ShakerGER Posted January 18, 2021 Share Posted January 18, 2021 Sadly didn't get to far. I managed to open the FSB file but couldn't extract the files to a compatiple step (only to .oog that it is some other kind of oog because normally audacity opens that up). Even if that wouldn't be a problem the FSB is a summary of increbdly many sounds. I am at my wits end until I get into proper lua development I guess. Link to comment Share on other sites More sharing options...
Lokoluna Posted January 18, 2021 Share Posted January 18, 2021 I don't know much about sound modding in dst, but couldn't you just make it either : call a blank file name under the same name, or remove it's asset? Link to comment Share on other sites More sharing options...
ShakerGER Posted January 18, 2021 Author Share Posted January 18, 2021 As mentionend above an opened FSB file acutally reveals that they are bundeled together. As far as I see if I delete the file and swpa it wiht a blank bee queen deercops and bearger will have no sound no more. Link to comment Share on other sites More sharing options...
Lokoluna Posted January 18, 2021 Share Posted January 18, 2021 Oh sorry, that line must of flew right over my head, my bad! Hum, maybe there's something in the playeractions you can look at that calls it when work is started in in farm work You could try looking at some other sound mods, but i'm not sure if those sounds are separate from this FSB file you speak of. You could try this and the link it includes, I haven't looked into it, so I don't know what it changes but, may help you! Link to comment Share on other sites More sharing options...
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