral): no help from bystanders, no problem. Basically free energy;
  • Scholar's Clip (Sal): makes Influence and Dominance decay by 1 every turn. Annoying for Dominance because it decays naturally, not too bad for Influence decks because pumping Influence is pretty easy;
  • Swamp Haunt (Rook): a free Bog Enlightenment? Don't mind if I do;
  • Finely Crafted Amulet (Smith): similar to Scholar's Clip but for Renown. Don't use Renown and it's free energy.

Reckless Idol and Klipper could use some fine tuning, and Truncheon's downside seems a bit too one sided given the broad downsides of Un-Marked Weapons and Klipper. All in all, very nice and much needed additions.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.