Leonardo Cox Posted February 23, 2021 Share Posted February 23, 2021 Given that the recent update in the beta, at long last, updated containers to finally support custom params without having to override functions to do it (aka making it far easier to make custom chests), I suggest that the same should be done to writeables. Writeables have the same problem where you'll need to override functions to allow custom writeable objects to use existing widgets (below is an example of what I did for writeable gravestones) local writeables = require "writeables" local params = {} params["gravestone_l"] = { prompt = STRINGS.SIGNS.MENU.PROMPT, animbank = "ui_board_5x3", animbuild = "ui_board_5x3", menuoffset = _G.Vector3(6, -70, 0), cancelbtn = { text = STRINGS.SIGNS.MENU.CANCEL, cb = nil, control = CONTROL_CANCEL }, middlebtn = { text = STRINGS.SIGNS.MENU.RANDOM, cb = function(inst, doer, widget) widget:OverrideText( SignGenerator(inst, doer) ) end, control = CONTROL_MENU_MISC_2 }, acceptbtn = { text = STRINGS.SIGNS.MENU.ACCEPT, cb = nil, control = CONTROL_ACCEPT }, --defaulttext = SignGenerator, } local writeables_makescreen_old = writeables.makescreen function writeables.makescreen(inst, doer) local t = params[inst.prefab] if t ~= nil then if doer and doer.HUD then return doer.HUD:ShowWriteableWidget(inst, t) end else writeables_makescreen_old(inst, doer) end end Overall sign mods are not near as popular as container/chest mods so I'm not surprised that most people aren't aware of this. It would be a nice change regardless. Link to comment Share on other sites More sharing options...
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