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Wes rework opinion.


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Wes is known to be the challenge character of the roster, and I want that to stay the same. So how can we make Wes a challenging player to play, and at the same time not be a burden on the team?
Most simply, they should give Wes some perks that make him a more challenging character but also benefit everyone else. For instance, they can make enemies take agro priority towards him over others like the forge. I'm sure there are many possibilities for perks like this. If they are to fully flesh out that kind of character whilst still making it fit his character, it would be a great mix that would keep him as the "Challenge character" and at the same time, not make people disappointed to see a Wes join their world.

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